Tyrell Posted May 26, 2004 Posted May 26, 2004 Hello everyone! As you all should know by know, I work for TheForce.net, the #1 site for your SW information and I work for Playmoreconsoles.com a multi-console website. Soon I will be conducting two interviews regarding KOTOR 2. Two interviews on two different sites. One interview will be on TFN and the other will be on PMC. Both interviews will regard KOTOR 2, but each interview will have their own phase of questions. So it isn't like both interviews is going to be the exact same. Thats where you all step in. For the TFN interview, I'm going to take 10 questions from you, yes I'm going to let you all come up with the questions. I'm going to take the 10 that I feel are proffessional and worthy enough to use in the interview. The Playmoreconsoles.com interview is going to be 15 questions, however those questions will be decided by the staff. So just to let you all know, here is your chance to get a piece of the gaming industry. I know everyone here is excited about KOTOR 2 and would like to know as much about it as possible. Here is your chance to do that. Post as many questions as you like, but out of all of the suggestions, only 10 will be picked out to use in the interview. The deadline for the questions is June 1st as I'll need all of them done and sent in. With PMC we will be conducting a total of 3 interviews. One this June, and one in the Fall, and the last one 2-3 months before the KOTOR 2 release whenever that might be. (I have a feeling the Feb 2005 date won't stand). The 2nd of the PMC interviews you all again will be able to pitch in your questions. But for that one you'll have to be a member of the forums. Just to give you a heads up. Also LucasArts is hooking us up with 2 copies of KOTOR 2 so for PMC, we will be holding a contest with 2 winners, each one getting a free copy of KOTOR 2. Again, to give you the heads up....you'll have to be a member of the PMC forums. Anyways, for now you all can only be part of the TFN interview. So submit your interviews questions in this thread. On June 1, 2005 I'll take the 10 ten. If you have any questions comments or concerns about this, please email me at tyrell@playmoreconsoles.com your catch me on AIM at Tyrell1011. I'll love to speak with ya. PlayMoreConsoles TheForce.net
Meshugger Posted May 26, 2004 Posted May 26, 2004 1. What is paramount when designing KotOR II? The animations? Combat? Story? etc, etc... 2. Will there be more diffirences between the Xbox and PC version besides the texturesize? 3. What technical difficulties will be the 'worst' to overcome? 4. It's been told that KotOR II will be more darker than KotOR I, in what way? care to elaborate? 5. Who makes the coffee? "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Seth Tansill Posted May 26, 2004 Posted May 26, 2004 1. Does the main character have amnesia? :D .. But seriously: Sith Lords has claimed it is going to take on a much darker feeling than the original Knights of the Old Republic. How significant is this going to be in the new storyline and what is it going to involve in the gameplay? Will there be any unexpected surprises?
Tyrell Posted May 26, 2004 Author Posted May 26, 2004 Oh, just to give you guys a quick update. Just cause you post one reply with a set of questions, don't feel as if you can't reply again with another set of newer questions. You can keep replying with new questions as much as you want. I'm letting you all do this cause with me being in the gaming industry I know how hard it is to come up with initial questions and I know that as time passes, newer thoughts come to your head that wasn't there the first time. PlayMoreConsoles TheForce.net
Seth Tansill Posted May 26, 2004 Posted May 26, 2004 4. It's been told that KotOR II will be more darker than KotOR I, in what way? care to elaborate? Hmppf, seems you beat me to it Didn't notice. Must've been because I had this window lurking around for a while. And question 5 I presume you mean 'Who makes the coffee'
Meshugger Posted May 26, 2004 Posted May 26, 2004 4. It's been told that KotOR II will be more darker than KotOR I, in what way? care to elaborate? Hmppf, seems you beat me to it Didn't notice. Must've been because I had this window lurking around for a while. And question 5 I presume you mean 'Who makes the coffee' Whops, corrected. Thanks "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Tyrell Posted May 26, 2004 Author Posted May 26, 2004 4. It's been told that KotOR II will be more darker than KotOR I, in what way? care to elaborate? Hmppf, seems you beat me to it Didn't notice. Must've been because I had this window lurking around for a while. And question 5 I presume you mean 'Who makes the coffee' Yeah thats another thing I want to eloborate on. Please try to not post a question or questions that was previously posted prior to your post. In know that in the situation of you it was a mistake. I'm just giving everyone the heads up so that this doesn't happen in the future. Its all about maintaining order here in the forum. PlayMoreConsoles TheForce.net
Nartwak Posted May 26, 2004 Posted May 26, 2004 What's the general deal with 'force pockets'? What are they for?
