June 7, 20187 yr Pillars 2 was a good chance to revamp spell casting. 1. New Spells 2. Increased Variety in Casting Times and as a result Increased Variety in POWER of spells
June 7, 20187 yr I don't know I think the poster had a great argument with regards to Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
June 7, 20187 yr Didn't you notice how spells now ? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
June 7, 20187 yr Geralde. 3 top priorities should be: 1. Improving underused spells 2. Achieving buffs, debuffs, CC, damage among all... Edited June 7, 20187 yr by evilcat
June 8, 20187 yr Well then. Make all (priest?) spells mana-based (no slots). Those lower than half your maximum spell level give you mana, while the upper part costs mana to cast. The larger the difference between the spell level and that maximum spell level / 2 the higher the gain/cost. Want some storms of fireness? Better cast some blessings first! And when you are ready the battle is already over. Pillars of Bugothas
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