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I haven't been able to find any lists of items/abilities, etc that give certain immunities, resistances, or stackable effects, which I always prefer to refer to before planning a new run, and try out new fun builds. So I made my own list based off of own extensive excel notes, and some wiki details. I've only completed 6 playthroughs so am no means familiar with all the abilities and classes, especially since I multiclass most of the time, so if any of the abilities listed are off or mistakenly listed, please let me know. 

 

Firstly, the exceedingly strong immunities, that prevent adverse status effects and afflictions, and prevents your own inspirations from being removed by debuffs. And resistances to afflictions, that downgrade an affliction by a tier, which is exceedingly useful to have partywide resistances to prevent the corresponding strong Tier 3 afflictions, while shrugging off annoying Tier 1 afflictions.

 

Immunity to Engagement / being engaged by enemies:
Grog (pet) also prevents any engagement
Magnificent Escape Cape (cape, <50% hp, 1/encounter)
Escape, etc (Rogue/Priest of Skaen abilities)
Deleterious alacrity of motion, etc (Wizard spells)
Wild sprint (Barbarian ability)
Potion of invisibility (potion)

 

Immunity to Disengagement attack: (disengagement attacks still proc but turn into miss)
Gipon Prudensco (light armor)
Nomad's brigandine (heavy armor)

 

Immunity to Flanked:
Gipon Prudensco (light armor)
Squid's escape (weapon - rapier)
Kapana Taga (weapon - club)
 

Immunity to Push/pull:
Horns of the Aurochs (helm)
Upright Captains belt (belt)

 

Immunity to Interrupt:
Rekvu's Fractured Casque (helm)

 

Immunity to Reflex attacks:
Eder's Saint's War Armor (medium armor)

 

Immunity to fire damage:
Rekvu's scorched cloak (cloak), fire damage heals instead

 

Immunity to disease/poison:
Spider silk robe (cloth armor)
Righteous soul (paladin passive)
Khapa tea (food/drink)
Antidote (potion)
Purge of toxins (druid ability)
 

Immunity to Might afflictions:
Effigy's Husk (cloth armor)
Shark soup (food)

 

Immunity to Constitution afflictions:
Rekvu's Stained Grasps (gloves, while injured)
Bardatto's Luxury (weapon - mace, >50% hp)
Shark soup (food)

 

Immunity to Dexterity afflictions:
Spider silk robe (cloth armor)
Sandals of the water lily (boots)
Shark soup (food)
Form of the Delemgan (druid ability) AOE
Shatter their shackles... (chanter invocation) AOE

 

Immunity to Perception afflictions:
Effigy's Husk (cloth armor)
Captain's banquet (food)
Slippery mind (rogue passive, <50% health)

 

Immunity to Intellect afflictions:
Modwyr (weapon - sword)
Captain's banquet (food)
Slippery mind (rogue passive, <50% health)

 

Immunity to Resolve afflictions:
Cap of the laughingstock (helm, applies to all including enemies)
Captain's banquet (food)
Effort (weapon - greatsword, <25% health)
Slippery mind (rogue passive, <50% health)
Rejoice my comrades... (chanter invocation)
 

Resistance to Might afflictions:
Coastal aumaua (race)
Boots of the Stone (boots)
Garari Cuirass (light armor)
Magnera's Chain (medium armor)
Unflinching (barb passive, >50% health)
Body Control (fighter passive)
Potion of the resilient body (potion)
Seven men.. (Chanter phrase) AOE

 

Resistance to Constitution afflictions:
Mountain dwarf (race)
Devil of Caroc's breastplate (medium armor)
Iron gut (paladin passive)
One dozen.. (chanter phrase) AOE
Unflinching (barb passive, >50% health)
Potion of the resilient body (potion)

 

Resistance to Dexterity afflictions:
Wood elf (race)
Gwyn's bridal garter (belt)
Engwithan bracers (gloves)
Cipher's shackle (necklace)
Boots of the white (boots)
Lucero (pet)
Unflinching (barb passive, >50% health)
Unstoppable (fighter passive)
Seven men.. (Chanter phrase) AOE

 

