QuiteGoneJin Posted June 8, 2018 Posted June 8, 2018 I didn't play beta so I know it was even worse back then but didn't experience it. Every time I want to play a caster (that isnt Wizard) I stop cause of this. Are there items or multiclassing feats that significantly help? Really wanted an anamist, Sorcerer (Druid/Wiz) or theurge (druid/Chanter) or even Liberator (Pali/druid) to work but the synergy doesnt seem to be there.
AndreaColombo Posted June 8, 2018 Posted June 8, 2018 IME, casting times are about right. Some felt at times a tad too long, especially in the late game when my frontliners were clearing enemies at speed—this is likely changed now that 1.1 made things harder. In the early beta they were too long but for release I found them adequate. At least I can say playing Aloth and Tekehu was fun. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
PK htiw klaw eriF Posted June 8, 2018 Posted June 8, 2018 Factoring in weapon recovery times, casting isn't too much longer. To deal with it I usually stick casters in the back row. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
evilcat Posted June 8, 2018 Posted June 8, 2018 (edited) Use Skaen themed robe (effigy Husk) Dont dump Dex Backrow with ranged weapon On Wizard use some defensive stuff like mirror image Use AI with "max enemies" priority also use circle spells Edited June 8, 2018 by evilcat
evilcat Posted June 8, 2018 Posted June 8, 2018 Circle spells? Yes, Circle Spells indeed, couse well rounded spells are BEST. Like fireball. With ray, or cone, positioning matters and enemies move around like mad. But circle can be moved around during casting, and even AI recalculating optimal position.
QuiteGoneJin Posted June 8, 2018 Author Posted June 8, 2018 Oh ok just didn't know what you meant. PS asked you a Q about Fury druids in your tier list.
Camonge Posted June 8, 2018 Posted June 8, 2018 I can cast cast all my spells in most battles. My only concern is interrupting, but concentration is fairly easy to come by.
Braven Posted June 8, 2018 Posted June 8, 2018 (edited) While some spells are under powered relative to cast time, others are probably faster than they should be. I think cast times are within the right range. Remember, casters are much better at melee now and no longer have gimped health, accuracy, and deflection. They are no longer the glass cannons that must stay protected in the back row. With the fast cast buff spells, casters can be better fighters than fighters for battling it out on the frontline. I like keeping them there holding daggers for the +10 melee deflection. Since you are casting instead of fighting with the dagger, there is no modal penalty. Wizard defense buffs are really strong, over-tuned really, as if the devs forgot that they normalized starting defenses between the classes and forgot to adjust the power levels accordingly and instead just copied them straight from POE1. Durations are much longer for caster self-buffs and, for some reason, they have nearly instant cast times and no recovery. The area I think spells need work at is de-buff spells (not counting hard-disables like charms). Those are usually not worth casting. I’m not sure if they are even worth it with no cast time right now. Spells that provide a minor debuff like -5 dex and reduced stride are just not noticeable at all and a waste of a spell. Also, spell accuracy is currently much worse than before and misses happen all the time. You certainly will miss against anything worth debuffing. This means wven better afflictions like blind are not worth it unless the enemy has a really low defense value for what you are targeting and even then it is only okay. Edited June 8, 2018 by Braven
1TTFFSSE Posted June 8, 2018 Posted June 8, 2018 Caster's Guide 101: 1.) Go Naked 2.) Pump Dex 3.) Be Frenzied / or use Dragon's Dowry (or both)
Climhazzard Posted June 8, 2018 Posted June 8, 2018 Multi class something like monk for swift strikes, then wear and use everything that reduces recovery.
eschu101 Posted June 8, 2018 Posted June 8, 2018 casting time is just fine, you just cant wear heavy plate on casters...in fact my wizard pulls spells and damage so fast that the whole team looks way slower compared to him...wizard damage is crazy good
Redicular Posted June 9, 2018 Posted June 9, 2018 been mentioned a few times but it bears repeating d+d caster stats (int + con, dump everything else) do NOT work in pillars perception matters might matters dexterity is god a caster with 3 INT is light-years better than a caster with 3 dex - just pick single target or line based spells eder/pallegina are there to take the hits, put on a gun/wand/bow, and rain fiery death from afar. make the enemy walk through a web or thorns to get to you, charm their archers to shoot them in the back, fireball, terrify, fireball, knockback, meteorswarm!
hilfazer Posted June 9, 2018 Posted June 9, 2018 Caster lovers, how do you deal with the 3-4.5sec casting times? I make tea. Hope you like tea 2 Vancian =/= per rest.
zilbest Posted June 9, 2018 Posted June 9, 2018 I just pump INT to max and PER for accuracy. My Dex is only 15 for my Sorcerer. But I don't care for slow casting because I won't be interrupted. The key is getting all enemies near death and predict their location while wearing Rekvu's helmet (IIRC) - the one that makes you immune to interruption while having an injury.
Shadenuat Posted June 9, 2018 Posted June 9, 2018 Last time I played pure Wizard (Transmuter) I wore Patinated Plate + tower shield with armor aura to screw with dumb AI which likes to attack low hp targets and still landed all the spells I want.
Guest Posted June 9, 2018 Posted June 9, 2018 I remember that *all combat*, not just spell casting, is slower in Deadfire. And then I never think about it again.
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