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5 replies to this topic

#1
ShadySands

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Do any of you guys use any mods? I'm thinking of starting another run since I can't wait for DLC


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#2
Chilloutman

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I don't as I still didn't finished main campaign. I think I am before last mission but i still don't have full lance of assaults and I found only 1 lostech from story mission, can someone confirm there is no more lostech... tech?



#3
213374U

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Do any of you guys use any mods? I'm thinking of starting another run since I can't wait for DLC

 

Here's what I'm running:

 

Add Year to Timeline — self-explanatory

Adjusted Mech Assembly — salvaged mechs are assembled with random parts damaged

Basic Panic System — pilots, both yours and the AI's, can panic when missions go pear shaped, get penalties for it, and can ultimately eject

Better AI — hurr, me no move, me fire (no longer)

Better Juggernaut — brace after punching, the "fire all weapons after punching" variant is cheat-tier IMO, but I won't judge

Commander Portrait Loader — allows you to use custom portraits for your commander and a voice set different from the default onboard AI

Drop Cost per Mech — simulate fuel costs for your DropShip, configurable to be either per ton or fraction of chassis cost (I go raw tons)

Exclusive Filters — QoL UI stuff

Ain't Got Time to Bleed — pilots can drop even when injured, best used in combination with

Injuries Hurt — MechWarriors receive penalties per injury

Jack's Star League Era Markets — adds a chance to find LosTech in relevant planets, it's highway robbery though

Jack's View Distance Increase — view/sensor distances are now based on mech chassis and Tactics skill

Monthly Morale Reset — to justify investing on recreation upgrades and make exploiting morale abilities a bit harder

Unlock Full Map After Obtaining the Argo — self-explanatory, the vanilla travel restriction is dumb

Permanent Evasion — shooting at a target no longer removes evasion pips; optionally configurable to work for Ace Pilots only and/or mech category

Removed Story Difficulty Boosts, Planet Difficulty Variety and Contract Tweaks — the difficulty of contracts offered depends on where you are, not at what point in the campaign

Repair Tonnage — repair costs and times are dependent on tonnage; for example repairing a fully destroyed Atlas takes 60+ days and costs about 3 mil, max upgraded mechbay

Real Hit Chance — don't ****ing tell me I have a 45% shot at getting the HB10's number if it's actually a 33%. My ego can only take so much punishment

Less Head Injuries — random MG rounds chipping your windshield no longer cause a concussion, doesn't affect the chances of AC/20 "BOOM! headshot" ruining your day

 

Most, if not all of those are configurable to hit your personal sweet spot. They also all require BTML/ModTek. Those are trivial to install, though.

 

edit: I also changed a handful of lines in CombatGameConstants to have each evasion pip increase hit difficulty by 10% instead of 5%. Speed is life and so on and so forth.

 


Edited by 213374U, 24 June 2018 - 04:53 AM.

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#4
213374U

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I don't as I still didn't finished main campaign. I think I am before last mission but i still don't have full lance of assaults and I found only 1 lostech from story mission, can someone confirm there is no more lostech... tech?

 

There isn't.



#5
Chilloutman

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I don't as I still didn't finished main campaign. I think I am before last mission but i still don't have full lance of assaults and I found only 1 lostech from story mission, can someone confirm there is no more lostech... tech?

 

There isn't.

 

 

oh crap :/ I guess its time to finish it then



#6
Lexx

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Well, there is some more lostech after finishing the campaign.






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