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Kosai

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  1. Up to interpretation, someone's overlooked or rarely used item may be a staple of another's. But off the top of my head, some underrated items: Contender's armor (med armor): can get upwards of -30% recovery time unconditionally, while the medium armor +35% penalty is negated down to +6% with abraham pet + fighter armored grace. Basically an even stronger version of abraham + miscreant's leather for lowering recovery time (for Eder, or fighter classes) Bounding boots: Leap can be cast from a huge distance,. Can also leap to steal from otherwise unstealable chests. Death's Maw (helm): Damage reduction that stacks with other sources of DR, available immediately at game start Pallegina's armor variations (med armor), especially Desgraza Breastplate (partywide effect): another source of stacking damage reduction that improves as health decreases (similar to undying burden and nerian's ward), intuitive and hassle-free mechanism for improved survivability at low hp
  2. Some more obvious ones that may be missed by newcomers: Marux Amanth (priest soulbound) 10% chance to echo priest spells Blightheart (wizard soulbound) 10% corrode lash works for spells Griffin's blade Hound's Courage for +10% universal spell damage increase Scordeo's Trophy's Opening Barrage stacks decreases recovery for all, especially useful with driving flight As mentioned, crossbow 10% hit to crit is universal including spells, even if just running around casting
  3. Awesome, missed this also. Will have to take Vela along for all my runs from now.
  4. Thanks for the info. Never knew about Harley also raising spell damage. Planning a cipher/druid run next, should be a good fit.
  5. Finally the offensive component, including +damage, decreased recovery, increased action speed, etc. Due to the huge number of abilities and weapons with unique enchantments, lash effects, per rest/encounter abilities and power levels to consider, I've not included their effects however powerful, unless they fall into one of the categories below. Increased Crit chance (Hit to Crit) : Gambit (rogue ability), - 40%+ hit to crit Scales with number of remaining guile Frenzy, etc (Barbarian abilities), +30% Crit Disciplined Strikes (fighter ability), +25% Crit from inspiration Potion of Perfect Aim (potion), +25% Crit Bloody slaughter (Barbarian passive), +20% Crit against <25hp targets only against <25hp targets One-handed style (passive, all), +20% Crit with single 1h weapon use single 1h weapon only Ring of Prosperity's Fortune (ring), +15% Crit Scales with wealth, 200k gold for 15% Merciless Gaze (wizard spell), +15% Crit Potion of Merciless Gaze (potion), +15% Crit Min's Fortune (weapon, sabre), +2% Crit stacking per hit Stacks +2% Crit/hit but reset on crit Curent's Rush (weapon, scepter), +1% Crit stacking per second Stacks +1% Crit/sec but reset on crit Exalted Focus (paladin modal), 5%-10% chance (10% in community patch) The Willbreaker (weapon, morningstar), +10% Crit Ngati's Tusk (weapon, pike), +10% Crit Aldris blade (weapon, sabre), +10% Crit Dirty fighting (rogue passive), +10% Crit Fair Favor (helm), +10% Crit Crossbow (weapon, any), +10% Crit Just hold any crossbow Sanguine Greatsword (weapon, greatsword), +10% Crit Uncanny Luck (passive - all classes) - +5%-10% chance (10% in community patch) The third eye (necklace), +10% Crit with spells Spells only Bone Setter's Torc (necklace), +5% Crit Twin eels (weapon, greatsword), +5% Crit+ Milx (pet), +5% Crit with spells/abilities, self Pes, etc (pets), +5% Crit with weapons, party effect Increased Hit chance (Miss to Graze) : Fleetbreaker crossbow (weap, crossbow) 30% miss to graze Sanguine Greatsword (weapon, greatsword), 30% miss to graze Saucco (food/drink), 25% miss to graze Potion of Spatial alacrity (potion), 25% miss to graze ranged only Potion of Perfect Aim (potion), 25% miss to graze The Willbreaker (weapon, morningstar), 25% miss to graze Whispers of Yenwood (weapon, sword), 25% miss to graze Duskfall (weapon, sword), 25% miss to graze Gauntlets of reliability (gloves), 15% miss to graze with proficient weaps Noah, etc (pets), 5% miss to graze chance, party effect Increased Hit chance (Graze to Hit) : Discipline Barrage, etc (fighter abilities), 50% graze to hit from inspiration Dire Blessing (Priest ability), 50% graze to hit AOE from inspiration Eldritch Aim (wizard ability), 50% graze to hit from inspiration Tactical Meld (Cipher ability), 50% graze to hit from inspiration Cog of Cohh (necklace), +50% graze to hit when nearby ally score kill Confident aim (fighter passive), 30% graze to hit Flail proficiency (weapon, all flails), 10%-30% graze to hit (30% in community patch) using flails Potion of Perfect Aim (potion), 25% graze to hit Whispers of Yenwood (weapon, sword), 10% graze to hit Decreased Recovery time duration (%): Streetfighter sneak attack (rogue passive), -50% recovery against flanked/afflicted when self flanked/bloodied Hunting bow/pistol modal (weapon, hunting bow/pistol), -50% recovery hunting bow/pistol only Scordeo's Trophy (weapon, pistol), -5% recovery per hit Stacking, -5% recovery/hit, all for 30s Mob Stance (fighter modal) - -5% recovery per threatened target for attacks Scales -5% recovery per threatened target Contender's Armor (medium armor) -30% recovery (approx max) Scales with Athletics skill Whispers of the endless paths (weapon - greatsword) -20% recovery 10 stack max, -2% recovery/hit Mohora Wraps (food), -20% recovery Blade of the endless paths (weapon - estoc) -15% recovery Two weapon style (passive, all) -15% recovery with dual wielding dual wield only Devil of Caroc Breastplate (medium armor) -10% recovery Pale Hide (light armor) -10% recovery during night Miscreant's leather (light armor) -10% recovery Changeling's Mantle (light armor) -10% recovery Helm of the Falcon (helm), -10% recovery for 2h weaps with 2h weapons only Orishia (necklace), -10% recovery random effect per encounter Wizard specialization (class specific spells) -10% recovery spells specialist class specific spells only Swift Hunter's Garb (light armor) -5% recovery Necklace of the Harvest moon (necklace) - 5% recovery On crit Decreased recovery / recover immediately: Scordeo's Edge (weapon, sabre), 5% chance to ignore recovery on hit (notable that this effect can be prolonged) on hit Weyc's Wand (weapon, wand), on empowering an ability when empowering an ability Blood thirst (barbarian passive) on kill on kill Eager blade (weapon, estoc), 10% chance on hit on hit Sun and moon (weapon, flail) 5% chance on hit to repeat attacks depends on day/night Ball and chain (weapon, flail), 10% chance when critically hit when crit hit in melee Sungrazer (weapon, flail), 10% chance on hit on hit Rannig's Wrath (weapon, rapier), 10% chance when missed in melee when missed in melee Stalker's Patience (weapon, spear), 20% chance on crit on crit Veilpiercer (weapon, war bow), 50% chance on crit on crit Saint Omaku's Mercy (weapon, war bow), 50% chance on crit on crit Increased action speed (%). Most apply to all actions, unless otherwise stated for weapon or spells. Reckless Brigandine (heavy armor) +5% action speed per engagement Scales with more engagements Spiritshift Cat flurry (Druid ability), +33% action speed 1 per encounter Frenzy, etc (Barbarian abilities), +25% action speed Time Parasite (Cipher ability), +25% action speed ..And sip from the marrow (chanter invocation), +25% action speed Captain's Banquet (food), +20% action speed High Harbringer's Robes (cloth armor), +20% action speed Scales with decreasing health Bloodlust (Barbarian passive), +20% action speed on kill On kill Pukestabber (weapon, dagger), +20% action speed under effect of alcohol Squid's escape (weapon, rapier), +20% action speed when threatened by 3+enemy when threatened by 3+ enemies Eager blade (weapon, estoc), +20% action speed 4 stack max, +5% action speed/hit Potion of Spatial Alacrity (potion), +20% action speed with ranged ranged only Modwyr (weapon, sword), +20% action speed 2% stack/hit 10 stack max, +2% action speed/hit Swift strikes, etc (monk ability), +15% action speed Griffin's blade (weapon, sword), +15% action speed Rust's Poignard (weapon, stiletto), +15% action speed stack on flanked 3% stack/hit 5 stack max, +3% action speed/hit Xoti's sickle (weapon, hatchet), +15%+ action speed near kill Scales with religion skill Deleterious Alacrity of motion (wizard spell), +15% action speed Saint Omaku's Mercy (weapon, war bow), +15% action speed to allies, AOE Scales with decreasing health Chromoprismatic staff (weapon, quarterstaff), +5% action speed+ Scales with metaphysics skill Sasha's singing scimitar (weapon, sabre), +2% action speed stack per held phrase, AOE Potion of Relentless striking (potion), +15% action speed Potion of deftness (potion), +15% action speed Champion's Helm (helm), +3% action speed per engagement Scales with more engagements, non-godlike Champion's Cape (cloak), +3% action speed per engagement Scales with more engagements, godlike only Shroud of the Phantom (cloak), +10% action speed with spells Spells while having mind inspiration Duskfall (weapon, sword), +10% action speed Kahua Hozi (weapon, spear), +10% action speed Rapid casting (passive, all casters), +10% action speed with spells spells only Violet Redemption (cape), +10% action speed melee when stationary 2% stack/hit Max 5 stacks, +2% action speed/hit Coral Snuff (drug), +10% action speed Aegor's Swift Touch (gloves), +5% action speed with weapons Orishia (necklace), +5% action speed random effect per encounter Zealous charge (paladin aura), +5% action speed AOE (community patch only) Increased AOE (spells, chants, abilities, etc): These all stack, including 2x rings as well as with intelligence-affected increased AOE. Shared nightmare (cipher passive), +1% AOE per focus Scales with focus Aloth's leather armor (cloth armor), +15% AOE Crusted Swordfish (food), +20% AOE Loki (pet), +15% AOE self Ring of overseeing, +10% AOE Luminous Bathhouse The Abyss (rest), +10% AOE Misty, Peter, etc (pets), +5% party effect AOE Spell Echo, recast spell a second time : Evoker/Priest of Magran Thaumaturge's evocation keyword spells actually stack with all three, giving 1 - (1 - 0.15)*(1-0.1)*(1-0.05) = ~27% chance of spell echo Evoker (wizard class), 15% chance on evocation spells evocation spells only Marux Amanth (weapon - dagger), 10% chance with priest spells priest spells only Vithrack Silk Slippers (shoes), 5% chance Increased penetration (all sources): Driving echoes (Cipher ability), +8 pen! to ally ally only And with furious... (Chanter invocation), +3 pen all AOE Their champion, etc. (Chanter invocations), +2 pen all from inspiration Thunderous blows (monk ability), +2 pen all from inspiration Frenzy, etc (Barbarian abilities), +2 pen all from inspiration Champion's boon (priest ability), +2 pen all to ally from inspiration The arrow sings.. (Chanter phrase), +1 pen all AOE Orishia (necklace), +1 pen all random effect per encounter Increased penetration (conditional: spells/weaps): Crusted Swordfish (food), +2 spell pen Caster specific elemental or cipher spells (passive), +1 pen (eg. Scion of flame -> fire keyword) Hot Razor skewers (food), +2 weapon pen Potion of Piercing strikes (potion), +2 weapon pen weapon modals (many weap types), +1 or 2 pen with weap Ring of the Marksman (ring), +1 pen with ranged ranged weap Harming thoughts (cipher passive) +1 pen with weap Increased damage dealt (all sources): High Harbringer's Robes (cloth armor), +10% damage Crusted Swordfish (food), +10% damage Xoti's Lantern (shield - light), +5%+ damage AOE aura Scales with religion skill Baubles of the Fin (necklace), +3% damage AOE aura AOE aura Increased damage dealt (with spells): Captain's Banquet (food), +20% damage spells Griffin's blade (weapon - sword), +10% damage spells Blightheart (wizard soulbind), +10% corrode lash spells Harley (pet), +10% ranged damage including spells Increased damage dealt (with weapons): Streetfighter sneak attack (rogue passive), +50% damage against flanked/afflicted when self flanked/bloodied The red hand (weap passives), 20-40% damage until rest Greatsword modal (weapon, greatsword), +30% damage greatsword only Sneak attack (rogue passive), +30% damage against flanked/afflicted against flanked/afflicted targets Blooded (barbarian passive), +25% damage When <50% hp Retribution (paladin passive), +5%-25% damage weapon when damaged Max 5 stacks, 25% max Reckless Brigandine (heavy armor) +20% damage weapon Scales with