Sonarplexus Posted November 3, 2019 Posted November 3, 2019 (edited) On 11/2/2019 at 1:27 PM, ZakKa.dev said: Thank you this did the trick for me! For those with ultrawide screens who would like to play 'pillarboxed' 16:9 and have AMD cards: 1. Set windows resultion to 1920 x 1080 (this might be optional not sure) 2. In AMD control panel, enable GPU scaling 3. In AMD control panel, pick scaling mode: center 4. In outer worlds, select fullscreen and 1920 x 1080 Step one is indeed optional, as long as you have a 16:9 resolution available in Windows Display Settings (e.g. 1920x1080 or 2560x1440). If not, you'll have to add it. A quick way to do so is via Custom Resolution Utility (CRU). No need to set your everyday desktop to 16:9, thankfully. Edited November 3, 2019 by Sonarplexus 1
iyney Posted November 3, 2019 Posted November 3, 2019 On 10/24/2019 at 1:24 AM, 0utlier said: I would also love an official answer for this please! Good luck with that, they have officially said they aren't exactly bothering any time soon as 21:9 users are considered a minority -essentially they don't really care about fixing it...
ZakKa.dev Posted November 3, 2019 Posted November 3, 2019 On 11/2/2019 at 7:28 PM, bain said: Just another person who was excited to purchase The Outer Worlds but am now holding off until decent support for ultrawide monitors arrives. At a minimum there should be proper 16:9 pillarboxed display, but it sounds like this isn't available. That seems bizarre... Preferably, proper support for 21:9 with an increased FOV would look amazing. Here's hoping this gets addressed soon. 1 post above yours are instructions to play pillarboxed. Nvidea card instructions are also in this thread. 1
bain Posted November 3, 2019 Posted November 3, 2019 (edited) 15 minutes ago, ZakKa.dev said: 1 post above yours are instructions to play pillarboxed. Nvidea card instructions are also in this thread. Sure, I haven't tried it but it sounds like an ok workaround for a problem that people shouldn't be experiencing. Though if one has to repeatedly toggle GPU settings before/after playing the game, that'll get old fast. But even then, it's not 21:9 support... Edited November 3, 2019 by bain
Sonarplexus Posted November 4, 2019 Posted November 4, 2019 4 hours ago, bain said: Though if one has to repeatedly toggle GPU settings before/after playing the game, that'll get old fast. No need for that. You only have to make sure you got a 16:9 resolution available in your system settings. And then you can set your GPU scaling to "centered". This shouldn't even change anything about daily Windows. But if for some reason you positively need another GPU scaling for another application, you can always set scaling on a per-app basis in your GPU settings. 1
Treadpool Posted November 4, 2019 Posted November 4, 2019 I can't believe we actually have to be talking about playing this game in 16:9 on our ultrawides. DARK DAYS
ozulus Posted November 4, 2019 Posted November 4, 2019 I can understand that it doesn't support UW completely on cutscenes or dialogs, there are plenty of games that do not, mostly because cutscenes were designed with a different aspect ration in mind and odd things may appear because of the cutscenes scripting, I'm ok with it, it's sad but ok. However, during the actual gameplay I'm expecting at least that is supported, and that I can make full use of my screen without having the imaged cropped (which makes things appear bigger than they should, or actually having a field of view smaller than a 16:9. I also expect that in the event that 21:9 is not supported (or other UW resolutions), 16:9 works without having to go through manual configuration on ini files or creating custom resolutions on my graphic drivers (even though many 16:9 resolutions are available to be picked in game) or changing other weird settings. That for me is real bug and needs to be fixed asap before any kind of UW support and along with the very first bug fix delivery. It's not the UW support that makes me put this game to the side and risk it simply being forgotten (thanks game pass), but still something I keep in mind from the same companies in case I actually think on buying, because other things come next and they work. The extra hurdles I would need to go through to actually play the game without it being stretched or cropped, it's something I completely refuse to do. It has to work at least that. 1
SunnyTheCat Posted November 4, 2019 Posted November 4, 2019 Hello! I just registered to tell you that your game looks fantastic and I am eager to start playing it. But yeah, come on! So many players have ultrawide screens! Why do you force us to play with black bars? Please add support for ultrawide screens.