Resistance to Perception afflictions:
Defiant Apparel (helm, while not flanked)
Blinky (pet)
Ring of mule's wit (ring)
Eder's Saint's War Armor (medium armor)
Clear head (paladin passive)
They shielded.. (Chanter phrase) AOE
Svef (drug)

 

Resistance to Intellect afflictions:
Devil of Caroc's breastplate (medium armor)
Ring of mule's wit (ring)
Mental fortress (paladin passive)
They shielded.. (Chanter phrase) AOE
Svef (drug)
Potion of the focused mind (potion)

 

Resistance to Resolve afflictions:
Wild orlan (race)
Horns of the bleak mother (helm)
Wahaki Tua (necklace)
Eviee (pet)
Ring of mule's wit (ring)
One dozen.. (chanter phrase) AOE
Fearless (fighter passive)
Svef (drug)
Potion of the focused mind (potion)
 

Next are the defensive buffs that may be useful for min/maxing or planning builds. Note all active effects/abilities do not stack, including chants, modals, food, etc. Although some such as Crit to hit %, etc sometimes do stack. And some %s are for all effects, while some are specific to certain weapons, styles or other conditions, which I have listed. However, all passive skills, equipment enchantments and abilities do stack. Refer to this for more details: Stacking Rules - Pillars of Eternity II: Deadfire Walkthrough & Guide - GameFAQs (gamespot.com).

 

Incoming Crit to Hit :
Critical Defense (fighter passive) - 10%-25% chance (25% in community patch)    
Potion of Insubstantial Form (potion), 25% chance 
Nerian's Ward (medium shield), 15% chance
Girdle of mortal protection (belt), 15% chance
Robies of the Weyc (cloth armor) - 10% chance    
Swift Hunter's Garb (light armor) - 10% chance    
Bonnie, etc (pets), 10% chance, party effect    
 

Incoming Hit to Graze :
Llengrath's displace image (wizard/trickster/priest of wael ability), 30% chance    Deflection or reflex targeting only
Potion of Insubstantial Form (potion), 25% chance    
Pale Hide (light armor) - 20% chance    
Nomad's Brigandine (heavy armor) - 20% chance    No allies within 4m
Garari Cuirass (light armor) - 15% chance    
Nerian's Ward (medium shield), 15% chance    
Helm of the Falcon (helm), 15% chance against Ranged    Against ranged weap only
Robies of the Weyc (cloth armor) - 10% chance    
Swordsman's bracers (gloves) - 10% chance
Fleshmender (light armor) - 5% chance    
Bonnie, etc (pets), 5% chance, self    
Chauncy, etc (pets), 5% chance, party effect    
 

Incoming Graze to Miss:
Potion of Insubstantial Form (potion), 25% chance    
Wintertide Bulwark (large shield) - 20% chance    while afflicted
Nerian's Ward (medium shield), 15% chance    
Robies of the Weyc (cloth armor) - 10% chance    
Helm of the White Void (helm), 10% chance    

 

Enemies Engaged / increased engagements: 

Defender stance (fighter modal) +3 engagements  
One Dozen Stood (heavy armor) +3 engagements max    Scales with decreasing health
Tactical Meld (Cipher ability), +3 engagements    
Barbaric shout, etc (barbarian abilities), +3 engagements    
Champion's boon (priest ability), +3 engagements to ally    to ally
Kapana Taga (weapon - club) +2 engagements    
Contender's Armor (medium armor) +1 engagement    
Reckless Brigandine (heavy armor) +1 engagement    
Blackened plate armor (heavy armor) +1 engagement    
Blackened Plate Helm (helm) +1 engagement    
Hold the line (fighter passive) +1 engagement    
Unbroken (fighter class) +1 engagement    
Persistent distraction (rogue passive) +1 engagement    
Spear modal (weapon, spear)  +1 engagement    spear only
The silver knight.. (Chanter phrase) +1 engagement AOE    
Last Word (weapon, warhammer), +1 engagement    
Shield (shield, any) +1 engagement    
Maura's Grasping Belt (belt) +1 engagement    
Druid spiritshift bear/boar (druid ability), +1 engagement    
The King's Coffin Sailor's Berth (rest), +1 engagement    
Thick skinned (barbarian passive) +1 engagement    
Engagement mastery (paladin shieldbearer passive) +1 engagement    

 

Reduced damage (all sources):

