July 13, 20187 yr Hello! The question is: Why developers ignores the questions about gamepad support in Pillars 2. I cant use a mouse+keyboard, but i can use a gamepad, which the game does not support in 2018. We want to play Pillars in 60 fps, and normal loading time, using a gamepad. Is it too difficult to you? To add a simple circle menu in game? Like it was in pillars on ps4. I finished pillars on ps4. Brilliant game. But it was worst experience in my live ever, because of optimisation. The game has low fps, which provide laks in animation, the loadings between levels take several minutes. I wont buy the second pillars on ps4 because of it. A people like me want to play on PC using a gemepad, dont ignore us pls...... Edited July 13, 20187 yr by Fionavar
July 13, 20187 yr Honestly I cannot fathom wanting a game pad for an infinity engine clone. *Myself, I have never had a use for them, and would never expect Pillars of Eternity to officially support one.
July 13, 20187 yr Did Obsidian even handle the port to consoles or was that Paradox? Free games updated 3/4/21
July 13, 20187 yr Did Obsidian even handle the port to consoles or was that Paradox? Paradox Studio Arctic & 505 Games did the console port.
July 17, 20187 yr Did Obsidian even handle the port to consoles or was that Paradox? Paradox Studio Arctic & 505 Games did the console port. Well, there's your answer then. These developers aren't the developers you're looking for.
October 21, 20205 yr On 7/17/2018 at 8:59 AM, Blarghagh said: Well, there's your answer then. These developers aren't the developers you're looking for. Isn't there a way to ask them on here? To pass off questions to "another developer" when it's actually their game feels like they're washing their hands of it, which I doubt.
November 4, 20205 yr Moved to Pillars II forum. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
December 6, 20205 yr Deadfire ports were not done by Paradox, IIRC. Still would be nice if Obsidian was more active in helping to resolve the issues with them, though.
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