Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[BUILD] Glanfathan Soul Hunter

Ghost Heart Seer Ascendant Ranger Cipher Solo PotD

  • Please log in to reply
13 replies to this topic

#1
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

Glanfathan Soul Hunter
 
LL6TFRM.jpg

  • Game Version - 1.2
  • Difficulty - PoTD up-scaled / Solo / Deadly Deadfire
  • Race: Wooden Elf
  • Class - (Ranger) Ghost Heart / (Cipher) Ascendant
  • Alignment - Neutral (The strongest survives)
  • Culture: Aedyr
  • God - Galawain
  • Companion - Bear
  • Increase difficulty mod: Deadly Deadfire Hardcore (https://www.nexusmod...ernity2/mods/43)

Videos: Showcases

L20 - Equipment (On this video I didnt have Bracers of Greater Deflection)

Spoiler

L20 - Abilities, Attributes (On this video, I used my old setup, check new version in abilities section)
Spoiler

L20 - Queen
Spoiler

L20 - Ukaizo
Spoiler

L19 - Fampyr

L15 - Adra lighthouse

L13 - Ondra Temple

 
Attributes

  • Might - 10
  • Constitution - 10
  • Dexterity - 19
  • Perception - 10
  • Intellect - 18
  • Resolve - 11

Skills

  • Alchemy 19 
  • History 19 

Abilities

  • Whispers of Treason (CL1) + Marked Prey (HL1)
  • Resilient Companion (HL2)
  • Penetrating Visions (CL3)
  • Draining Whip (CL4) + Gunnery (HL4)
  • Marksman (HL5)
  • Weapon and Shield Style (CL6)
  • Ectopsychic Echo (CL7) + Evasive Roll (HL7)
  • Protective Companion (HL8)
  • Hammering Thoughts (CL9)
  • Body Attunement (CL10) + Stalker's Link (HL10)
  • Recall Agony  (CL11)
  • Bear's Fortitude (HL12)
  • Ring Leader (CL13) + Driving Flight (HL13)
  • Borrowed Instinct (CL14)
  • Tactical Meld (CL15)
  • Disintegration (CL16) + Survival of the Fittest (HL16)
  • The Empty Soul (CL17)
  • Defensive Bond (HL18)
  • The Complete Self (CL19) + Superior Camouflage (HL19)
  • Snake's Reflexes (HL20)

Equipement

 

Modals:

* Large Shield

* Pistol
* Blunderbuss

 

Food: Captain Banquette 

Gameplay: 

  • Charm enemies
  • Put Ectopsychic Echo on Companion
  • Generate Focus and RS with Scordeo
  • If enemies surround switch on Hand Mortal and use Heaven's Cacophony active skills
  • When you Ascended put Disintegration on each enemy around you

Tips:

  • Food: Captain Banquette prevent you from Rogue distraction and stop enemies sneak attack
  • Food: Captain Banquette prevent you from Fear, Terrified
  • Food: Captain Banquette prevent you from Domination
  • Alchemy: Potion of Piercing Strikes with Body Attunement helps penetrate Golems and Ukaizo armor
  • Alchemy:  Potion of Ascension increase Disintegration damage

Edited by mant2si, 09 July 2018 - 02:18 AM.

  • knownastherat, Laisyndre and Camonge like this

#2
dunehunter

dunehunter

    Arch-Mage

  • Members
  • 2520 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Gold Backer
  • Fig Backer

I‘d also add 'single target buff clearer' in the Pro section, Ranger has the highest accuracy, plus Borrowed Instinct your Concurssive Tranquilizer can hit anybody, no matter how higher their defenses are.



#3
spyjine

spyjine

    (0) Nub

  • Initiates
  • 2 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
I have played almost same build(PotD Upscale solo). This is a quite solid build imo. Yeah, you need a lot of micro-management.

#4
Verde

Verde

    (10) Necromancer

  • Members
  • 1403 posts
  • Steam:DragonSoundxSG
Why not go single or multi Beguiler?
  • dejarik likes this

#5
Owlbear

Owlbear

    (2) Evoker

  • Members
  • 50 posts

That's an interesting pairing. You could use your ghost pet as a proxy for your cipher (beam) abilities. I wonder if that could work as a melee character. True it would be a shame to miss the ranged passives of the ranger. :]



#6
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

I‘d also add 'single target buff clearer' in the Pro section, Ranger has the highest accuracy, plus Borrowed Instinct your Concurssive Tranquilizer can hit anybody, no matter how higher their defenses are.

