michel.montenegro Posted January 27, 2019 Author Posted January 27, 2019 (edited) ... "Druid, Wizard and Priest uses spells." In this case do we have Spells to be Summoner? "A beastmaster is likely to also a good summoner. You get the pet from the ranger class and druid have a few summoning (blights). It would be like a Ranger with almost every Druid skill, it seems to be Beastmaster fun, but the name makes me think of an animal summoner, is that right? Also, you get spiritshift. "Or you could go multiclass druid / chanter and become a theurge. In your opinion would this be the real, Summoner class in the game, the character totally invoking? "Priest and wizards get one or two summon spells, I think. They are not summon specialist, though. The wizard tentacles is always fun." Wizard / Mage has Baldur's Gate 2 with Aeire and is a lot of fun as a helper. "weapon specialisations." I do not know where the starting points of the weapons, at the beginning of the game, the gun makes a difference in the game? From what I saw, there is no penalty when using the weapon, but there is the "Modal" that is something that we activate in the weapons and I wonder if I get the "wrong" weapon, for example, sword and shield pro Wizard, in this case I have to reverse? (Or can I have end points on all guns?) Post interesting (In May 2018 people liked Beckoner): "Best Summoner?" https://forums.obsidian.net/topic/97949-best-summoner/ Edited January 27, 2019 by michel.montenegro
michel.montenegro Posted January 27, 2019 Author Posted January 27, 2019 Hmm, the portugese language pack is not updated with regards to beckoner description. Someone (else) should probably file a bug report. And here you see a reason why descriptions on PoE and Deadfire are always vague. If you have to change them too much because of balancing you have to update all localisations, too. Usually localisation is outsourced... A solution would be to keep the textual description vague and free from numbers, just to give an idea what this ability does. And then do a different block with all the numbers/math that only uses icons/symbols as labeling. And which doesn't get localized. Yes, Exactly, the description is wrong / outdated, although the apparent error is a "- 'in place of a" + ".
michel.montenegro Posted January 27, 2019 Author Posted January 27, 2019 by @Boeroer "Best synergy for summons still: Beckoner (+ Aefyllath Ues Mith Fyr) + Kind Wayfarer (+ Shared Flames). Both stack. Also great for the whole party." How does this synergy work? I know that Mith makes all the weapons hit + 25% weapon damage as Burn (Does this leave the enemy on fire? Damage Over Time? Is it a fire damage? Now where does the "White Flames" have synergy with the above case? For as far as I know, only healing, or the fire damage spreads on who is close to the healed targets... https://pillarsofeternity.gamepedia.com/Chants Herald must be obligingly Godlike !! Herald (Godlike) = Start with 20 INT (+1 Necklace in Beach) In this case the reduced duration of invocations would be compensated correct? Are there other ways to extend the duration of invocations? Empower improves what if used in Summon? (Duration, Damage and Resistance?), In the player he gives me points to invoke if I remember correctly. Beckoner have unlimited Empowers? (Using Drake) There is a chanter that is permanently invisible only by invoking creatures. this is true?