decreasing health One stands alone (Barbarian passive), +20% damage when near 2+ enemies Pukestabber (weapon, dagger), +20% damage melee under effect of alcohol Sworn enemy, etc (paladin passive), +20% damage to marked enemy Soul whip (cipher passive), +10%-30% damage weap depending on upgrade Akola's Apex Ward (large shield), +15% damage weapon When <50% hp Potion of relentless striking (potion), +15% melee damage Melee weaps Grog (food/drink), +15% melee damage melee weaps Mouth Char (drug), +15% weapon damage Two-handed style (passive, all), +15% melee damage, 2h weapons only Two-handed weaps only Weapon specialization (fighter passive), +10% damage with specialized weapon weapon proficiency with equipped weapon Champion's Helm (helm), +3% damage weapon per engagement Scales with more engagements, non-godlike Champion's Cape (cloak), +3% damage per engagement Scales with more engagements, godlike only Violet Redemption (cape), +2%/stack melee when getting hit Max 5 stacks Claim and Refusal (necklace), +10% damage melee also +10% damage taken Pes (pet), 10% melee damage, self Harley (pet), +10% ranged damage, self Cog of Cohh (necklace), 5% damage AOE aura AOE aura Mercedes, etc (pets), 5% melee damage party effect Bernhard (pet), 5% ranged damage party effect
  6. I haven't been able to find any lists of items/abilities, etc that give certain immunities, resistances, or stackable effects, which I always prefer to refer to before planning a new run, and try out new fun builds. So I made my own list based off of own extensive excel notes, and some wiki details. I've only completed 6 playthroughs so am no means familiar with all the abilities and classes, especially since I multiclass most of the time, so if any of the abilities listed are off or mistakenly listed, please let me know. Firstly, the exceedingly strong immunities, that prevent adverse status effects and afflictions, and prevents your own inspirations from being removed by debuffs. And resistances to afflictions, that downgrade an affliction by a tier, which is exceedingly useful to have partywide resistances to prevent the corresponding strong Tier 3 afflictions, while shrugging off annoying Tier 1 afflictions. Immunity to Engagement / being engaged by enemies: Grog (pet) also prevents any engagement Magnificent Escape Cape (cape, <50% hp, 1/encounter) Escape, etc (Rogue/Priest of Skaen abilities) Deleterious alacrity of motion, etc (Wizard spells) Wild sprint (Barbarian ability) Potion of invisibility (potion) Immunity to Disengagement attack: (disengagement attacks still proc but turn into miss) Gipon Prudensco (light armor) Nomad's brigandine (heavy armor) Immunity to Flanked: Gipon Prudensco (light armor) Squid's escape (weapon - rapier) Kapana Taga (weapon - club) Immunity to Push/pull: Horns of the Aurochs (helm) Upright Captains belt (belt) Immunity to Interrupt: Rekvu's Fractured Casque (helm) Immunity to Reflex attacks: Eder's Saint's War Armor (medium armor) Immunity to fire damage: Rekvu's scorched cloak (cloak), fire damage heals instead Immunity to disease/poison: Spider silk robe (cloth armor) Righteous soul (paladin passive) Khapa tea (food/drink) Antidote (potion) Purge of toxins (druid ability) Immunity to Might afflictions: Effigy's Husk (cloth armor) Shark soup (food) Immunity to Constitution afflictions: Rekvu's Stained Grasps (gloves, while injured) Bardatto's Luxury (weapon - mace, >50% hp) Shark soup (food) Immunity to Dexterity afflictions: Spider silk robe (cloth armor) Sandals of the water lily (boots) Shark soup (food) Form of the Delemgan (druid ability) AOE Shatter their shackles... (chanter invocation) AOE Immunity to Perception afflictions: Effigy's Husk (cloth armor) Captain's banquet (food) Slippery mind (rogue passive, <50% health) Immunity to Intellect afflictions: Modwyr (weapon - sword) Captain's banquet (food) Slippery mind (rogue passive, <50% health) Immunity to Resolve afflictions: Cap of the laughingstock (helm, applies to all including enemies) Captain's banquet (food) Effort (weapon - greatsword, <25% health) Slippery mind (rogue passive, <50% health) Rejoice my comrades... (chanter invocation) Resistance to Might afflictions: Coastal