Theosupus Posted July 18, 2018 Share Posted July 18, 2018 (edited) Wander around in an alcohol and drug fueled stupor lulling your enemies into surrounding you then suddenly explode into motion. Dashes around smashing the enemy and stacks debuffs and start with the deathblows at as close to 0 recovery and attack as possible. Citation: This was inspired by Sin Tee’s Mirke build. Game Version: 1.2 Difficulty: PotD (+all Upscale, no mods) Solo: Untested Race: Human Class: Shadowdancer (Streetfighter/Nalpazca) Home: Deadfire Background: Hunter Stats: Mig 17 Con: 10 Dex: 19 Per: 18 Int: 10 Res: 4 Skills: Active: Alchemy Max Passive: your choice (no gear bonuses) Abilities (In suggested order of selection): Crippling Strike & Swift Strikes Escape Lesser Wounds Dirty Fighting & Two Weapon Style Blinding Strike Defensive roll (or fast runner) Debilitating Strike & Swift Flurry Confounding Blind Finishing Blow Snake Reflex & Thunderous Blows Duality of Mortal Presence Rooting Pain Deep Wounds & Uncanny Luck Devastating Blow Tough Improved Critical & Flagellant's Path Turning Wheel Enervating Blows Deathblows & Heartbeat Drumming Adept Evasion or Slippery Mind Gear: Pukestabber & Marux Amanth (unarmed for 2nd set) Fair Favor Precognition Miscreant's Leathers Chameleon's Touch Entonia Signet Ring Boots of Stone Girdle of Mortal Protection Gatecrashers Cloak of Greater Deflection: +7 Deflection Pet: Abraham (Dog): Reduce armor penalty for player (varies by type) & health on kill party effect. Or Nalvi (Dog): +1 resolve for player & Reduce recover Penalty for armor (varies by type) Party effect. Consumables: Vrer Chiora (Alcohol for Mad Drunk) Mouth Char Potion of Perfect Aim Potion of Ascension Potion of Spirit Shield Potion of Moderate Healing Edit: you could do the history + giftbearer's and change gatecrashers to bracers of deflection if you find yourself getting in trouble often, but the trick is to never stand still, get flanked then flagellants in and out of it while dumping 2 or 3 debilitating strikes at the speed of sound. Edited July 18, 2018 by Theosupus 3 Link to comment Share on other sites More sharing options...
Boeroer Posted July 18, 2018 Share Posted July 18, 2018 Nice. Finally some Pukestabber! I added the build ot the list. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Verde Posted July 18, 2018 Share Posted July 18, 2018 Ha Pukestabber ftw! Link to comment Share on other sites More sharing options...
sarcongin Posted July 18, 2018 Share Posted July 18, 2018 (edited) Oh man! You beat me to it! :D I'm testing a solo drunken master build atm. Nalpazca/goldpact. Your build looks really sleek, I like it! Pukestabber is the coolest :D Edited July 18, 2018 by sarcongin Link to comment Share on other sites More sharing options...
dbarbarian14 Posted July 20, 2018 Share Posted July 20, 2018 The only problem right now with nalpazka is that if you get Arcane Dampened while on drugs, it creates a drug crash, and once arcane dampener runs out the drug crash remains. Which means 100% healing reduction on your character. I am already lvl 13 Votary, Kind wayfarer / Nelpazka and sometimes in a single encounter, if there are many mages I have to take 3-6 drugs during the fight. Which is not fun. Link to comment Share on other sites More sharing options...
rackhir Posted July 20, 2018 Share Posted July 20, 2018 I've been running basically this build, except that I left might at 10 and maxed out constitution instead. The bonus damage from "heating up" and "on the edge" more than make up for the lost might. I second the concern about arcane damper. That's really the only thing that can slow you down once you get the build going. Kill the wizards first! The extra con really helps when you get hit by it anyway, since you can last a really long time with that sweet "on the edge" bonus. Link to comment Share on other sites More sharing options...
Boeroer Posted July 20, 2018 Share Posted July 20, 2018 Yes, the drug crash should go away after Dampener ends. OR stuff like drugs shouldn't be suppressed. I mean it's an "Arcane" Dampener, not the "Everything" Dampener. However, this is cleary an oversight of the devs. 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
gkathellar Posted July 20, 2018 Share Posted July 20, 2018 Yes, the drug crash should go away after Dampener ends. OR stuff like drugs shouldn't be suppressed. I mean it's an "Arcane" Dampener, not the "Everything" Dampener. However, this is cleary an oversight of the devs. Arcane Dampener is generally kind of a mess right now. It almost makes me miss NWN and its comically over-elaborate dispelling mechanics. Almost. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
kilay Posted July 29, 2018 Share Posted July 29, 2018 (edited) For Arcane Dampener clashes with drugs crashes try with this (put in override folder) https://mega.nz/#!ul5hgTCY!zm6TzctOVVTd_n6_UJ-wctwQw53-BAgLTx6vRHGSCpQusing that arcane dampener will remove 'any' drug's effect , positive or negative , so drug crashes trigger and will be removed at the same time.The only counterpart happen on characters that already suffer a drug crash . Also their penalty will be removed in the same way. Edited July 29, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request Link to comment Share on other sites More sharing options...
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