Take the hit (figher ability), 50% DR to allies - redirected to self    Applies to allies only, at cost of self damage
Defender stance (fighter modal) 5% DR per engaged target    Scales with more engagements
Forgetful Night (food/drink), 20% DR all sources    
Death's Maw (helm), 15% DR    for 10s when nearly enemy killed
Honey Wine Hen (food), 15% DR    
Furrante's Breastplate (medium armor), 10% DR to allies, at cost of self DR    Apply to allies only, at cost of self DR
Cadhu Scalth (large shield), 5% DR    Scales with Metaphysics skill
Pallegina's armor variations (medium armor), 5% DR    Scales with decreasing health
Mouth Char (drug), 5% DR    

 

Reduced damage (conditional):
Large shield modal (large shield only), 50% against ranged or reflex targeting only    large shield, and against ranged or reflex targeting only
The Undying Burden (belt), 10-30% DR against weapon    Scales with decreasing health
Wahai Poraga (weapon, pollaxe), 20% DR against melee when launching attack    every time when launching attack
Nerian's Ward (medium shield), 15% DR  against weapons Scales with decreasing health
Saint's war armor (medium armor), 10% crush and slash DR    
Claim and Refusal (necklace), 10% DR against melee    also -10% damage output
Pukestabber (weapon, dagger), 10% DR against melee    under effect of alcohol
Garari Cuirass (light armor), 5% DR against weapon or spells    
Rekvu's scorched cloak (cloak), 100% fire DR -
Iridescent Scale (medium armor), 10% corrode/shock & 10% burn/freeze DR

 

Vampiric (% damage converted to heal): [2 different types, received damage vs attack damage]

Unbending, etc (fighter ability), 25%-33% [received damage] converted to HP    
Steel Garrote (paladin steel garrote passive), 15% [attack damage] converted to HP    flanked/afflicted targets
Old siec... (chanter phrase), 12% [attack damage] converted to HP, AOE    

 

Resistance (or miss chance/evasion):
Miscreant's leather (light armor) -5% chance ALL
Uncanny Luck (passive - all classes) - 5% chance ALL
Medium shield modal (medium shield only), 30% chance against weapons    medium shield only
Humility (cloth armor), 10% chance slash/pierce/crush
Cabalist's Gambeson (light armor) -5% chance against ranged
Aegor's Swift Touch (gloves) - 5% chance against ranged
Spell resistance (passive, all) - 10% chance against spells

 

Spell reflect (hostile spells):

Arcane reflection, etc (wizard spells) - 100% chance for 15-50 spell levels - reflect up to 15-50 spell levels
Potion of  Arcane reflection, etc (potions), 50%-75% chance    
Wild Mare Konstanten's Massage (rest), 30% chance    
Cabalist's Gambeson (light armor) -10% chance    
Pearlescent Helstone Helm (helm) - 10% chance    
Collar of Eothas' Light (necklace) - 10% chance    daytime only
Mirrorback (cape) - 10% chance    
 

Hostile effect duration decrease (% or value):

Clarity of agony (monk ability), -50% duration    
Ring of solitary Wanderer (ring), -35% duration    no allies within 20m
Mohora Wraps (food), -30% duration    
Svef (drug), -25% duration    
Potion of cleansing Purge (potion), -25% duration    
Tikawara Gentle Breeze (rest), -25% duration    
Orishia (necklace), -20% duration    random effect per encounter
Outworn Buckler (small shield) - 5% or 10% duration (Darcozzi Paladin)    AOE
Strand of Favor (necklace), -10% duration    
Cabalist's Gambeson (light armor) -10% duration    
Streetsweeper (weapon, quarterstaff), -10 seconds on hit    
Clarity of agony (monk ability), -5 seconds    
Minor Intercession (prirest ability) -5 seconds    

 

Beneficial effect duration increase (% or value):
Luminous Bathhouse The Abyss (rest), +25% duration
Mari Crudia (food), +15% duration
Roe (food), +15% duration
Cabalist's Gambeson (light armor) +10% duration
Strand of Favor (necklace), +10% duration
Effigy's Resentment - sacrifice Zahua, +5% duration
Ooblit (pet), +3 seconds, self
Salvation of time (priest ability), +10 seconds
Wall of draining (wizard ability), +1 second per enemy drained effect
 
Edited by Kosai
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Finally the offensive component, including +damage, decreased recovery, increased action speed, etc. Due to the huge number of abilities and weapons with unique enchantments, lash effects, per rest/encounter abilities and power levels to consider, I've not included their effects however powerful, unless they fall into one of the categories below.