Frak Posted January 27, 2019 Posted January 27, 2019 (edited) In this case do we have Spells to be Summoner? No. It's just terminology. Chanter is singing magic - like a bard. He uses invocations/spirit spells. Druid uses nature spells. Priest uses faith spells. Wizard uses arcane spells. It would be like a Ranger with almost every Druid skill, it seems to be Beastmaster fun, but the name makes me think of an animal summoner, is that right? Not as I see it. Druid/Ranger is called beastmaster because druid is nature/beast based. Ranger is also nature and have animal pet. Also, druid can also charm beasts with spells. In your opinion would this be the real, Summoner class in the game, the character totally invoking? In my opinon that would be a theurge (druid/chanter). You get more different things to summon and more often. If you want the dragon you have to go single chanter though. Subclass depending on preference. I'd probably go beckoner chanter/ancient (gets fun sporelings) druid and focus on summons invocations from chanter and summoning spells from druid. Or beckoner chanter/animist druid. Or beckoner chanter/shifter druid, because spiritshift is fun. For roleplay and personal reasons I don't want to run troubadour, but it is also ok. I do not know where the starting points of the weapons, at the beginning of the game, the gun makes a difference in the game? From what I saw, there is no penalty when using the weapon, but there is the "Modal" that is something that we activate in the weapons and I wonder if I get the "wrong" weapon, for example, sword and shield pro Wizard, in this case I have to reverse? (Or can I have end points on all guns?) The modals are a kind of 'bonus' you can switch on and off. You start with the weapon of modals you choose, but find extra weapons pretty fast. As a summoner, you likely want to be ranged, and not in melee. Getting the pistol/arquebus/crossbow/arbalest/bow modal is fine. If you level to 20 you can have 7? modals. The other users knows more about gear than me. I'd likely choose pistol and crossbow or bow at the start. Post interesting (In May 2018 people liked Beckoner): Much have changed since may. Game got harder on hard difficulties (don't know which difficulty you like) and that time summons cost -1 phrase. If you want dragon, go single chanter. If you don't mind more and smaller summons, go beckoner. If you want to cast many invocations, go - ewww - troubador. Edited January 27, 2019 by Frak 1 Nerf Troubadour!
michel.montenegro Posted January 27, 2019 Author Posted January 27, 2019 The modals are a kind of 'bonus' you can switch on and off. You start with the weapon of modals you choose, but find extra weapons pretty fast. As a summoner, you likely want to be ranged, and not in melee. Getting the pistol/arquebus/crossbow/arbalest/bow modal is fine. If you level to 20 you can have 7? modals. The other users knows more about gear than me. I'd likely choose pistol and crossbow or bow at the start. This for Chanter / Druid? GodLike seems to be the most synergistic Race with Chanter, because it gets 20INT very easily (18 + 1 race +1 origin) Much have changed since may. Game got harder on hard difficulties (don't know which difficulty you like) and that time summons cost -1 phrase. If you want dragon, go single chanter. If you don't mind more and smaller summons, go beckoner. If you want to cast many invocations, go - ewww - troubador. Playing in the Penultima difficulty (4th Difficulty). I myself would like to try Beckoner, but I see many talking that I will regret and switch to Troubadour (It seems, that he manages to stack in more chants, manages to have more chants accumulated at the same time as Beckoner, is it true?)
Frak Posted January 27, 2019 Posted January 27, 2019 How does this synergy work? I know that Mith makes all the weapons hit + 25% weapon damage as Burn (Does this leave the enemy on fire? Damage Over Time? Is it a fire damage? Now where does the "White Flames" have synergy with the above case? For as far as I know, only healing, or the fire damage spreads on who is close to the healed targets...https://pillarsofeternity.gamepedia.com/Chants I don't know. I don't like paladins. I haven't researched paladins (or herald) Herald (Godlike) = Start with 20 INT (+1 Necklace in Beach)In this case the reduced duration of invocations would be compensated correct? Are there other ways to extend the duration of invocations? Empower improves what if used in Summon? (Duration, Damage and Resistance?), In the player he gives me points to invoke if I remember correctly. INT increases duration. Increasing Power Levels will also increase duration. You could also try bellower subclass if you want longer duration on summons. Empower will increase duration of summon by 25%. (5 power levels, 5% each) I don't think you can have an invisible chanter. Sounds strange. 1 Nerf Troubadour!
