Lampros Posted October 2, 2018 Posted October 2, 2018 (edited) What are the highest single target melee DPS builds that still retain some survivability? (That is, I do not want pure glass cannons that dies every other encounter without extreme micro-management.) In particular, I wonder what would do more: Ranger/Paladin combination that leverages high crits from insane accuracy OR Rogue/Paladin combination that does the usual Sneak Attack and other roguish things. Edited October 2, 2018 by Lampros
Lampros Posted October 2, 2018 Author Posted October 2, 2018 (edited) Addendum: Would Fighter be better than Paladin as the other half of a melee DPS multi-class? Edited October 2, 2018 by Lampros
AndreaColombo Posted October 2, 2018 Posted October 2, 2018 Fighter/Monk gets my vote. Pure Monk is also probably very good. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Lampros Posted October 2, 2018 Author Posted October 2, 2018 What about a Shadowdancer? Rogue/Monk combo is somewhat squishy and requires a lot of micro-management, no?
Haplok Posted October 2, 2018 Posted October 2, 2018 What are the highest single target melee DPS builds that still retain some survivability? (That is, I do not want pure glass cannons that dies every other encounter without extreme micro-management.) In particular, I wonder what would do more: Ranger/Paladin combination that leverages high crits from insane accuracy OR Rogue/Paladin combination that does the usual Sneak Attack and other roguish things. Again, Rogue is a damage dealer. Ranger is a hybrid. Clearly Rogue will do a lot more damage. As for Fighter vs Paladin, my vote goes to Fighter. Intuitive stance provides hit-to-crit conversion. Cleaving Stance provides free attacks whenever you down an enemy. Clear Out is a cool aoe move. With Unbending you just don't die. Paladins provide more party support though. 1
Verde Posted October 2, 2018 Posted October 2, 2018 What about a Shadowdancer? Rogue/Monk combo is somewhat squishy and requires a lot of micro-management, no? Squishy but deadly 1
Lampros Posted October 2, 2018 Author Posted October 2, 2018 What are the highest single target melee DPS builds that still retain some survivability? (That is, I do not want pure glass cannons that dies every other encounter without extreme micro-management.) In particular, I wonder what would do more: Ranger/Paladin combination that leverages high crits from insane accuracy OR Rogue/Paladin combination that does the usual Sneak Attack and other roguish things. Again, Rogue is a damage dealer. Ranger is a hybrid. Clearly Rogue will do a lot more damage. As for Fighter vs Paladin, my vote goes to Fighter. Intuitive stance provides hit-to-crit conversion. Cleaving Stance provides free attacks whenever you down an enemy. Clear Out is a cool aoe move. With Unbending you just don't die. Paladins provide more party support though. I see. I saw the Ranger update skills, and I thought 20 percent accuracy and 20 percent damage would change the melee DPS tiers, but then Deathblows alone give you 50 percent for the Rogue - which is almost like a perma crit (what is crit damage boost anyways? - 50 percent?). Would Barbarian/Rogue do more than Fighter/Rogue? But perhaps a bit squishy now?
Lampros Posted October 2, 2018 Author Posted October 2, 2018 What about a Shadowdancer? Rogue/Monk combo is somewhat squishy and requires a lot of micro-management, no? Squishy but deadly I don't want glass cannons though, as I specified in the first post Too lazy.
Haplok Posted October 2, 2018 Posted October 2, 2018 What are the highest single target melee DPS builds that still retain some survivability? (That is, I do not want pure glass cannons that dies every other encounter without extreme micro-management.) In particular, I wonder what would do more: Ranger/Paladin combination that leverages high crits from insane accuracy OR Rogue/Paladin combination that does the usual Sneak Attack and other roguish things. Again, Rogue is a damage dealer. Ranger is a hybrid. Clearly Rogue will do a lot more damage. As for Fighter vs Paladin, my vote goes to Fighter. Intuitive stance provides hit-to-crit conversion. Cleaving Stance provides free attacks whenever you down an enemy. Clear Out is a cool aoe move. With Unbending you just don't die. Paladins provide more party support though. I see. I saw the Ranger update skills, and I thought 20 percent accuracy and 20 percent damage would change the melee DPS tiers, but then Deathblows alone give you 50 percent for the Rogue - which is almost like a perma crit (what is crit damage boost anyways? - 50 percent?). Would Barbarian/Rogue do more than Fighter/Rogue? But perhaps a bit squishy now? Base crit damage bonus is only +25%. In general Barb/Rogue is theoretically capable of higher dps then a fighter/rogue, yes. In practice I think a fighter/rogue usually has much better chances being surrounded by enemies, triggering streetfighter bonuses, attacking everyone and surviving. Particularly after getting Unbending. My swashbuckler with 3 Resolve and a two-hander estoc charges in the middle of the enemies and takes all the heat all the time. Also barb/rogue blooms much later. A fighter/rogue is excellent from start to finish. 1