Increased Crit chance (Hit to Crit) :
Gambit (rogue ability), - 40%+ hit to crit    Scales with number of remaining guile
Frenzy, etc (Barbarian abilities), +30% Crit    
Disciplined Strikes (fighter ability), +25% Crit    from inspiration
Potion of Perfect Aim (potion), +25% Crit    
Bloody slaughter (Barbarian passive), +20% Crit against <25hp targets    only against <25hp targets
One-handed style (passive, all), +20% Crit with single 1h weapon    use single 1h weapon only
Ring of Prosperity's Fortune (ring), +15% Crit    Scales with wealth, 200k gold for 15%
Merciless Gaze (wizard spell), +15% Crit    
Potion of Merciless Gaze (potion), +15% Crit    
Min's Fortune (weapon, sabre), +2% Crit stacking per hit    Stacks +2% Crit/hit but reset on crit
Curent's Rush (weapon, scepter), +1% Crit stacking per second    Stacks +1% Crit/sec but reset on crit
Exalted Focus (paladin modal), 5%-10% chance (10% in community patch)    
The Willbreaker (weapon, morningstar), +10% Crit    
Ngati's Tusk (weapon, pike), +10% Crit    
Aldris blade (weapon, sabre), +10% Crit    
Dirty fighting (rogue passive), +10% Crit    
Fair Favor (helm), +10% Crit    
Crossbow (weapon, any), +10% Crit    Just hold any crossbow
Sanguine Greatsword (weapon, greatsword), +10% Crit    
Uncanny Luck (passive - all classes) - +5%-10% chance (10% in community patch)    
The third eye (necklace), +10% Crit with spells    Spells only
Bone Setter's Torc (necklace), +5% Crit    
Twin eels (weapon, greatsword), +5% Crit+    
Milx (pet), +5% Crit with spells/abilities, self    
Pes, etc (pets), +5% Crit with weapons, party effect   

        
Increased Hit chance (Miss to Graze) :
Fleetbreaker crossbow (weap, crossbow) 30% miss to graze    
Sanguine Greatsword (weapon, greatsword), 30% miss to graze     
Saucco (food/drink), 25% miss to graze    
Potion of Spatial alacrity (potion), 25% miss to graze    ranged only
Potion of Perfect Aim (potion), 25% miss to graze    
The Willbreaker (weapon, morningstar), 25% miss to graze    
Whispers of Yenwood (weapon, sword), 25% miss to graze    
Duskfall (weapon, sword), 25% miss to graze 
Gauntlets of reliability (gloves), 15% miss to graze    with proficient weaps
Noah, etc (pets), 5% miss to graze chance, party effect  
     
Increased Hit chance (Graze to Hit) :
Discipline Barrage, etc (fighter abilities), 50% graze to hit    from inspiration
Dire Blessing (Priest ability), 50% graze to hit AOE    from inspiration
Eldritch Aim (wizard ability), 50% graze to hit    from inspiration
Tactical Meld (Cipher ability), 50% graze to hit    from inspiration
Cog of Cohh (necklace), +50% graze to hit    when nearby ally score kill
Confident aim (fighter passive), 30% graze to hit    
Flail proficiency (weapon, all flails), 10%-30% graze to hit (30% in community patch)    using flails
 Potion of Perfect Aim (potion), 25% graze to hit    
Whispers of Yenwood (weapon, sword), 10% graze to hit    

 

