Edolamberto Posted June 11, 2018 Posted June 11, 2018 I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
Dusky81 Posted June 12, 2018 Posted June 12, 2018 Actually not really. If you notice closely, the very first reload in combat seems to use the base unmodified reload speed. Anytime you interrupt shooting to perform another action, the reloading time for the 1st shot after that action again seems to use only the base reload speed. This becomes really obvious as your reload speed gets lower and lower.
MaxQuest Posted June 12, 2018 Posted June 12, 2018 I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say soI have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Edolamberto Posted June 12, 2018 Author Posted June 12, 2018 I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say soI have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) thanks a lot.. Confusing but yea it seems partially fixed then
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