Welcome, Jaheiras Witness! It'll be great to have an accomplished PoE player who's also conversant with the norms of the BG NR Challenge here. I look forward to playing and learning with you!
On Rules. It sounds like we're all on the same page: strict commitment to the no reload concept, flexibility in other respects, although with community norms in place to facilitate mutual understanding of runs and encourage respect for player accomplishments.
Here's a rough outline of what I'd like the rule set to achieve. Once we've reached agreement in principle, I'll compose an intro post for consideration
1) On Reloading. Very strict. No reloading for party deaths. No reloading for NPC death. No reloading for misclicks or player error (in combat or dialogue). No quiting or inducing crashes to evade death or an undesirable outcome. No reloading for minor bugs or bugs that are widely understood and largely accepted as part of the mechanic of the relevant edition. The only exceptions to the no reload rule will be: 1) hardware failures/crashes; 2) major game breaking bugs that unequivocally subvert developer intent.
2) On Difficulty Level. Highly flexible. Players may enter on any difficulty level they like. Hall of Heroes entries will note the difficulty level.
3) On Settings. Highly flexible. Players are free to use whichever settings they prefer. Gameplay relevant settings should be noted in the intro post. Particularly important settings may be noted in the Hall of Heroes entry.
4) On Party Composition. Highly flexibile. Players may use whichever party composition they desire. Hall of Heroes entries will note composition.
5) On Character Creation. Strict, but slightly permissive. Players are encouraged to use the standard, unaltered player creation mechanism. Hacked characters are not allowed. The only avenue to creation of a non-standard character will be through mods, see mod guidelines below for further details
6) On Item Set Manipulation. Strict, but slightly permissive. Gratuitous item set alteration is not allowed, although introduction of a minor, low powered, flavor personal item, similar to the NPC personal items, may be permitted, with community agreement. The only other avenue to use of a non standard item set will be through mods. Again, see mod guidelines below for further details.
7) On Mods. Moderately permissive. Players may use mods to enhance the gaming experience, but they are encouraged to use mods that are widely known and understood by the community in the interest of insuring mutual understanding and community respect for player achievements. All mods must be declared and described in the player's entry post. Links to the mod should be provided. Any mods will be noted in the Hall of Heroes entry.
8 ) On Tactics. Highly flexible, but with guidance. Players may use whatever tactics they desire- we don't want to be in the position of policing tactics. That said, players are strongly encouraged to keep community sensibilities in mind. Egregiously cheesy or exploitative tactics can alienate audiences and undermine respect for the accomplishments -past or present- of challenge participants. Do what you like, but keep your audience in mind and be respectful or each other and the challenge. Be thoughtful, be considerate, but, by all means, be you.
9 ) On Resolution Procedures. Accommodating, but firm. All rule issues will be addressed through a jury of peers/community consensus method. If a question or issue emerges, ask. Challenge participants will share their view, keeping the rule set, prior judgements, and community norms in mind. The final authority for all rule issues will be the player, in recognition of the fact that the thread is, in the end, no more than an avenue for players to share their adventure. Nonetheless players are highly, highly encouraged to abide by and respect the community consensus ruling.
What does everyone think? Does that sound good, in principle?
One question. Should we require use of the ToI setting? The problem I have with it is: 1) It doesn't really serve to verify, since it can be easily circumvented (Further, in any case, a challenge of this nature must ultimately function on an honor system); 2) it can be nice to have the saves of dead characters on file for further out of challenge recreational play and or experimentation. In the end, I don't really see an upside for our purposes (although I do think it's cool that Obsidian included it)
Edited by Alesia_BH, 30 October 2018 - 05:08 PM.