June 11, 20187 yr I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
June 12, 20187 yr Actually not really. If you notice closely, the very first reload in combat seems to use the base unmodified reload speed. Anytime you interrupt shooting to perform another action, the reloading time for the 1st shot after that action again seems to use only the base reload speed. This becomes really obvious as your reload speed gets lower and lower.
June 12, 20187 yr I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say soI have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
June 12, 20187 yr Author I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say soI have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) thanks a lot.. Confusing but yea it seems partially fixed then
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