Theosupus Posted July 11, 2018 Posted July 11, 2018 (edited) The Slayer (Updated for 2.0) Slayers are suicidal dwarves that go out into the world having sworn to die in battle to expunge some dishonor from their name. This slayer is constantly trying to die, but is just too good at killing to have succeeded at his goal yet. The build uses +damage the more you’re hurt synergies. This is more of a theme build rather than a min/max; but it did WAY better than I expected (this works really well in party w/ someone using willbreaker and Body Blows) Game Version: 2.0 Difficulty: PotD (+all Upscale, no mods) Solo: *No - You will need backup (Salvation of time and/or Barring death's door from others, the cloak can't always last long enough on boss fights) Race: Dwarf (mountain for the red hair) Class: Ravager [Helwalker/Berzerker] Home: The Living Lands Background: Laborer Stats: (not including blessings) Mig 16 Con: 10 Dex: 10 Per: 18 Int: 16 Res: 8 Skills: Active: Athletics Max (or split with alchemy, see consumables) Passive: your choice (I chose to pump survival for my backup weapon set) Abilities: (in order I selected them)FrenzySwift StrikesBloodedLesser woundsThick skin Two handed style Barbaric BlowAccurate Carnage One stands alone Swift flurry Bloodlust Stunning blow Blood frenzy DualitySavage Defiance Bloody Slaughter Barbaric smash Enervating blowsInterrupting BlowsStunning surge Brute force Turning wheel ToughBull's will Bloodstorm Heartbeat Drumming Bloodthirst Equipment main weapon: Oathbreaker's End (early game I used duskfall+modwyr to get the wahai poraga then lord darynn's to go get oathbreaker's) Backup weapons: Magran's + Mohora Tanga Whitewitch Mask Protective Eothasian Charm Reckless Brigandine (into the breach) Ring of greater regen Voidward Boots of the stone Nemnok’s Cloak Boltcatchers The Undying Burden Pet: Nalvi ConsumablesFood: Mahora wraps (get that mig to 20 & nifty recovery speed)Coral snuff (more speed)Potion of Spirit shieldMajor heal pots (or moderate if you split between athletics and alchemy)This guy plays so much better than the first two iterations.Dots for everyone, and a giant axe finally! Edited August 28, 2018 by Theosupus 1
Dorftek Posted July 11, 2018 Posted July 11, 2018 (edited) Why do u pick thunderous blows on a berserker? Doesn't berserker get tenacious from frenzy? Also with max wounds and tenacious u will already be at Stat cap on might so I'd switch gloves maybe for boltcatchers? Looks like a nasty killing machine! Edited July 11, 2018 by Dorftek
Theosupus Posted July 11, 2018 Author Posted July 11, 2018 (edited) Why do u pick thunderous blows on a berserker? Doesn't berserker get tenacious from frenzy? Also with max wounds and tenacious u will already be at Stat cap on might so I'd switch gloves maybe for boltcatchers? Looks like a nasty killing machine! (this admission might sound crazy but) I don't always Frenzy; some fights I TB, others I frenzy. I like using rage for Barb Smash and since TB doesn't use Rage it's "free" for this guy (and can also be used to dump wounds if you are getting hit too hard post BDD). It gets funny to burn through your rage w/ smash spamming. I do like the proc on crit for gatecrashers, but boltcatchers looks like it would increase the dps for sure. Edited July 16, 2018 by Theosupus 1
Vonmara Posted July 11, 2018 Posted July 11, 2018 I tried this build myself earlier this week. Looked fine, until I got interrupted. Then I died. And then it kept happening. Very squishy against anything that has an interrupt, or multiple enemies that can interrupt (and I had maxed CON with 2 to 3 less INT, PER and MIG). Nemnok cloak effect didn't last long enough to get out of the chain interrupts (full disclosure: the fight I'm talking about is killing the whole second floor of the Valiant Trading Post in Queen Berth, which is pretty much a quick and easy way to check whether a build works), and having a +65% damage intake with 60 Deflection Vs enemies with 110+ accuracy - until they activated intuitive strikes, which made things worse - meant getting blown the duck up by crits. How much have you playtested the build? Have you had any similar chain-lock experiences? I'd go with Rekvu's Fractured Cask to cover that, also considering that helm of the falcon is not as good as it used to be. Also, how is lord Darryn's "the only pollaxe worth a damn" when Wahai Poraga is out there :D
Theosupus Posted July 11, 2018 Author Posted July 11, 2018 (edited) I tried this build myself earlier this week. Looked fine, until I got interrupted. Then I died. And then it kept happening. Very squishy against anything that has an interrupt, or multiple enemies that can interrupt (and I had maxed CON with 2 to 3 less INT, PER and MIG). Nemnok cloak effect didn't last long enough to get out of the chain interrupts (full disclosure: the fight I'm talking about is killing the whole second floor of the Valiant Trading Post in Queen Berth, which is pretty much a quick and easy way to check whether a build works), and having a +65% damage intake with 60 Deflection Vs enemies with 110+ accuracy - until they activated intuitive strikes, which made things worse - meant getting blown the duck up by crits. How much have you playtested the build? Have you had any similar chain-lock experiences? I'd go with Rekvu's Fractured Cask to cover that, also considering that helm of the falcon is not as good as it used to be. Also, how is lord Darryn's "the only pollaxe worth a damn" when Wahai Poraga is out there :D To be fair I haven't "play-tested" at all just played. I have not even made it all they way through the game yet; I did mention this was a theme build not a min/max. I have not had a problem with interrupts (yet) since getting the cloak (spirit shield gives concentration) and usually things die too fast to worry about much else. I'll actually try out Wahai Poraga again, but when I tried it the first time it always hit for less than Lord Darryn's and things die too fast to make good use of counter attack (or so it seemed, I'll look closer). Edited July 12, 2018 by Theosupus
Theosupus Posted July 15, 2018 Author Posted July 15, 2018 (edited) Updated after console testing and getting to know the mechanics better. Edited July 16, 2018 by Theosupus
Boeroer Posted August 7, 2018 Posted August 7, 2018 Cool, will edit the build list accordingly. Deadfire Community Patch: Nexus Mods
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