Jump to content
  • Sign Up
Sign in to follow this  
kirottu

Reputation Overload - The Evolution of RPG Reputation Mechanics

Recommended Posts

Starts at 7 minute mark and ends at around 53 minutes. Rest of the time is spent on Q&A.

  • Like 3
  • Thanks 4

This post is not to be enjoyed, discussed, or referenced on company time.

Share this post


Link to post
Share on other sites

How come he has such a mighty beard on his avatar picture but is clean shaven in the interview? Heathen, I tell you what.

 

  • Haha 1
  • Gasp! 1

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Share this post


Link to post
Share on other sites

Yessss Josh. Analyse Disco Elysium and them give us PoE3 😁

  • Like 1

Share this post


Link to post
Share on other sites
9 hours ago, Wormerine said:

Yessss Josh. Analyse Disco Elysium and them give us PoE3 😁

Yes. Josh is a good guy and deserves a comeback.

 

  • Like 2

Share this post


Link to post
Share on other sites
5 hours ago, Skazz said:

Yes. Josh is a good guy and deserves a comeback.

I must say, until Josh pointed it out I didn't realize how great is Disco's mechanic of adding modifiers to stat checks depending on our previous action and choices... this is such a neat way of implimenting reactivity. Let's take something as underwhelming as convincing Saren to commit suicide, and instead of flat checks if you maxed out renedage/peragon add modifiers based on our interactions with him throughout the game, making such ending only possible if we made actions throughout the game that would support our argument there at the end, plus a high paragon/renegade check :woot:

  • Like 2

Share this post


Link to post
Share on other sites
Posted (edited)
10 hours ago, Skazz said:

Yes. Josh is a good guy and deserves a comeback.

I'm torn between responding with Kim Kardashian or LL Cool J

4 hours ago, Wormerine said:

I must say, until Josh pointed it out I didn't realize how great is Disco's mechanic of adding modifiers to stat checks depending on our previous action and choices... this is such a neat way of implimenting reactivity. Let's take something as underwhelming as convincing Saren to commit suicide, and instead of flat checks if you maxed out renedage/peragon add modifiers based on our interactions with him throughout the game, making such ending only possible if we made actions throughout the game that would support our argument there at the end, plus a high paragon/renegade check

I haven't watched the video yet but how is this different from something like Jaethal's redemption in Kingmaker? NVM I watched it

Edited by ShadySands

Free games updated 3/6/19

Share this post


Link to post
Share on other sites

This talk has me really excited for the prospects of Pillars 3.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...