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Posted
1 hour ago, bugarup said:

Speaking of Bioware, they had this "win the impossible battle" situation in Dragon Age: Origins. If you won, you got the impossible boss's Big F††ing Sword. If lost, you had to spring yourself from jail while your party of misfits tried to do the same from the other side of the door. Either result was rewarding in its own way and the whole scene was really good. :yes:

Expect for the super annoying 10+ archers all using the stun attack.

Posted
52 minutes ago, MrBrown said:

Expect for the super annoying 10+ archers all using the stun attack.

That's why you carpet the place with traps before they spawn.

image.png.ad56c44854d311ec4d96b3ab95f17b0d.png

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Posted

Finished Get in the Car, Loser. Discovered that Final Fantasy XIII was the inspiration, which explains the design and specifically the combat. That is to say, the narrative and the story are excellent, while the writing accurately represents what I think the manner of speech of the 20 years old people is like and the pixel art style is lovely. The story follows a party of 3 (later, 4) in a semi-fantasy setting on their way to save the world, with the party leader being the not-Chosen One (the actual Chosen One died) and the main character a healer/support.

The combat and inventory management, on the other hand, are atrocious. The former breaks into the middle of dialogues, which continue afterwards like nothing happened and the party didn't spend 2 minutes punching robo-dolphins. In terms of the actual process, 1 key = 1 party member performing 1 action and waiting through the cooldown + switching between the item sets, similar to the Paradigm Shift in FF13 (it is a minor improvement). The latter is the most interactive and creative part (for the player) of the game. The party members' abilities are tied to their equipment and in order to slightly upgrade an equipment piece, several others (from ~5 to ~30) must be sacrificed. The equipment comes from the stores, where it is sold in randomly composed packs of 10. The next tier becomes available only after all party members have their current items upgraded.

So, the only challenge was the bosses, with the last battle lasting 20 (?) minutes and having several (3+) stages. The issue was that the "regular equipment sets" (used for normal battles) did not work for the 3rd and the 4th bosses, due to their special attacks and quite a lot of HP. Thus, attempting, dying, and trying again was the way. The first boss had its puzzle aspect unrelated to the loadout, the second could be brute-forced, though it would take longer.

In conclusion, nothing is lost from watching (reading) it on YouTube.

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Posted

New thread+

 

:skull:

 

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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