MaxQuest Posted February 21, 2019 Posted February 21, 2019 (edited) I have exported enemy Attribute/AR/Defense values to a spreadsheet for personal use. But in case someone needs it, feel free to view or make a copy. You can find it: here. Notes: - the values were exported from vanilla 4.1 characters.gamedatabundle and items.gamedatabundle. - these are the normal values. I.e. no PotD, no upscaling. - hp was calculated by: MaxHealth + HealthPerLevel * (BaseClassLevel - 1) * [1 + 0.05 * (CON - 10)] - some enemies (26 out of 245, for vanilla) seem to have equipped armors whose AR scales with level. See the fAR_IsScaling and fAR_Scaling columns. So with upscaling they are potentially scaling twice. And some extra, well-known info, but just in case: - enemies on PotD get: +15 accuracy, +15 to all defenses, +2AR, +2PEN, +25% hp - enemies on Veteran (starting from v4.0) get: +8 accuracy, +8 to all defenses, +1AR, +1PEN, +12% hp - upscaling (from Deadfire) increases enemy level by up to 4. But only if their level is lower than player's. - upscaling (from Deadly Deadfire): > increases the level of all unnamed enemies to be 1 level ahead of player. Their level can be increased by up to 8 levels this way. > increases the level of all named enemies to be 2 levels ahead of player. Their level can be increased by up to 9 levels this way. An enemy gets: +3 accuracy, +3 defenses, bonus to hp (according to HealthPerLevel), and +0.25 AR per level from such upscaling. Edited February 24, 2019 by MaxQuest 12 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
MaxQuest Posted February 22, 2019 Author Posted February 22, 2019 (edited) Have added creatures from lax1, lax2, lax3 and laxg packages. (later will add the remaining ones) Have added "Abilities" column. And updated the spreadsheet. Note: final defenses are calculated using: levelCoefBonus = 3 * (baseClassLevel - 1); fDeflection = baseDeflection + levelCoefBonus + (baseResolve - 10); fFortitude = baseFortitude + levelCoefBonus + 2 * (baseMight + baseConstitution - 20); fReflex = baseReflex + levelCoefBonus + 2 * (baseDexterity + basePerception - 20); fWill = baseWill + levelCoefBonus + 2 * (baseIntellect + baseReflex - 20); And everything looks fine,.. except for Dorudugan's deflection:I get 117/165/130/152, while he's real defenses are 132/165/130/152 Have I missed something? I have figured the cause for deflection missmatch. It is because of equipped shields. 23 out of 320 creatures have shields (that add somewhere around +6 - +16 deflection), and 3 of them also have 1h and shield style talent. I have updated the spreadsheet. P.S. Btw... even the bestiary doesn't take shield's deflection into account ^^ Here's an example (117 def, when it is actually 132) P.P.S. Some interesting finds (based on 320 creatures that were added so far): - the average pierce AR is 8.26. And additionally 16 creature types are immune to it. Mostly skeletons. - the average slash AR is 7.58. And only 3 creature types are immune to it. Specifically earth blights. - the average crush AR is 7.32. And only 2 creature types are immune to it. Specifically bog oozes. frost damage: - enfeebles Magma Oozes - heals Greater Ice Blights and rathun Frostcallers frost/water damage: - stuns Lesser Flame Blights, dazes regular Flame Blights and staggers the Greater ones shock damage: - stuns Lesser Sand Blights, dazes regular Sand Blights and staggers the Greater ones - heals Greater Storm Blights fire damage: - terrifies Lesser Ice Blights, frightens regular Ice Blights and shakens the Greater ones - heals Greater Flame Blights, Fire Drakes, Elder Drakes and ofc Dorudugan Some immunities: - 46 creature types are immune to poison - 39 immune to disease - 3 immune to flanked (all 3 - eotens) Lucia Rivan has passives from 5 paladin orders: Bleakwalkers, Goldpacts, Darcozzi, Kind Wayfarers and Shieldbearers. Edit: Added all creatures: 360 total. And here are the updated stats: - the average pierce AR is 8.26. And 17 creature types are immune to it. Mostly skeletons. - the average slash AR is 7.73. And only 3 creature types are immune to it. Specifically earth blights. - the average crush AR is 7.49. And only 5 creature types are immune to it. Specifically bog oozes and tentacles. (also most sigils/obelisks are immune to pierce/slash) Average creature defenses are: 55 deflection, 65 fortitude, 60 reflex, 59 will. It is quite rare to meet a creature with lower fortitude than their deflection, especially among high lvl/hp creatures. That's because of their high attributes. MIG+CON contribution to fortitude is 4 times higher than that of RES on deflection. - there are 37 creature types immune to Burn. But the rest have the average 7.20 AR. - there are 17 creature types immune to Freeze. But the rest have the average 7.70 AR. - there are 09 creature types immune to Shock. But the rest have the average 7.35 AR. - there are 08 creature types immune to Corrode. But the rest have the average 7.59 AR. Also: water damage: - stuns Lesser Flame Blights, dazes regular Flame Blights and staggers the Greater ones frost damage: - enfeebles Magma Oozes - heals Greater Ice Blights and rathun Frostcallers - stuns Lesser Flame Blights, dazes regular Flame Blights and staggers the Greater ones shock damage: - stuns Lesser Sand Blights, dazes regular Sand Blights and staggers the Greater ones - heals Greater Storm Blights fire damage: - terrifies Lesser Ice Blights, frightens regular Ice Blights and shakens the Greater ones - heals Greater Flame Blights, Fire Drakes, Elder Drakes and ofc Dorudugan Some immunities: - 64 creature types are immune to poison - 39 immune to disease - 5 immune to flanked (3 eotens and oracles) Lucia Rivan has passives from 5 paladin orders: Bleakwalkers, Goldpacts, Darcozzi, Kind Wayfarers and Shieldbearers. Edited February 24, 2019 by MaxQuest 12 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
brasilgringo Posted February 22, 2019 Posted February 22, 2019 Many points in your favor, good sir. 100% useful post. Good stuff!
nivodeus Posted February 23, 2019 Posted February 23, 2019 Why have I never encounter Rathun frostcaller? Most of Rathun I encountered are Fire based. And i did open up and explored all the islands.
MaxQuest Posted February 24, 2019 Author Posted February 24, 2019 (edited) ^ LAX03_CHA_CRE_Rathun_Frostcaller is found in lax3 package, so maybe he's somewhere around FS. Btw, have: - rerun for 4.1.2 - added race column - added remaining creatures. Including Belranga, Hauani O Whe. Plus Auranic and her obelisks (she's a kith, and obelisks are destructibles, but still it might be interesting to know their stats). Atm the spreadsheet includes 360 entries. - separated abilities into: immunities, resistances, weaknesses and remaining abilities per se. - adjusted AR of 11 death/deathguard skeletons. Turns out they had enchanted armors (i.e. fine, exceptional, superb, legendary) Edited February 24, 2019 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Phenomenum Posted February 24, 2019 Posted February 24, 2019 (edited) Lucia Rivan has passives from 5 paladin orders: Bleakwalkers, Goldpacts, Darcozzi, Kind Wayfarers and Shieldbearers. "Your character was created with cheats. Achievements disabled." © Edited February 24, 2019 by Phenomenum 1 Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch
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