Decreased Recovery time duration (%):
Streetfighter sneak attack (rogue passive), -50% recovery  against flanked/afflicted    when self flanked/bloodied
Hunting bow/pistol modal (weapon, hunting bow/pistol), -50% recovery    hunting bow/pistol only
Scordeo's Trophy (weapon, pistol), -5% recovery per hit    Stacking, -5% recovery/hit, all for 30s
Mob Stance (fighter modal) - -5% recovery per threatened target for attacks    Scales -5% recovery per threatened target
Contender's Armor (medium armor) -30% recovery (approx max)    Scales with Athletics skill
Whispers of the endless paths (weapon - greatsword) -20% recovery    10 stack max, -2% recovery/hit
Mohora Wraps (food), -20% recovery    
Blade of the endless paths (weapon - estoc) -15% recovery    
Two weapon style (passive, all) -15% recovery with dual wielding    dual wield only
Devil of Caroc Breastplate (medium armor) -10% recovery    
Pale Hide (light armor) -10% recovery    during night
Miscreant's leather (light armor) -10% recovery    
Changeling's Mantle (light armor) -10% recovery    
Helm of the Falcon (helm), -10% recovery for 2h weaps    with 2h weapons only
Orishia (necklace), -10% recovery    random effect per encounter
Wizard specialization (class specific spells) -10% recovery spells    specialist class specific spells only
Swift Hunter's Garb (light armor) -5% recovery    
Necklace of the Harvest moon (necklace) - 5% recovery    On crit
 

Decreased recovery / recover immediately:
Scordeo's Edge (weapon, sabre), 5% chance to ignore recovery on hit (notable that this effect can be prolonged)    on hit
Weyc's Wand (weapon, wand), on empowering an ability    when empowering an ability
Blood thirst (barbarian passive) on kill    on kill
Eager blade (weapon, estoc), 10% chance on hit    on hit
Sun and moon (weapon, flail) 5% chance on hit to repeat attacks    depends on day/night
Ball and chain (weapon, flail), 10% chance when critically hit    when crit hit in melee
Sungrazer (weapon, flail), 10% chance on hit    on hit
Rannig's Wrath (weapon, rapier), 10% chance when missed in melee    when missed in melee
Stalker's Patience (weapon, spear), 20% chance on crit    on crit
Veilpiercer (weapon, war bow), 50% chance on crit    on crit
Saint Omaku's Mercy (weapon, war bow), 50% chance on crit    on crit
 

Increased action speed (%). Most apply to all actions, unless otherwise stated for weapon or spells.
Reckless Brigandine (heavy armor) +5% action speed per engagement    Scales with more engagements
Spiritshift Cat flurry (Druid ability), +33% action speed    1 per encounter
Frenzy, etc (Barbarian abilities), +25% action speed    
Time Parasite (Cipher ability), +25% action speed    
..And sip from the marrow (chanter invocation), +25% action speed    
Captain's Banquet (food), +20% action speed    
High Harbringer's Robes (cloth armor), +20% action speed    Scales with decreasing health
Bloodlust (Barbarian passive), +20% action speed on kill    On kill
Pukestabber (weapon, dagger), +20% action speed    under effect of alcohol
Squid's escape (weapon, rapier), +20% action speed when threatened by 3+enemy    when threatened by 3+ enemies
Eager blade (weapon, estoc), +20% action speed    4 stack max, +5% action speed/hit
Potion of Spatial Alacrity (potion), +20% action speed with ranged    ranged only
Modwyr (weapon, sword), +20% action speed 2% stack/hit    10 stack max, +2% action speed/hit
Swift strikes, etc (monk ability), +15% action speed    
Griffin's blade (weapon, sword), +15% action speed    
Rust's Poignard (weapon, stiletto), +15% action speed stack on flanked 3% stack/hit    5 stack max, +3% action speed/hit
Xoti's sickle (weapon, hatchet), +15%+ action speed near kill     Scales with religion skill
Deleterious Alacrity of motion (wizard spell), +15% action speed    
Saint Omaku's Mercy (weapon, war bow), +15% action speed to allies, AOE    Scales with decreasing health
Chromoprismatic staff (weapon, quarterstaff), +5% action speed+    Scales with metaphysics skill
Sasha's singing scimitar (weapon, sabre), +2% action speed stack per held phrase, AOE    
Potion of Relentless striking (potion), +15% action speed    
Potion of deftness (potion), +15% action speed    
Champion's Helm  (helm), +3% action speed per engagement    Scales with more engagements, non-godlike
Champion's Cape  (cloak), +3% action speed per engagement    Scales with more engagements, godlike only
Shroud of the Phantom (cloak), +10% action speed with spells    Spells while having mind inspiration
Duskfall (weapon, sword), +10% action speed    
Kahua Hozi (weapon, spear), +10% action speed    
Rapid casting (passive, all casters), +10% action speed with spells    spells only
Violet Redemption (cape), +10% action speed melee when stationary 2% stack/hit    Max 5 stacks, +2% action speed/hit
Coral Snuff (drug), +10% action speed    
Aegor's Swift Touch (gloves), +5% action speed with weapons    
Orishia (necklace), +5% action speed    random effect per encounter
Zealous charge (paladin aura), +5% action speed AOE (community patch only)    