Koinonos Posted November 4, 2019 Posted November 4, 2019 If you are willing to follow the direction on PC Gaming Wiki on Ultrawide and Outer Worlds, you can get ultrawide resolutions by using a basic hex editor and updating the .exe (after making a backup of the .exe of course). It took me about 5 minutes to do. FOV can be taken to 100-120 in the game settings, and works pretty well. https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen 1
ozulus Posted November 5, 2019 Posted November 5, 2019 (edited) 9 hours ago, Koinonos said: If you are willing to follow the direction on PC Gaming Wiki on Ultrawide and Outer Worlds, you can get ultrawide resolutions by using a basic hex editor and updating the .exe (after making a backup of the .exe of course). It took me about 5 minutes to do. FOV can be taken to 100-120 in the game settings, and works pretty well. https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen This is the kind of thing that goes against everything I stand for especially on a modern game. And is the kind of hurdles I simply don't agree with. Fiddling with the exe on a hex editor... Ridiculous... Edited November 5, 2019 by ozulus Typo
Sonarplexus Posted November 5, 2019 Posted November 5, 2019 15 hours ago, Koinonos said: If you are willing to follow the direction on PC Gaming Wiki on Ultrawide and Outer Worlds, you can get ultrawide resolutions by using a basic hex editor and updating the .exe (after making a backup of the .exe of course). It took me about 5 minutes to do. FOV can be taken to 100-120 in the game settings, and works pretty well. https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen Weapon model etc. will be huge and stretched, though. For me, this breaks immersion more than the added view on the sides adds. Plus, the HUD gets relocated to the far corners of the ultrawide screen, which I loathe. All in all, I prefer 16:9 until a decent UW implementation is available.
SunnyTheCat Posted November 5, 2019 Posted November 5, 2019 22 hours ago, Koinonos said: If you are willing to follow the direction on PC Gaming Wiki on Ultrawide and Outer Worlds, you can get ultrawide resolutions by using a basic hex editor and updating the .exe (after making a backup of the .exe of course). It took me about 5 minutes to do. FOV can be taken to 100-120 in the game settings, and works pretty well. https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen I have Xbox Live PC version, so I can't really change the .exe. But I downloaded a cheat engine thingie that fixes black bars, so that works. Still, would be nice if the devs thought of widescreen gamers.
Koinonos Posted November 7, 2019 Posted November 7, 2019 They will eventually if we keep this thread active with posts. Please add native Ultrawide support!
Bobbiloff Posted November 7, 2019 Posted November 7, 2019 On 11/5/2019 at 9:56 AM, ozulus said: This is the kind of thing that goes against everything I stand for especially on a modern game. And is the kind of hurdles I simply don't agree with. Fiddling with the exe on a hex editor... Ridiculous... Thats how I feel too, Im so tired of having to fiddle around with stuff to make things KIND OF work. 1
Jmt19 Posted November 7, 2019 Posted November 7, 2019 Still not fixed? Went to play RDR2 and that won't even boot. Gotta love this!
Galaga14 Posted November 7, 2019 Posted November 7, 2019 (edited) Please give us the full immersive 21:9 experience. Do the right thing Obsidian, ..don't be an Overwatch.. Edited November 7, 2019 by Rob J Sluban
Bobbiloff Posted November 10, 2019 Posted November 10, 2019 Keeping the ultrawide dream alive, please consider this
Jmt19 Posted November 11, 2019 Posted November 11, 2019 Has obsidian even responded to this thread? I got a response back from the division that said this re 21:9 "Thank you for playing Outer Worlds! I'm sorry for the delay in response and for the issue you are having trying to play. We have our development team looking into it and hope to have a fix for it shortly. We apologize again and thank you for your patience while we work to resolve the issue." I'm not sold that this is true, but it's better than the responses given in this forum at least.
Jmt19 Posted November 14, 2019 Posted November 14, 2019 I'll keep posting until there word on a fix. Hopefully this is something that happens.
wanderingHP Posted November 14, 2019 Posted November 14, 2019 (edited) I know it's been said, but curious... will anything be done about this before the end of the year? People talk about manual fixes and such, and getting things to work to some extent, but my game wont even register basic resolutions (let alone mine... 21:9 OR 16:9). I can manually set things, by editing various files, but they get triggered by various events and reverted (although they're not really fixed tbh..."mostly so" but again, triggered after 30sec - 5 min requiring complete shut down and usually more). It's impossible to play at this point. New laptop, new monitor..nothing supported, no word on anything either. I agree with people in this thread, it's 2019 and no 21:9 support is odd (...not the minority it's made out to be really), but I'm not even able to play on 16:9. And from everything in this thread (and others), or rather the lack of "everything"... it does not seem like any of this is even being considered by anyone. So this is turning out to be a game I eagerly anticipated, spent days getting ready/able to play, only to find out it's not actually playable (even with manual "instructed" fixes), and it needs to be tossed aside until next year, and hopefully not forgotten? In game bugs are being patched, but that does those who can't even "get in game" any good... Anyone even considering the 21:9 and other flat out resolution / playable issues? Edited November 14, 2019 by wanderingHP
Jmt19 Posted November 14, 2019 Posted November 14, 2019 Good luck getting a simple response out of them- I've tried multiple avenues with the best response from over a week ago. They never respond on this board/if anywhere else.