aumaua (race) Boots of the Stone (boots) Garari Cuirass (light armor) Magnera's Chain (medium armor) Unflinching (barb passive, >50% health) Body Control (fighter passive) Potion of the resilient body (potion) Seven men.. (Chanter phrase) AOE Resistance to Constitution afflictions: Mountain dwarf (race) Devil of Caroc's breastplate (medium armor) Iron gut (paladin passive) One dozen.. (chanter phrase) AOE Unflinching (barb passive, >50% health) Potion of the resilient body (potion) Resistance to Dexterity afflictions: Wood elf (race) Gwyn's bridal garter (belt) Engwithan bracers (gloves) Cipher's shackle (necklace) Boots of the white (boots) Lucero (pet) Unflinching (barb passive, >50% health) Unstoppable (fighter passive) Seven men.. (Chanter phrase) AOE Resistance to Perception afflictions: Defiant Apparel (helm, while not flanked) Blinky (pet) Ring of mule's wit (ring) Eder's Saint's War Armor (medium armor) Clear head (paladin passive) They shielded.. (Chanter phrase) AOE Svef (drug) Resistance to Intellect afflictions: Devil of Caroc's breastplate (medium armor) Ring of mule's wit (ring) Mental fortress (paladin passive) They shielded.. (Chanter phrase) AOE Svef (drug) Potion of the focused mind (potion) Resistance to Resolve afflictions: Wild orlan (race) Horns of the bleak mother (helm) Wahaki Tua (necklace) Eviee (pet) Ring of mule's wit (ring) One dozen.. (chanter phrase) AOE Fearless (fighter passive) Svef (drug) Potion of the focused mind (potion) Next are the defensive buffs that may be useful for min/maxing or planning builds. Note all active effects/abilities do not stack, including chants, modals, food, etc. Although some such as Crit to hit %, etc sometimes do stack. And some %s are for all effects, while some are specific to certain weapons, styles or other conditions, which I have listed. However, all passive skills, equipment enchantments and abilities do stack. Refer to this for more details: Stacking Rules - Pillars of Eternity II: Deadfire Walkthrough & Guide - GameFAQs (gamespot.com). Incoming Crit to Hit : Critical Defense (fighter passive) - 10%-25% chance (25% in community patch) Potion of Insubstantial Form (potion), 25% chance Nerian's Ward (medium shield), 15% chance Girdle of mortal protection (belt), 15% chance Robies of the Weyc (cloth armor) - 10% chance Swift Hunter's Garb (light armor) - 10% chance Bonnie, etc (pets), 10% chance, party effect Incoming Hit to Graze : Llengrath's displace image (wizard/trickster/priest of wael ability), 30% chance Deflection or reflex targeting only Potion of Insubstantial Form (potion), 25% chance Pale Hide (light armor) - 20% chance Nomad's Brigandine (heavy armor) - 20% chance No allies within 4m Garari Cuirass (light armor) - 15% chance Nerian's Ward (medium shield), 15% chance Helm of the Falcon (helm), 15% chance against Ranged Against ranged weap only Robies of the Weyc (cloth armor) - 10% chance Swordsman's bracers (gloves) - 10% chance Fleshmender (light armor) - 5% chance Bonnie, etc (pets), 5% chance, self Chauncy, etc (pets), 5% chance, party effect Incoming Graze to Miss: Potion of Insubstantial Form (potion), 25% chance Wintertide Bulwark (large shield) - 20% chance while afflicted Nerian's Ward (medium shield), 15% chance Robies of the Weyc (cloth armor) - 10% chance Helm of the White Void (helm), 10% chance Enemies Engaged / increased engagements: Defender stance (fighter modal) +3 engagements One Dozen Stood (heavy armor) +3 engagements max Scales with decreasing health Tactical Meld (Cipher ability), +3 engagements Barbaric shout, etc (barbarian abilities), +3 engagements Champion's boon (priest ability), +3 engagements to ally to ally Kapana Taga (weapon - club) +2 engagements Contender's Armor (medium armor) +1 engagement Reckless Brigandine (heavy armor) +1 engagement Blackened plate armor (heavy armor) +1 engagement Blackened Plate Helm (helm) +1 engagement Hold the line (fighter passive) +1 engagement Unbroken (fighter class) +1 engagement Persistent distraction (rogue passive) +1 engagement Spear modal (weapon, spear) +1 engagement spear only The silver knight.. (Chanter phrase) +1 engagement AOE Last Word (weapon, warhammer), +1 engagement Shield (shield, any) +1 