Lampros Posted October 2, 2018 Author Posted October 2, 2018 What are the highest single target melee DPS builds that still retain some survivability? (That is, I do not want pure glass cannons that dies every other encounter without extreme micro-management.) In particular, I wonder what would do more: Ranger/Paladin combination that leverages high crits from insane accuracy OR Rogue/Paladin combination that does the usual Sneak Attack and other roguish things. Again, Rogue is a damage dealer. Ranger is a hybrid. Clearly Rogue will do a lot more damage. As for Fighter vs Paladin, my vote goes to Fighter. Intuitive stance provides hit-to-crit conversion. Cleaving Stance provides free attacks whenever you down an enemy. Clear Out is a cool aoe move. With Unbending you just don't die. Paladins provide more party support though. I see. I saw the Ranger update skills, and I thought 20 percent accuracy and 20 percent damage would change the melee DPS tiers, but then Deathblows alone give you 50 percent for the Rogue - which is almost like a perma crit (what is crit damage boost anyways? - 50 percent?). Would Barbarian/Rogue do more than Fighter/Rogue? But perhaps a bit squishy now? Base crit damage bonus is only +25%. In general Barb/Rogue is theoretically capable of higher dps then a fighter/rogue, yes. In practice I think a fighter/rogue usually has much better chances being surrounded by enemies, triggering streetfighter bonuses, attacking everyone and surviving. Particularly after getting Unbending. My swashbuckler with 3 Resolve and a two-hander estoc charges in the middle of the enemies and takes all the heat all the time. Also barb/rogue blooms much later. A fighter/rogue is excellent from start to finish. Thanks. Yeah, last night I created Gimli as a Fighter/Barbarian, and I was discouraged by the low deflection - which gets worse with Frenzy. I assume the initial survivability will be even worse as Barbarian/Rogue, since I will have even lower deflection/HPs and no Constant Recovery.
Haplok Posted October 2, 2018 Posted October 2, 2018 Here's my Swashbuckler build, if you're interested: https://forums.obsidian.net/topic/105365-class-build-armorbreaker/ It might be more or less what you're looking for. 1
Lampros Posted October 2, 2018 Author Posted October 2, 2018 Here's my Swashbuckler build, if you're interested: https://forums.obsidian.net/topic/105365-class-build-armorbreaker/ It might be more or less what you're looking for. Thanks; I will likely use it - except that I am still uncomfortable about single target damage. What enemies are totally immune to slash?
Boeroer Posted October 3, 2018 Posted October 3, 2018 Slash? Estocs do pierce dmg. 1 Deadfire Community Patch: Nexus Mods
Haplok Posted October 3, 2018 Posted October 3, 2018 (edited) Yeah, regarding pierce immunes: skeletons (except the basic versions). And Forest Lurkers. That's it, I think. Edited October 3, 2018 by Haplok
Lampros Posted October 3, 2018 Author Posted October 3, 2018 Slash? Estocs do pierce dmg. Oops. But that's worse, because there are more pierce-immunes
davlandrum Posted October 3, 2018 Posted October 3, 2018 Slash? Estocs do pierce dmg. Oops. But that's worse, because there are more pierce-immunes Then swap to a crush weapon...LOL. The "penalty" is not that significant IMHO. Or don't do devoted and have a lot of weapon choices. 1
Haplok Posted October 3, 2018 Posted October 3, 2018 (edited) Slash? Estocs do pierce dmg. Oops. But that's worse, because there are more pierce-immunes Actually they are relatively rare.... You meet some skellies sometimes, but that's about it. Not a problem to switch to a blunt then. Never had any issues with immune enemies. Edited October 3, 2018 by Haplok 1
Lampros Posted October 3, 2018 Author Posted October 3, 2018 Slash? Estocs do pierce dmg. Oops. But that's worse, because there are more pierce-immunes Then swap to a crush weapon...LOL. The "penalty" is not that significant IMHO. Or don't do devoted and have a lot of weapon choices. I hate micro-management! And Devoted is kind of useful for PotD, no? Slash? Estocs do pierce dmg. Oops. But that's worse, because there are more pierce-immunes Actually they are relatively rare.... You meet some skellies sometimes, but that's about it. Not a problem to switch to a blunt then. Never had any issues with immune enemies. Micro-management is my enemy once again
Haplok Posted October 3, 2018 Posted October 3, 2018 Switching to a second weapon a few times in a playtrough I'd hardly call micro-management. 1
Lampros Posted October 3, 2018 Author Posted October 3, 2018 Switching to a second weapon a few times in a playtrough I'd hardly call micro-management. :0 Speaking of which: Someone mentioned that scripting weapon set switch was in beta. Did anything come of it?
Boeroer Posted October 4, 2018 Posted October 4, 2018 You can script switching. Deadfire Community Patch: Nexus Mods
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now