Sonarplexus Posted November 14, 2019 Posted November 14, 2019 11 hours ago, wanderingHP said: it's not actually playable Well, that's not the case... While the bad widescreen support is annoying as xxxx, the game is completely playable and enjoyable! You could just let it run in the default "borderless windowed" 21:9 mode. It's Vert- instead of Hor+ and windowed prevents Gsync/FreeSync, but it's totally playable this way. You could follow the instructions under https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen, which gives you normal widescreen support, only the player weapon gets somewhat stretched. And the HUD sits in the 21:9 corners, but many games do this even with official widescreen modes. You could go the route I and others have described and set up custom 16:9, which might not be what you bought your screen for - but it's how the game was designed. For anyone too lazy to scroll the thread, the steps to set up 16:9: Make sure you have an appropriate 16:9 resolution available in your Windows display settings. E.g. if your monitor is 3440x1440, you need a 2560x1440 resolution selectable. If missing, you can add one via registry or easier with a tool like Custom Resolution Utility (CRU). This should allow you to select 2560x1440 as a fullscreen resolution from the game settings. If not, you can easily change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor. The values to change are named ResolutionSizeX, ResolutionSizeY as well as DesiredScreenWidth and DesiredScreenHeight Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". In the NVIDIA Control Panel you set Scaling to "No Scaling" as well as "Override Scaling by Games Enjoy the game!!!
Jmt19 Posted November 17, 2019 Posted November 17, 2019 On 11/15/2019 at 1:54 AM, Sonarplexus said: Well, that's not the case... While the bad widescreen support is annoying as xxxx, the game is completely playable and enjoyable! You could just let it run in the default "borderless windowed" 21:9 mode. It's Vert- instead of Hor+ and windowed prevents Gsync/FreeSync, but it's totally playable this way. You could follow the instructions under https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen, which gives you normal widescreen support, only the player weapon gets somewhat stretched. And the HUD sits in the 21:9 corners, but many games do this even with official widescreen modes. You could go the route I and others have described and set up custom 16:9, which might not be what you bought your screen for - but it's how the game was designed. For anyone too lazy to scroll the thread, the steps to set up 16:9: Make sure you have an appropriate 16:9 resolution available in your Windows display settings. E.g. if your monitor is 3440x1440, you need a 2560x1440 resolution selectable. If missing, you can add one via registry or easier with a tool like Custom Resolution Utility (CRU). This should allow you to select 2560x1440 as a fullscreen resolution from the game settings. If not, you can easily change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor. The values to change are named ResolutionSizeX, ResolutionSizeY as well as DesiredScreenWidth and DesiredScreenHeight Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". In the NVIDIA Control Panel you set Scaling to "No Scaling" as well as "Override Scaling by Games Enjoy the game!!! Franky, no changes and/or compremises should have to be made solely because in in 2019, the company that makes the game can't add proper support. I have a gsync monitor which i should be able to use in game at 3440x1440. Borderless has its own issues by dropping performance. utilising borderless with the FOV up as high as possible still makes it look zoomed and horrid to play. I've given up with the useless support they offer and i've uninstalled and requested a refund. There smaller devs out there who are more deserving of my $ and have the ability to support widescreen (Which really isn't that much a of a minority these days) properly. 1
ozulus Posted November 17, 2019 Posted November 17, 2019 (edited) I understand you. I too moved on... at least basic support would be mandatory... support for it during gameplay (with correct FOV) and cutscenes stay 16:9 non stretched, as long as they are seamless it's fine. Look at the newest SW. It does not support 21:9 completely, as the cutscenes are 16:9, but at least it's seamless and gameplay is 21:9. I'm totally fine with it and no need to create custom resolutions because it doesn't honour the OS settings or playing with GPU settings because it does not honour the Display Driver settings. There are other things to spend the money on. And to be fair, there has been very little communication, regarding most of the issues, widescreen or not. The patch that is coming, at least based on the list of fixes that was provided, is really small. If it takes so long to fix game breaking bugs, I wonder how long it will be to address this one... Edited November 17, 2019 by ozulus modified last sentence, as there's a patch being delivered
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