Frak Posted January 27, 2019 Posted January 27, 2019 This for Chanter / Druid?GodLike seems to be the most synergistic Race with Chanter, because it gets 20INT very easily (18 + 1 race +1 origin) Godlike is good for chanter and druid and theurge. I like nature godlike best, but go with what you find most attractive. Playing in the Penultima difficulty (4th Difficulty).I myself would like to try Beckoner, but I see many talking that I will regret and switch to Troubadour (It seems, that he manages to stack in more chants, manages to have more chants accumulated at the same time as Beckoner, is it true?) This is true. But you can test it on the first area (sea cave at beach) and restart if you want to try both. The sea cave is pretty small and quicly over. 1 Nerf Troubadour!
michel.montenegro Posted January 27, 2019 Author Posted January 27, 2019 (edited) .... https://forums.obsidian.net/topic/108204-poll-what-build-herald-do-you-follow/ Look at the analysis I made of Beckoner and Troubadour, the main question I asked was this to help in the decision (In the case of Chanter / Druid). How many spells can a Beckoner and Troubadour (Brisk Recitation On) stack at the same time? .... Druid In addition to having more invocations to put on the field, have spells that favor them as the Paladin has? For example, is Paladin full of auras and healing while beating, and the Druid? Note: I wish GodLike wore a hat! :/ Edited January 27, 2019 by michel.montenegro
Frak Posted January 27, 2019 Posted January 27, 2019 (edited) With Brisk Recitation on, a troubadour will gaina new phrase every 3 seconds. A Beckoner/Default/Bellower will gain a new phrase every 6 seconds. Theurge (Druid/chanter) will be more offensive, but less tanky than a herald. Have more summons. (Ancient) Druid spells can summon sporelings, blights and fire stag. Have offensive and support spells too Chanter kan summon skeletons, phantom, wyrms, ogres, drake, extra skeleton from chant, summoned weapons. For single chanter also dank spore and dragon. Hmm, maybe best summoner is single chanter. Edited January 27, 2019 by Frak 1 Nerf Troubadour!
michel.montenegro Posted January 28, 2019 Author Posted January 28, 2019 With Brisk Recitation on, a troubadour will gaina new phrase every 3 seconds. A Beckoner/Default/Bellower will gain a new phrase every 6 seconds. Theurge (Druid/chanter) will be more offensive, but less tanky than a herald. Have more summons. (Ancient) Druid spells can summon sporelings, blights and fire stag. Have offensive and support spells too Chanter kan summon skeletons, phantom, wyrms, ogres, drake, extra skeleton from chant, summoned weapons. For single chanter also dank spore and dragon. Hmm, maybe best summoner is single chanter. Summon Spells: Are they strong or die easy? Good Duration? Beckoner doubles the Druid summons? Sporelings (Ancient only): https://pillarsofeternity.gamepedia.com/Sporeling Blights (All Druid): https://pillarsofeternity.gamepedia.com/Blights Fire Stag (All Druid): https://pillarsofeternity.gamepedia.com/Fire_Stag Ancient is the only one that starts with Summon, and in the case ends up taking 1 more. The priest and the Wizard, what invocations do they have? Do any of them win summon right at level 1 like Ancient?
Marigoldran Posted January 28, 2019 Posted January 28, 2019 They all die kinda easy compared to chanter summons. 1
michel.montenegro Posted January 28, 2019 Author Posted January 28, 2019 They all die kinda easy compared to chanter summons. Even the Beckoners are tougher?
Frak Posted January 28, 2019 Posted January 28, 2019 Even the Beckoners are tougher? He's partly kidding you. He just likes heralds very much. Sporelings should be pretty durable. You get a lot of different blights, so it depends. I don't know about Fire Stag. No, beckoner only work on chanter summons. Druid summons are not affected by chanter subclass. But they - like the rest of you team - benefit from chanter singing phrases. IE healing from "Ancient Memory". 1 Nerf Troubadour!
