Dorftek Posted August 4, 2018 Posted August 4, 2018 Try assassinate+backstab with run through from wotep. It's very nice
dunehunter Posted August 4, 2018 Posted August 4, 2018 Try assassinate+backstab with run through from wotep. It's very nice Is it? Only the first target of WotEP gets backstab bonus.
Dorftek Posted August 4, 2018 Posted August 4, 2018 (edited) Try assassinate+backstab with run through from wotep. It's very niceIs it? Only the first target of WotEP gets backstab bonus. It's a singletarget attack gained from enchanting. It deals high dmg, knocks prone and leaves a high raw dmg dot on the target. It is also 1 per encounter Edited August 4, 2018 by Dorftek
dunehunter Posted August 4, 2018 Posted August 4, 2018 Oh yeah run through is very nice on backstab nod.
Boeroer Posted August 4, 2018 Posted August 4, 2018 It usually one-shots with Backstab + Assassinate. Deadfire Community Patch: Nexus Mods
grasida Posted August 4, 2018 Posted August 4, 2018 (edited) Am I missing something with the slippers of the assassin from the DLC? I spawned them in the with the console, and I kill something, but nothing happens. And there is no tool tip or description for "shadow form". They do make it harder for me to flank enemies, though. I'm thinking of a soul blade/assassin with a greatsword. That might be the highest soul annihilation damage you can possibly get (barring a bloodied and flanked streetfighter who goes invisible and switches to a greatsword for a backstab, which seems pretty hard to pull off) because backstab boosts SA's raw damage. Looks like a nice use for the new greatsword, since it's a build that likes to crit, is likely to score quite a few kills per fight and is very squishy. And savage attack is very good with soul annihilation, since it's yet another source of +weapon damage. Edited August 4, 2018 by grasida
Boeroer Posted August 4, 2018 Posted August 4, 2018 (edited) Funny - they work totally fine for me. Did you use the console command removeAllAbilities <player name> ? Because that also seems to remove abilities of item origin - unless you reequip. Edited August 4, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
grasida Posted August 5, 2018 Posted August 5, 2018 I didn't use that command. I've tried verifying the game files, reinstalling, creating a new save and going and purchasing the item instead of consoling it in, but none of that makes it work. That's why I'm wondering if I'm just being stupid and missing something. I don't go invisible when I kill something and I don't see any new abilities to activate on the character's bar.
thundercleese Posted August 5, 2018 Posted August 5, 2018 I didn't use that command. I've tried verifying the game files, reinstalling, creating a new save and going and purchasing the item instead of consoling it in, but none of that makes it work. That's why I'm wondering if I'm just being stupid and missing something. I don't go invisible when I kill something and I don't see any new abilities to activate on the character's bar. Are you using any DoTs? They will break invisibility on the first tick, which is often the moment they are applied.
grasida Posted August 5, 2018 Posted August 5, 2018 Nope, no DoTs. Do you guys get a tool tip for the abilities on the boots or see the effects on your character sheet?
thundercleese Posted August 5, 2018 Posted August 5, 2018 If you are invisible in combat as an assassin an "assassin" buff will appear on your char frame. Also your character on screen will be partially see through.
grasida Posted August 5, 2018 Posted August 5, 2018 I meant if the powers granted by the boots show up anywhere. I can’t click on shadow form for a description, for example, but with most items you can. And the effects granted by most items show up on the character screen, but not with these boots.
