Lampros Posted September 27, 2018 Posted September 27, 2018 Does anyone have a Ranger multi-class build that incorporates the new melee skills that Rangers got? Something that obviously deals DPS but is also sturdy, please. So something like Ranger/Paladin or Ranger/Fighter or even Ranger/Barbarian hybrid?
Boeroer Posted September 27, 2018 Posted September 27, 2018 Not yet. I have seen none so far. Deadfire Community Patch: Nexus Mods
diamondsforever Posted September 27, 2018 Posted September 27, 2018 (edited) I’m also interested. Since we just guild the Streetfighter/Goldpact and the Devoted /Goldpact I feel like we may want to explore Ghost Hart /Goldpact? The new claw ability is certainly enticing I’m not sure how ranger stats work or what’s most important in terms of DPS/Defense for them but I’ll give a kick at starting stats. STR - High CON - Base DEX - High PER - MAX INT - High/Base RES - High/Base Let’s do this thing Ideally I’d be building for solo play mind you. Edited September 27, 2018 by diamondsforever 1
Flucas Posted September 27, 2018 Posted September 27, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) 1
Lampros Posted September 28, 2018 Author Posted September 28, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though?
diamondsforever Posted September 28, 2018 Posted September 28, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though? First decide what you want to play. I enjoyed play testing the builds I wanted to try. Then refine it down.
Lampros Posted September 28, 2018 Author Posted September 28, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though? First decide what you want to play. I enjoyed play testing the builds I wanted to try. Then refine it down. Still debating - I've narrowed it down to Ranger/Paladin (more likely) or Ranger/Fighter. I think Hunter's Claw may get nerfed, so I want to take advantage of it now
Flucas Posted September 28, 2018 Posted September 28, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though? First decide what you want to play. I enjoyed play testing the builds I wanted to try. Then refine it down. Still debating - I've narrowed it down to Ranger/Paladin (more likely) or Ranger/Fighter. I think Hunter's Claw may get nerfed, so I want to take advantage of it now Both your combos have more self healing capability than barb/ranger,but no boost to attackspeed. Up to you!
Haplok Posted September 28, 2018 Posted September 28, 2018 (edited) I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though? First decide what you want to play. I enjoyed play testing the builds I wanted to try. Then refine it down. Still debating - I've narrowed it down to Ranger/Paladin (more likely) or Ranger/Fighter. I think Hunter's Claw may get nerfed, so I want to take advantage of it now I don't think it should be nerfed. It's cumbersome to use and has a huge opportunity cost (you don't use other Ranger active abilities). It only shines after several encounters... when you may not meet that many enemies from a given race anymore. Also it doesn't stack with other "big" accuracy boosts. Personally I'd probably use it with something like a monk (can capitalize on accuracy->crits with free attacks, provides speed, damage lashes, blade turning melee defense, decent special attacks) or trickster (can stack high defense, deal solid sneak+ability damage, terrify enemies and riposte) - to have more damage dealing capability in the other half of the character. Or go nuts and go pure for Whirling Strikes/Twinned Arrow/Heartseeker. Edited September 28, 2018 by Haplok 1
Lampros Posted September 28, 2018 Author Posted September 28, 2018 I've done stalker/barbarian and it was pretty fun! You can make yourself quite tanky with the stalkers' and barbarian's defensive passives put together. Pick a boar pet and wear regen gear = decent tank (good defense + regen) and decent damage. Predator's sense works perfect with blood frenzy. Str - high (damage) Con - spare points here (your choice, i generally like the survivability and better use of blooded buffs from barb/human/bloody links) Dex - base (adding points adds very little actual speed) Per - high (MUST HAVE) int - spare points here (depending on preferences you can pump this a bit instead of con, for longer buffs) Res - dump (very easily compensated elsewhere) What about skills though? First decide what you want to play. I enjoyed play testing the builds I wanted to try. Then refine it down. Still debating - I've narrowed it down to Ranger/Paladin (more likely) or Ranger/Fighter. I think Hunter's Claw may get nerfed, so I want to take advantage of it now I don't think it should be nerfed. It's cumbersome to use and has a huge opportunity cost (you don't use other Ranger active abilities). It only shines after several encounters... when you may not meet that many enemies from a given race anymore. Also it doesn't stack with other "big" accuracy boosts. Personally I'd probably use it with something like a monk (can capitalize on accuracy->crits with free attacks, provides speed, damage lashes, blade turning melee defense, decent special attacks) or trickster (can stack high defense, deal solid sneak+ability damage, terrify enemies and riposte) - to have more damage dealing capability in the other half of the character. Or go nuts and go pure for Whirling Strikes/Twinned Arrow/Heartseeker. Huh?and what you mean by saying that "you don't use other Ranger activities." Can you explain? And what does it not stack with?