Frak Posted January 28, 2019 Posted January 28, 2019 (edited) Chanter abilities and invocations (Bottom of page) https://pillarsofeternity2.wiki.fextralife.com/Chanter Priest default abilities and spells (bottom of page) https://pillarsofeternity2.wiki.fextralife.com/Priest Wizard default abilities and spells (bottom of page) https://pillarsofeternity2.wiki.fextralife.com/Wizard Priest gets Spiritual Ally. Wizard gets Mauras Tentacles and Essential and Substantial Phantom. Edited January 28, 2019 by Frak 1 Nerf Troubadour!
michel.montenegro Posted January 28, 2019 Author Posted January 28, 2019 Even the Beckoners are tougher? He's partly kidding you. He just likes heralds very much. Sporelings should be pretty durable. You get a lot of different blights, so it depends. I don't know about Fire Stag. No, beckoner only work on chanter summons. Druid summons are not affected by chanter subclass. But they - like the rest of you team - benefit from chanter singing phrases. IE healing from "Ancient Memory". I have a lot of doubt between 'Chanter / Druid' or 'Chanter / Paladin' (stronger invocations), I will not play solo, I go with 2 ~ 5 teammates, I would give Chanter (Beckoner or Troubadour) / Druid (Ancient)?
Frak Posted January 28, 2019 Posted January 28, 2019 Dont play solo! Companions are fun! Test both builds! Can be done in starting area! Takes about 15-30 minutes! 1 Nerf Troubadour!
Frak Posted January 28, 2019 Posted January 28, 2019 Paladin does not make invocations stronger. How would they? Paladin offer them/team support through aura and healing abilities. 1 Nerf Troubadour!
Boeroer Posted January 28, 2019 Posted January 28, 2019 They can make invocations stronger through Zealous Focus. Eternal Devotion puts a lash on your own Invocations (if you're a Herald). 1 Deadfire Community Patch: Nexus Mods
Frak Posted January 28, 2019 Posted January 28, 2019 Ah, Paladin focus aura. The poor mans chant. For a pure summon build, I say nature godlike with ancient druid/(someclass) chanter is most wholesome. Good for roleplay (nature based support bard), and you get to have a wide variety in summons. And let's face it. The game is not that hard Ok, you lose the dank spore and the dragon. But those sporelings are sooo cute! 1 Nerf Troubadour!
michel.montenegro Posted January 28, 2019 Author Posted January 28, 2019 I found the initial island much easier with Druida, basically I only send the sporelings and they killed everything, until the Boar (3 Skulls I killed), of course I had to turn around a bit, but overall it was much quieter (than using the Herald). I sent all summon, I ran but I killed.Does this good feeling of "With him go forward" remain? With Herald, at least not at the beginning. ^^Now it bothers me, only to have an instance of summons per character, then I wonder if it will be worth having Druid and Chanter in the same character, in practice I should stop using many summons.
Marigoldran Posted January 29, 2019 Posted January 29, 2019 (edited) If you're soloing, heralds are simply better later on. Unlike Druids, with the right build they can tank EVERYTHING. They have 20-30 more defenses than druid and automatic self-heals that cost no resources and have an extra +4-6 armor. In a team that's not as important but if you're soloing it's super important. Edited January 29, 2019 by Marigoldran 1
Frak Posted January 29, 2019 Posted January 29, 2019 (edited) He's not soloing Edited January 29, 2019 by Frak 1 Nerf Troubadour!
michel.montenegro Posted January 29, 2019 Author Posted January 29, 2019 He's not soloing Druids do not have solar potential? Herald apparently are very strong. lol
Marigoldran Posted January 29, 2019 Posted January 29, 2019 (edited) Heralds are by far the easiest class to solo with. They're also one of the two-three classes that can solo megabosses. With the Cadhu shield, large shield modal, high metaphysics and athletics, Patinated Plate heavy armor, Squid's Grasp rapier (can't be flanked) auto-heals, Stoic Steel, armor aura, and healing chants, it simply doesn't die. Edited January 29, 2019 by Marigoldran 1
Frak Posted January 30, 2019 Posted January 30, 2019 (edited) Druids do not have solar potential? Herald apparently are very strong. lol I don't know. I am not going to solo the game. I bet that most solo-players could make druid work on solo, if not all classes. Is there a class that definitely cannot solo POTD? Edited January 30, 2019 by Frak 1 Nerf Troubadour!
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