Boeroer Posted August 5, 2018 Posted August 5, 2018 (edited) DoTs don't remove invisibility anymore. That was fixed in a former patch.The boots work like this: you kill an enemy, you immediately turn invisible (for 6 secs or so). If it doesn't work then something's wrong. So far it worked every time for me. Doesn't matter if I console them or not.On the char sheet you will find it under "Current Effects" and also under "Abilites": Which command did you use to get them with the console? The "proper" one would be giveitem LAXD_Boots_U_Slippers_Of_The_Assassin Edited August 5, 2018 by Boeroer Deadfire Community Patch: Nexus Mods
Dorftek Posted August 5, 2018 Posted August 5, 2018 DoTs don't remove invisibility anymore. That was fixed in a former patch. The boots work like this: you kill an enemy, you immediately turn invisible (for 6 secs or so). If it doesn't work then something's wrong. So far it worked every time for me. Doesn't matter if I console them or not. On the char sheet you will find it under "Current Effects" and also under "Abilites": Which command did you use to get them with the console? The "proper" one would be giveitem LAXD_Boots_U_Slippers_Of_The_Assassin That sounds like a pair of really cool boots, but lemme guess, it can only proc 1 per rest? ;P
Boeroer Posted August 5, 2018 Posted August 5, 2018 Nope, luckily 1/encouter. Like the Rakhan Field Boots from the vanilla game which are far more powerful. Deadfire Community Patch: Nexus Mods
Dorftek Posted August 5, 2018 Posted August 5, 2018 Nope, luckily 1/encouter. Like the Rakhan Field Boots from the vanilla game which are far more powerful. Yeah i really like those boots, i like all the 1 per encounter gear like Thunderous report, Wotep enchants and those boots. Wish they just made all the special gear attacks 1 per encounter because in general the 1 per encounter attacks that exist right now is stronger then the 1 per rest stuff O_o
baldurs_gate_2 Posted August 5, 2018 Author Posted August 5, 2018 Nope, luckily 1/encouter. Like the Rakhan Field Boots from the vanilla game which are far more powerful. What does "No Quarter" exactly do?
Dorftek Posted August 5, 2018 Posted August 5, 2018 Nope, luckily 1/encouter. Like the Rakhan Field Boots from the vanilla game which are far more powerful. What does "No Quarter" exactly do? Full attack teleport
Boeroer Posted August 5, 2018 Posted August 5, 2018 Like the old Charge, but shorter range (5m). Deadfire Community Patch: Nexus Mods
grasida Posted August 5, 2018 Posted August 5, 2018 DoTs don't remove invisibility anymore. That was fixed in a former patch. The boots work like this: you kill an enemy, you immediately turn invisible (for 6 secs or so). If it doesn't work then something's wrong. So far it worked every time for me. Doesn't matter if I console them or not. On the char sheet you will find it under "Current Effects" and also under "Abilites": Which command did you use to get them with the console? The "proper" one would be giveitem LAXD_Boots_U_Slippers_Of_The_Assassin That’s the command I used, but I also loaded a game and went and bought them and they still didn’t work. It’s really weird. But I’m on vacation now and away from my computer for a week, so have no way to figure out what’s going on until then.
thundercleese Posted August 5, 2018 Posted August 5, 2018 DoTs don't remove invisibility anymore. That was fixed in a former patch. That's odd, when I tested the other day it cancelled it immediately. But maybe that's because I was testing spells and not weapon applied DoTs?
Boeroer Posted August 6, 2018 Posted August 6, 2018 Hm... Which spells? There is a difference between pulsing spells like Chillfog and Malignant Cloud and DoT spells like Necrotic Lance. But maybe it's like you said and it's only fixed for weapon induced DoTs - although that'd be weird. Deadfire Community Patch: Nexus Mods
thundercleese Posted August 6, 2018 Posted August 6, 2018 (edited) So I was testing some Assassin multiclasses with the Oathbreaker's End and every time I used smoke veil I would instantly become visible again. I removed deep wounds, then persistent distraction (thought maybe it was auto engaging which was breaking it) then both; every time it would cancel instantly. Then I realised it must be the DoT from the axe itself. Haven't tested other weapon DoTs or martial skills that apply them however, so maybe it's just an oversight since it's a new weapon? This is false. The spells I used were Chillfog and Ninagauth's Bitter Mooring, so that could explain it. Edited August 6, 2018 by thundercleese
Boeroer Posted August 6, 2018 Posted August 6, 2018 Oh, that's a pity. You should write a bug report. I also thought about using it with an Assassin - because the AoE raw damage on kill is pretty strong and you can potentially one-shot enemies from stealth/invisibility. Deadfire Community Patch: Nexus Mods
thundercleese Posted August 6, 2018 Posted August 6, 2018 (edited) Oh, that's a pity. You should write a bug report. I also thought about using it with an Assassin - because the AoE raw damage on kill is pretty strong and you can potentially one-shot enemies from stealth/invisibility. Yeah, that was my thoughts but sadly not. Also Finishing Blow doesn't seem to give its bonus damage, which is sad. And Eliminating Blow didn't proc the AoE at all. Highest I've seen so far was 110 from a crit. Edit: Nevermind, I'm an idiot. Turns out the fight I was testing on has a mob that has a invisibility dispelling aura. Weapon DoTs do not cancel invisibility. Edited August 6, 2018 by thundercleese
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