 

Increased AOE (spells, chants, abilities, etc): These all stack, including 2x rings as well as with intelligence-affected increased AOE.
Shared nightmare (cipher passive), +1% AOE per focus    Scales with focus
Aloth's leather armor (cloth armor), +15% AOE
Crusted Swordfish (food), +20% AOE
Loki (pet), +15% AOE self
Ring of overseeing, +10% AOE
Luminous Bathhouse The Abyss (rest), +10% AOE
Misty, Peter, etc (pets), +5% party effect AOE

 

Spell Echo, recast spell a second time :  Evoker/Priest of Magran Thaumaturge's evocation keyword spells actually stack with all three, giving 1 - (1 - 0.15)*(1-0.1)*(1-0.05) = ~27% chance of spell echo
Evoker (wizard class), 15% chance on evocation spells    evocation spells only
Marux Amanth (weapon - dagger), 10% chance with priest spells    priest spells only
Vithrack Silk Slippers (shoes), 5% chance  

 

Increased penetration (all sources):
Driving echoes (Cipher ability), +8 pen! to ally    ally only
And with furious... (Chanter invocation), +3 pen all AOE    
Their champion, etc. (Chanter invocations), +2 pen all    from inspiration
Thunderous blows (monk ability), +2 pen all    from inspiration
Frenzy, etc (Barbarian abilities), +2 pen all    from inspiration
Champion's boon (priest ability), +2 pen all to ally    from inspiration
The arrow sings.. (Chanter phrase), +1 pen all AOE    
Orishia (necklace), +1 pen all    random effect per encounter

 

Increased penetration (conditional: spells/weaps):
Crusted Swordfish (food), +2 spell pen    
Caster specific elemental or cipher spells (passive), +1 pen (eg. Scion of flame -> fire keyword)    
Hot Razor skewers (food), +2 weapon pen    
Potion of Piercing strikes (potion), +2 weapon pen    
weapon modals (many weap types), +1 or 2 pen with weap    
Ring of the Marksman (ring), +1 pen with ranged    ranged weap
Harming thoughts (cipher passive) +1 pen with weap    


Increased damage dealt (all sources):
High Harbringer's Robes (cloth armor), +10% damage    
Crusted Swordfish (food), +10% damage    
Xoti's Lantern (shield - light), +5%+ damage AOE aura    Scales with religion skill
Baubles of the Fin (necklace), +3% damage AOE aura    AOE aura


Increased damage dealt (with spells):
Captain's Banquet (food), +20% damage spells
Griffin's blade (weapon - sword), +10% damage spells
Blightheart (wizard soulbind), +10% corrode lash spells
Harley (pet), +10% ranged damage including spells

 

