BMac Posted October 17, 2018 Share Posted October 17, 2018 This is a list of changes from 3.0.0.0010 to v3.1.1.0024 that specifically affect modding the game. The patch notes for other changes to the game can be found here. Modding Patch Notes for 3.1.1.0024 Fixed game data reference properties in the documentation omitting the "ID" suffix from the property name. If enchanting an item would block the player from crafting multiple other enchantments, the names of every blocked enchantment are reported. Fixed conditionals named (Progression Table) failing or behaving strangely when previewing ability trees that utilized them. Added ConsumableComponent.SpoilHours Added GlobalDataReferencesComponent.SpoiledFoodItem Added GodChallengeComponent.FoodSpoils Added StatusEffectAttackFilter.HealthPercentage/HealthOperator, which require that the attacker's health be a certain value for the effect to be applied Added EconomyComponent.PetMeldingNoBonusCost Added EconomyComponent.PetMeldingWithBonusCost Added ChatterEventComponent.SelectHumorThreshold, IdleTimeThreshold Added AIBehaviorType.MoveToWaypointInCombat Added SpecialGenericAbilityType.FleeAbility Added OpenPetMelding script 3 Link to comment Share on other sites More sharing options...
UCLACommie Posted October 30, 2018 Share Posted October 30, 2018 (edited) Thanks for all your hard work! Edited October 30, 2018 by UCLACommie Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted November 4, 2018 Share Posted November 4, 2018 What's up with the lack of "Note" sections in the progressiontables file? These were actually removed, I can't beeeleeeve it. Is there some other easy way to know which ability is which now? Link to comment Share on other sites More sharing options...
BMac Posted November 5, 2018 Author Share Posted November 5, 2018 What's up with the lack of "Note" sections in the progressiontables file? These were actually removed, I can't beeeleeeve it. Is there some other easy way to know which ability is which now? It looks like those were removed inadvertently. I've added them back for v4.0. In the meantime, you'll have to search up the GUID of the AddAbility to figure out what it is. 2 Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted November 7, 2018 Share Posted November 7, 2018 Penguin of the Year Award coming up Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 9, 2018 Share Posted November 9, 2018 Wait, so 4.0 is next? No 3.2 in-between? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
BMac Posted November 9, 2018 Author Share Posted November 9, 2018 Correct - there aren't any plans for a 3.2. 1 Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 9, 2018 Share Posted November 9, 2018 Thanks for confirming. I was hoping there would be a 3.2 in the middle, as the time frame would have allowed for it—I assume 4.0 is going to be particularly meaty, then. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
peardox Posted November 11, 2018 Share Posted November 11, 2018 Been working on a 'big plan' Can you add the current official layout for override/mymod directory structure We tend to attempt to be consistent in most cases in order to replicate original structure so while not officially required many of us use design/<something> as it makes the structure similar to the base files - these could be marked as [optional] as a gamedatabundle can live anywhere (while others need fixed locations like localised) It would be cool if this info was added to the documentation as this info is not therein OK Fair warning has been applied I'm gonna move the domain to https://perspak.com early Feb but will keep all content There are reasons behind this move which basically boil down to unifying my release schedule My friends are welcome to play (I'll set you up your own areas if you desire them) Please note that this process is messy so may take a few weeks Link to comment Share on other sites More sharing options...
Hoo Posted November 11, 2018 Share Posted November 11, 2018 Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so? Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 11, 2018 Share Posted November 11, 2018 (edited) 4.0 is scheduled for mid December, unless they’ve recently changed their plans. Edited November 11, 2018 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Archaven Posted November 11, 2018 Share Posted November 11, 2018 4.0 is scheduled for mid December, unless they’ve recently changed their plans. Mid december really sounds nice. It's just before christmas and holiday. Link to comment Share on other sites More sharing options...
house2fly Posted November 12, 2018 Share Posted November 12, 2018 Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so? uh this is the forum for modding specifically Link to comment Share on other sites More sharing options...
topologista Posted November 12, 2018 Share Posted November 12, 2018 Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so? sir this is a wendy's drivethru. Link to comment Share on other sites More sharing options...
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