Thank for suggestion. On my first (party) playthrough - I didn't use this skill. Now I'm in the middle of my solo run and I still looking a way for better skills distribution. On early game I'm sure you don't need Concurssive Tranquilizer, maybe on late game, I will check it and then update post
 

 

I have played almost same build(PotD Upscale solo). This is a quite solid build imo. Yeah, you need a lot of micro-management.

 
Sometime too much, special with enemies which immune to charm and high pierce armor

 

Why not go single or multi Beguiler?

 

Ascendant Draining Whip give you additional focus and with double pistols and full attack and critical strike you can regen it with single hit
Ranger give you +30-40 to accuracy and mobility skill + bear for early game + full attack skill
 

 

That's an interesting pairing. You could use your ghost pet as a proxy for your cipher (beam) abilities. I wonder if that could work as a melee character. True it would be a shame to miss the ranged passives of the ranger. :]

I'm not sure, there no healing abilities, no high armor and deflection bonuses, but you always can use multiple moonwell + shield and face-tank everything, like in POE 1


  • Owlbear likes this

#7
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

I added additional info about equipment and updated skills progression
I also uploaded some videos with low level fighting https://www.youtube....UR9IRl-LGw54-4w, but currently I restarted my play-through because of Serafen weapon, so next video will be with this weapon instead of Scorde's Tropy, it will be more attractive because of a lot of area damage  



#8
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

I update build to v0.3:

* Now it fully supported forum markup
* Re-calculated some bonuses, because after testing in the game some of them was redundant
* Changed gear: Boots
* Changed drug & active consumable
    * Removed scrolls because in current game state they feel too OP
* Added notes about blessings
* Added calculation for Penetration bonuses for PB
* Added better PL calculation 
* Changed skill plan for late game:
   * Removed Defensive bound, Wounding shot + Modificator
   * Added (Stasis Shell, Pain Link, Camouflage)
* Added video of gameplay
* Changed bluff to 
insight, because most of the quests can be solved with diplomacy and insight

And to make this post funny. I do G. Street at L7, before leaving port maje (You will end with L7 if you choose L4 Blessing and do all quests solo), without pulling enemies :)


Edited by mant2si, 17 June 2018 - 03:01 PM.


#9
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

Posted final build for 1.1

* Renamed page from concept -> build
* Added tags
* Removed all redundant info
* Removed Arcana/Alchemy
* Added video with equip and abilities

* Updated abilities
* Updated equip
* Reworked topic markup

Boring Ukaizo fight + Showcase for companion micro management -  how to block big guy :D



#10
TacoPower

TacoPower

    (0) Nub

  • Initiates
  • 2 posts
Super cool build. Love the aesthetic.

#11
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

Super cool build. Love the aesthetic.

Thanks, I specially choose this helm, instead of queen hat, because of glorious look :D I didn't write that, but when you playing this build you feels like steampunk knight, shield and pistol, mind powers, teleportation, lasers :D 

I uploaded Nemnok fight,  I tried to aggro all enemies on the map, but I didn't understand where fire bats gone ? 

 


Edited by mant2si, 25 June 2018 - 04:51 PM.


#12
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

Build 1.2 changes:

Removed: Whispers of Treason 
Added: 
Tactical Meld 
Skill: Athletic -> Alchemy (Use drug that give +3INT, +3RESOLVE, +3PERC), you can start using potions that convert hit -> crit, now it seems ok, and make game little bit faster

In summary: Patch 1.2 make this builds stronger, now with Tactical Med this class get +5 Perception (+5 ACC, 10 REF) and Aware (50% Graze to Hit), Body Attunement with increased duration, some spell can be cast faster :D
 


Edited by mant2si, 29 June 2018 - 02:28 AM.


#13
mant2si

mant2si

    (6) Magician

  • Members
  • 680 posts

Build 1.2.1 changes

Abilities:

Antipathetic Field (Now this spell break charm, we don't need it) -> Iron will
* Added recall agony, because now it didn't take too much time to cast

One more dragon fight 1.2, PotD + DD, I started use alchemy, so this fight ended at least 1.4x faster, than previous try


Edited by mant2si, 29 June 2018 - 04:42 PM.


#14
hansvedic

hansvedic

    (3) Conjurer

  • Members
  • 188 posts

Is this build still viable for solo?

 

Thoughts?







Also tagged with one or more of these keywords: Ghost Heart, Seer, Ascendant, Ranger, Cipher, Solo, PotD

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users