Haplok Posted September 28, 2018 Posted September 28, 2018 (edited) Well, it costs 2 Bond to use it once for a +1 bonus (or +2 if dual wielding and both attacks hit). So to get 20 stacks, you need minimum 20 Bond (provided that you dual wield and all attacks connect, which isn't particularly likely). Or 40 Bond for one weapon, if all attacks hit. That's a minimum of 2 (4) encounters, probably more. It is possible to improve the amount of stacks gained using Whispers of the Endless Paths aoe cone attack or Wahai Poraga while surrounded, but it's not exactly easy and probably not always possible. If you spend ALL Bond on minimum 2 encounters to get max stacks, then this hardly leaves Bond to use stuff like Concussive Tranquilizer, Accurate Wounding Shot, Evasive Fire, Thorny Spikes or companion abilities (Takedown Combo?). And it does not stack with Cipher's Borrowed Instinct (self only) and probably also Priest's Devotions of the Faithful (aoe), Paladin's aura, Monk's Enduring Dance and probably a few other things. Edited September 28, 2018 by Haplok 1
Lampros Posted September 28, 2018 Author Posted September 28, 2018 Well, it costs 2 Bond to use it once for a +1 bonus (or +2 if dual wielding and both attacks hit). So to get 20 stacks, you need minimum 20 Bond (provided that you dual wield and all attacks connect, which isn't particularly likely). Or 40 Bond for one weapon, if all attacks hit. That's a minimum of 2 (4) encounters, probably more. It is possible to improve the amount of stacks gained using Whispers of the Endless Paths aoe cone attack or Wahai Poraga while surrounded, but it's not exactly easy and probably not always possible. If you spend ALL Bond on minimum 2 encounters to get max stacks, then this hardly leaves Bond to use stuff like Concussive Tranquilizer, Accurate Wounding Shot, Evasive Fire, Thorny Spikes or companion abilities (Takedown Combo?). And it does not stack with Cipher's Borrowed Instinct (self only) and probably also Priest's Devotions of the Faithful (aoe), Paladin's aura, Monk's Enduring Dance and probably a few other things. I re-read the description, and you are right. I thought you apply the mark once, and that's it; but it looks like it stacks only when you use the active ability. As for the accuracy buff itself: WTF? I use Zeal of Focus and Devotions of the Faithful anyways. So I'd only gain 5 Accuracy with Hunter's Claw? Not as useful then.
Haplok Posted September 28, 2018 Posted September 28, 2018 I don't think Zeal stacks with Devotions either...
Lampros Posted September 28, 2018 Author Posted September 28, 2018 I don't think Zeal stacks with Devotions either... Just tested; they stack.
Metaturtle Posted September 28, 2018 Posted September 28, 2018 (edited) The mid level ranger power pools when you gain the base ability aren't that high to stack it quickly and it pretty much makes you commit to one race for a good chunk of the game to take advantage of it at its peak stack since the ramp up from resetting it is super costly. The upgraded tier is also kind of deep to get to so any dps or tank builds that would have revolved around it won't see its secondary benefits until much later into the game. Edited September 28, 2018 by Metaturtle Filthy Chanter Main
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