I am looking to build a party with a Shadowdancer or Votary. So far most builds I see are for solo play, so their synergy in the class combo is based on, well, solo play. I am trying to do a classic party.
Serafen - Witch (Bar/Cyp) - Striker/Debuffer *Using Sin Tee Witch King build as it makes him a fast and reliable striker https://steamcommuni.../?id=1399216139
Pallegina - Crusader (Pld/Fgt)- Striker/Tank *Using modified version, also, from Sin Tee Valkyrie https://steamcommuni.../?id=1400804034
Xoti - Priest - Healer/Buffer *As she is primarily healer buffer, only taking abilities that will work towards that goal, as I don't want to use resources on attacks on her.
1. Tekehu - Theurge (Drd/Cht) - Buffer/Debuffer/Healer (Modified Sin Tee Deep Sea King Build) https://steamcommuni.../?id=1394145549
2. Maia (for full martial party) - Scout (Rng/Rog)- Striker (Modified Sin Tee Reaper's Build) https://steamcommuni.../?id=1396597008
So this leaves me, either Shadowdancer (Mnk/Rog)(fast attacks with good defense, I feel that as a Watcher I am most often than not targeted) or a Votary (Pld/Mnk).
Role: This is going for an "Tanky" Striker, but I want to avoid if possible getting hit
Paladin (Wayfarer or Bleakwaker)
Monk (Helwalker or no subclass)
Streetfighter I don't want streetfighter rogue as I am not going to position myself to try to get the hits and I am going to be low on health (see below on stats) so 50% bloodied will be very dangerous position to be in. Nalpazca: I already had a really bad experience as nalpazca, with drug management, I ran out of drugs on PoTD Nemnok area and having that 100% healing debuff on each Arcane Dampener is not something I crave to experience again. Shattered Pillar: You only gain wounds thru Auto-Attacks, and only a max of 5 wounds total, which are enough to do most abilities, but you will not be using them often. And I feel that AI code for enemies target the Watcher a lot on different skills, unsure if its something I am doing wrong. Hence I will be able to generate wounds but getting hit, since I will be getting hit it seems. Assassin: This is a niche subclass with the mindset that you will be doing attacks from invisible and stealth; which I feel is more suitable for solo play.
*Paladin's subclass all are good with little drawbacks, but as stated above, I feel I get targeted a lot by enemy attacks, so having this burst heal while doing damage is amazing.
Stats: (With Berath's Blessing)
MIG: 15 (17)
CON: 8 (10)
DEX: 15 (17)
PER: 16 (18)
INT: 12 (14)
RES: 12 (14)
Low CON, as you are trying to avoid getting hit, not soak the damage. Both builds below will function in the same way, although the Paladin has Lay on Hands and if Kind Wayfarer is chosen as its subclass each Flames of Devotion will heal you.
I don't like min/max builds as I feel they have, well high strong points and also really weak ones; but you could dump CON more if you want to increase PER or DEX or even raise RES higher, but if you as choosing Rogue Trickster subclass you get so many Illusion spells that increase your Deflection that 1-3 extra points in Deflection will not make that much difference in the end.
Race: Wood Elf (Dexterity Affliction resistance is nice to have, as that means my Quick from Swift Strikes or Swift Flurry will not get cancel)
Skills: Alchemy, Athletics (4)
As I am going to simulate Nalpazca drug abuse, but without the drug crash negatives. At level 20 you should have over 300s Drug time use.
If: Going for Stalker's Patience you might want to put a better spread of points between Alchemy and Stealth (as weapon skill scale of stealth)
Passive: Survival and Streetwise (they are used in many checks)
Background: Deadfire & Hunter
Head: Fair Favor
Chest: Miscreant's Leather or Devil of Caroc
Hands: Ogre Gloves (+2 Might)
Ring1: Chameleon's Touch
Ring2: Entonia Signet Ring
Belt: Girdle of Mortal Protection or The Amazing and Truly Incredible Instant Potion Belt
Back: Cloak of Greater Deflection
Boots: Boots of the Stone
Low level (1-10) Unarmed + Tuotilo as it creates great synergy with unarmed strikes and most of your attacks from monk are Primary only attacks.
After level 11+
Votary: Stalker's Patience orMagram's Favor + Sungracer or Sun and Moon
Shadowdancer: Stalker's Patience + Pukestabber or Rust's Poignard or Marux Amath
Stalker's Patience was added because of grasida: "Stalker’s patience works very well with the monk crit abilities, since it can be enchanted with a 20% chance to recover immediately on crit. That can proc itself and can proc off of or from swift flurry and heartbeat drumming. The 1/3, 1/4 and 1/5 attack to immediately attack again whenever you crit feed off of each other and lead to some really fearsome crit chains."
and gkathellar: Persistent Distraction means every enemy you have engaged is Flanked all the time, on account of Distracted adding Flanked. This works wonders in combination with Stalker's Patience.
Edited by dbarbarian14, 21 July 2018 - 07:56 AM.