engagement Maura's Grasping Belt (belt) +1 engagement Druid spiritshift bear/boar (druid ability), +1 engagement The King's Coffin Sailor's Berth (rest), +1 engagement Thick skinned (barbarian passive) +1 engagement Engagement mastery (paladin shieldbearer passive) +1 engagement Reduced damage (all sources): Take the hit (figher ability), 50% DR to allies - redirected to self Applies to allies only, at cost of self damage Defender stance (fighter modal) 5% DR per engaged target Scales with more engagements Forgetful Night (food/drink), 20% DR all sources Death's Maw (helm), 15% DR for 10s when nearly enemy killed Honey Wine Hen (food), 15% DR Furrante's Breastplate (medium armor), 10% DR to allies, at cost of self DR Apply to allies only, at cost of self DR Cadhu Scalth (large shield), 5% DR Scales with Metaphysics skill Pallegina's armor variations (medium armor), 5% DR Scales with decreasing health Mouth Char (drug), 5% DR Reduced damage (conditional): Large shield modal (large shield only), 50% against ranged or reflex targeting only large shield, and against ranged or reflex targeting only The Undying Burden (belt), 10-30% DR against weapon Scales with decreasing health Wahai Poraga (weapon, pollaxe), 20% DR against melee when launching attack every time when launching attack Nerian's Ward (medium shield), 15% DR against weapons Scales with decreasing health Saint's war armor (medium armor), 10% crush and slash DR Claim and Refusal (necklace), 10% DR against melee also -10% damage output Pukestabber (weapon, dagger), 10% DR against melee under effect of alcohol Garari Cuirass (light armor), 5% DR against weapon or spells Rekvu's scorched cloak (cloak), 100% fire DR - Iridescent Scale (medium armor), 10% corrode/shock & 10% burn/freeze DR Vampiric (% damage converted to heal): [2 different types, received damage vs attack damage] Unbending, etc (fighter ability), 25%-33% [received damage] converted to HP Steel Garrote (paladin steel garrote passive), 15% [attack damage] converted to HP flanked/afflicted targets Old siec... (chanter phrase), 12% [attack damage] converted to HP, AOE Resistance (or miss chance/evasion): Miscreant's leather (light armor) -5% chance ALL Uncanny Luck (passive - all classes) - 5% chance ALL Medium shield modal (medium shield only), 30% chance against weapons medium shield only Humility (cloth armor), 10% chance slash/pierce/crush Cabalist's Gambeson (light armor) -5% chance against ranged Aegor's Swift Touch (gloves) - 5% chance against ranged Spell resistance (passive, all) - 10% chance against spells Spell reflect (hostile spells): Arcane reflection, etc (wizard spells) - 100% chance for 15-50 spell levels - reflect up to 15-50 spell levels Potion of Arcane reflection, etc (potions), 50%-75% chance Wild Mare Konstanten's Massage (rest), 30% chance Cabalist's Gambeson (light armor) -10% chance Pearlescent Helstone Helm (helm) - 10% chance Collar of Eothas' Light (necklace) - 10% chance daytime only Mirrorback (cape) - 10% chance Hostile effect duration decrease (% or value): Clarity of agony (monk ability), -50% duration Ring of solitary Wanderer (ring), -35% duration no allies within 20m Mohora Wraps (food), -30% duration Svef (drug), -25% duration Potion of cleansing Purge (potion), -25% duration Tikawara Gentle Breeze (rest), -25% duration Orishia (necklace), -20% duration random effect per encounter Outworn Buckler (small shield) - 5% or 10% duration (Darcozzi Paladin) AOE Strand of Favor (necklace), -10% duration Cabalist's Gambeson (light armor) -10% duration Streetsweeper (weapon, quarterstaff), -10 seconds on hit Clarity of agony (monk ability), -5 seconds Minor Intercession (prirest ability) -5 seconds Beneficial effect duration increase (% or value): Luminous Bathhouse The Abyss (rest), +25% duration Mari Crudia (food), +15% duration Roe (food), +15% duration Cabalist's Gambeson (light armor) +10% duration Strand of Favor (necklace), +10% duration Effigy's Resentment - sacrifice Zahua, +5% duration Ooblit (pet), +3 seconds, self Salvation of time (priest ability), +10 seconds Wall of draining (wizard ability), +1 second per enemy drained effect
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