Increased damage dealt (with weapons):
Streetfighter sneak attack (rogue passive), +50% damage against flanked/afflicted    when self flanked/bloodied
The red hand (weap passives), 20-40% damage until rest 
Greatsword modal (weapon, greatsword), +30% damage    greatsword only
Sneak attack (rogue passive), +30% damage against flanked/afflicted    against flanked/afflicted targets
Blooded (barbarian passive), +25% damage    When <50% hp
Retribution (paladin passive), +5%-25% damage weapon when damaged    Max 5 stacks, 25% max
Reckless Brigandine (heavy armor) +20% damage weapon    Scales with decreasing health
One stands alone (Barbarian passive), +20% damage    when near 2+ enemies
Pukestabber (weapon, dagger), +20% damage melee    under effect of alcohol
Sworn enemy, etc (paladin passive), +20% damage to marked enemy    
Soul whip (cipher passive), +10%-30% damage weap depending on upgrade   
Akola's Apex Ward (large shield), +15% damage weapon    When <50% hp
Potion of relentless striking (potion), +15% melee damage    Melee weaps
Grog (food/drink), +15% melee damage    melee weaps
Mouth Char (drug), +15% weapon damage    
Two-handed style (passive, all), +15% melee damage, 2h weapons only    Two-handed weaps only
Weapon specialization (fighter passive), +10% damage with specialized weapon    weapon proficiency with equipped weapon
Champion's Helm (helm), +3% damage weapon per engagement    Scales with more engagements, non-godlike
Champion's Cape  (cloak), +3% damage per engagement    Scales with more engagements, godlike only
Violet Redemption (cape), +2%/stack melee when getting hit    Max 5 stacks
Claim and Refusal (necklace), +10% damage melee    also +10% damage taken
Pes (pet), 10% melee damage, self    
Harley (pet), +10% ranged damage, self
Cog of Cohh (necklace), 5% damage AOE aura    AOE aura
Mercedes, etc (pets), 5% melee damage party effect    
Bernhard (pet), 5% ranged damage party effect 

Edited by Kosai
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4 hours ago, Kosai said:

Immunity to Engagement:
Gipon Prudensco (light armor)
[...]
Nomad's brigandine (heavy armor)

Cool.

I haven't checked everything but just flew over it - but it looks good.

Two things I noticed that aren't quite correct: Gipon Prudensco and Nomand's Brigandine don't give immunity to engagement but instead give immunity to disengagement attacks. This sounds like the same but it isn't:
While immunity to engagement prevents enemies from engaging you entirely, immunity to disengagement attacks lets enemies still engage you (and thus you might still profit from stuff like Entonia Signet Ring) and they will also do disengagement attacks if you break engagement - but all those attacks will be turned into misses. This opens up some synergy with abilites like Imagined Pain, Riposte and so on but also with item enchantments or modals like Offensive Parry (Whispers of the Endless Paths) or the small shield modal for example.

I could't find Edér's armor in the list (maybe I missed it). It provides immunity vs. Reflex attacks via the enchantment Veteran's Maneuver. This can be used with stuff like Keeper of the Flame + Whispers of the Wind + Imagined Pain (Imagined Pain gives 1 wound per miss against you, the flame AoE of the flail will also hit you but targets reflex so it gets turned into  a miss -> +1 wound).

---

The pet's name is Ooblit, not Ooblist. ;)

I couldn't find Harley (the dog pet). It raises ranged damage by 10% - but actually works with all sorts of damage that's not melee, including spells.

Several pets give increased AoE size as secondary, party-wide effect (like Loki does as primary, but to everybody and weaker - I think 5% or so).

As I said I just flew over it...
 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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17 hours ago, Boeroer said:

Cool.

I haven't checked everything but just flew over it - but it looks good.

Two things I noticed that aren't quite correct: Gipon Prudensco and Nomand's Brigandine don't give immunity to engagement but instead give immunity to disengagement attacks. This sounds like the same but it isn't:
While immunity to engagement prevents enemies from engaging you entirely, immunity to disengagement attacks lets enemies still engage you (and thus you might still profit from stuff like Entonia Signet Ring) and they will also do disengagement attacks if you break engagement - but all those attacks will be turned into misses. This opens up some synergy with abilites like Imagined Pain, Riposte and so on but also with item enchantments or modals like Offensive Parry (Whispers of the Endless Paths) or the small shield modal for example.

I could't find Edér's armor in the list (maybe I missed it). It provides immunity vs. Reflex attacks via the enchantment Veteran's Maneuver. This can be used with stuff like Keeper of the Flame + Whispers of the Wind + Imagined Pain (Imagined Pain gives 1 wound per miss against you, the flame AoE of the flail will also hit you but targets reflex so it gets turned into  a miss -> +1 wound).

---

The pet's name is Ooblit, not Ooblist. ;)

I couldn't find Harley (the dog pet). It raises ranged damage by 10% - but actually works with all sorts of damage that's not melee, including spells.

Several pets give increased AoE size as secondary, party-wide effect (like Loki does as primary, but to everybody and weaker - I think 5% or so).

As I said I just flew over it...
 

 

Thanks for the info. Never knew about Harley also raising spell damage. Planning a cipher/druid run next, should be a good fit.

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