Tyrell Posted May 27, 2004 Author Posted May 27, 2004 Hey Tyrell, Which devs are you interviewing ? This interview is going to be with someone on the Obsidian development team. PlayMoreConsoles TheForce.net
darthillinovex Posted May 27, 2004 Posted May 27, 2004 How long is the gameplay? How much larger are the areas as compared to the original? Which characters definately won't be making an appearance in the sequal? How are they going to resolve the question of what image we chose for Revan? (Sure early dialog options will tell the game if we ended the original as sith or jedi, but what of the details.) Will the original talent be returning to give voices to characters in the sequal? It was said that there is no singal enemy to defeat and instead we must defeat a few 'sith lords'. How many are we talking about?
NInjaPirate Posted May 27, 2004 Posted May 27, 2004 How far along are in the development of KotOR II?
Opus131 Posted May 27, 2004 Posted May 27, 2004 1) Are the 7 Sith lords going to have an extended background and a unique personality of thier own (maybe even make some of them joinable) or are we going to face 7 faceless Darth Bantons ?!? 2) Will the game difficoulty be increased ?!? I don't mean just by increasing the enemy hit points and damage (that would just turn the game into a re-load fest), but also by creating encounters requiring tactical though and strategy ?!? 3) Is this game more mature in general ?!? Are we going to see a better characterization of evil, love and things of the like ?!? I don't mean to turn the game into another Torment, but i'm hoping for an improvement over KOTOR 4) Are you working at making the Jedi classes more unique ?!? The fact that you can play as a Jedi seriously limits the level of customization. I mean, weapon master, force user, in the end, a Jedi is a Jedi and i'm afraid playing the game with any of the classes might feel essentially the same. 5) Recently, you have told us that the game is going to be darker. Does this mean the game will also be based around the original trilogy (dark, brooding, and gritty), or are we going to get the same 'neat' look of the original KOTOR (based off the horrid prequels). 6) Is the game going to actually be sci-fi ?!? Because let's face it, Star Wars and all, the original KOTOR still felt like D&D to me... Opus131
EUIX Posted May 27, 2004 Posted May 27, 2004 Will there be module design. Please for God's sake do not make the game module based. All Bioware games are module based its most apparent in NWN but even in KOTOR you can see it. "For ourselves, we shall not trouble you with specious pretences- either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed; and in return we hope that you, instead of thinking to influence us by saying that you did not join the Lacedaemonians, although their colonists, or that you have done us no wrong, will aim at what is feasible, holding in view the real sentiments of us both; since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
Kdy-worker 1138 Posted May 27, 2004 Posted May 27, 2004 3) Is this game more mature in general ?!? Are we going to see a better characterization of evil, love and things of the like ?!? I don't mean to turn the game into another Torment, but i'm hoping for an improvement over KOTOR This is rather important in my book..good call opus131
Zane0 Posted May 27, 2004 Posted May 27, 2004 I want to know what KOTOR II's most intentional and significant differentiation from KOTOR I is intended to be. If there is no significant change, then why?
jaberwocki Posted May 27, 2004 Posted May 27, 2004 In the first game dual blaster pistols out classes all blaster rifles and repeater rifles because you could fire more shots with dual wileded pistols, no matter what. Will you balance out the different blaster types so that each on is usefull in its own way?
OLD SKOOL WHEELMAN Posted May 27, 2004 Posted May 27, 2004 will you be able to nonchalantly dispose of your npcs if they don't fit your ideals so to speak? :ph34r:
Tyrell Posted May 27, 2004 Author Posted May 27, 2004 I want to know what KOTOR II's most intentional and significant differentiation from KOTOR I is intended to be. If there is no significant change, then why? Lol, for some reason I'm really liking that question. So far the questions seem to be rolling along great. Keep them up! PlayMoreConsoles TheForce.net
Derek Posted May 27, 2004 Posted May 27, 2004 Will we see the same models for different characters,as we did in Kotor 1,or will they be more varied in this game?
jedimaster1141 Posted May 27, 2004 Posted May 27, 2004 um tyrell in your post at the bottom you said you need them all in by june 1 2005 i hope you ment 2004? and also when you pick the ten best will you say who wrote them?
jedimaster1141 Posted May 27, 2004 Posted May 27, 2004 um tyrell in your post at the bottom you said you need them all in by june 1 2005 i hope you ment 2004? and also when you pick the ten best will you say who wrote them?
jedimaster1141 Posted May 27, 2004 Posted May 27, 2004 hey tyrell in your post at the bottom it says you need all post in by june 1 2005 you ment 2004 right? and will you post who wrote the ten questions you pick
jaguars4ever Posted May 27, 2004 Posted May 27, 2004 Have you considered suing your brains for non-support? Make your points in ONE post dipsh*t! <_<
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