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Featured Replies

 

 

 

General Issues

  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving)

Why was this added? Other ships shouldn't stop sailing just because I do. If I need a "time out" I should be pausing the game, no?

 

Probably so that other ships won't attack you while you take your time out.

 

That's still the pause button though. "Game Paused" still works on the world map.

I tried the 1.1 patch, but it just crashes on the splashscreen.

 

w10, latest ati driver for an r9 270x.

 

Not saying this isn't the case, but that's what I thought for the first couple of attempts to launch the patch. I let it run once and discovered it takes over 2 minutes to get past the splash screen to the menu screen.

 

Again, that was just on my computer, and I was already trying to figure out how to uninstall the patch until something (past experience with computers?) said "Just wait". Not that I know this is what is happening with you. Just a suggestion.

 

Joe

Will this patch fix any other quest progression problems, particularly A Fruitful Alliance?

 

  • Veteran & PotD Balance Improvements (Still in Progress!!)
    • .
    • In Progress: Build 23 does not yet contain our updates to the following areas, these should be in our next update to the beta
      • Hanging Sepulchers
      • Hasongo
      • Cliffside Temple
      • Drowned Barrows
      • The Ashen Bridge
      • The Jagged Keep
      • Lair of the Ancient
      • Poko Kahara

 

 

This is very important information, thank you. Any idea when the next build, including these areas, will be available? Great work so far.

Edited by TheMetaphysician

How's the performance in the beta? Any improvements? Does the performance still degrade over time?

I had to revert back to the last official patch because the game wouldn't even start with the beta patch. Just the windows "loading" mouse cursor after clicking on the icon followed by a message that the program is not responding.

It will load. It takes about a minute and a half. They are aware and working on it. There is a thread where they have asked people to post game files this is happening to.

Is this finally fixed or are we going to have to wait for an even later patch.

Is this finally fixed or are we going to have to wait for an even later patch.

  

Yeah, it's fixed, I beat Malnaj last night and was able to loot all the gear.

I'm not sure id this is intentional or not, But Devotions of the Faithful +4 Might is being suppressed by a basic Strong Inspiration. This to my understanding was one of the few exceptions with Inspirations stacking, as in previous patches you could have a strong inspiration active and DotF for a total +9

 

And in the same vain of bugged or working as intended, currently Barbarians with the Berserker Subclass currently cannot access the final rank of Blood Frenzy(Blood Storm) and both the Spirit upgrades. These abilities are able to be found with add ability

Edited by Omeganova

them fixing things seems to break more things than it fixes lol

All these broken items being changed and I'm pretty sure I never found them in my playthrough haha

I'm not sure id this is intentional or not, But Devotions of the Faithful +4 Might is being suppressed by a basic Strong Inspiration. This to my understanding was one of the few exceptions with Inspirations stacking, as in previous patches you could have a strong inspiration active and DotF for a total +9

 

And in the same vain of bugged or working as intended, currently Barbarians with the Berserker Subclass currently cannot access the final rank of Blood Frenzy(Blood Storm) and both the Spirit upgrades. These abilities are able to be found with add ability

I have a zerker I made last night after installing the Beta that was able to take them normally.

 

Unless something has changed overnight, the actual issue (which is actually a pre-existing issue, it's in the release version as well) is that the upgrades don't show up in the Ability Preview window during character creation. They should still be available during the level up process.

 

 

 

 

the nerf to whispers of the endless path seems stupid...makes the sword pointless

"iroll20s" if you can't handle OP toys being taken away from you.

 

It's not so much the sword being OP, as there being absolutely no reason to take it now. It does half of normal greatsword damage, but attacks twice. Now, it just does half of normal greatsword damage. What's the point in keeping it, again? 

 

Did they remove the AoE? If not, then there's your answer.

 

Well for a sword you can get only by making kinda major staff in previous game it's kinda weak. Especially when you need to spend gold for it in this game . I doubt anyone gonna use it now. 

 

Well, it's a weapon with quite the AoE if you push Intellect.

And unlike the Rod, its damage in the AoE is weapon damage and can therefore be enhanced with effects like soul annihilation.

Combine this with Backstab, Sneak Attack, and Soul Annihilation, and a single swing can easily do north of 1.000 pts (or even 1.500 pts) of damage on level 10 (hitting 4-5 enemies, in which case it doesn't attack twice anyway - attacking twice was just for single targets).

And that's without Power Surge, Empower etc.

I'm keeping it!

Edited by Zoso der Goldene

the_ultimate.png
 

Done with Moon Godlike Wizard

 

Is this finally fixed or are we going to have to wait for an even later patch.

  

Yeah, it's fixed, I beat Malnaj last night and was able to loot all the gear.

 

Thanks! Did you get any other conclusion to the quest or does it still just end with that?

 

 

Is this finally fixed or are we going to have to wait for an even later patch.

  

Yeah, it's fixed, I beat Malnaj last night and was able to loot all the gear.

 

Thanks! Did you get any other conclusion to the quest or does it still just end with that?

 

 

 

It ends with that. Really the Malnaj fight is sortof a coda. 

Yeah, any saves made in the Engwithan Digsite are not loading at all now, which is kind of a bummer if they're the only ones you have.

 

I'm not sure id this is intentional or not, But Devotions of the Faithful +4 Might is being suppressed by a basic Strong Inspiration. This to my understanding was one of the few exceptions with Inspirations stacking, as in previous patches you could have a strong inspiration active and DotF for a total +9

 

And in the same vain of bugged or working as intended, currently Barbarians with the Berserker Subclass currently cannot access the final rank of Blood Frenzy(Blood Storm) and both the Spirit upgrades. These abilities are able to be found with add ability

I have a zerker I made last night after installing the Beta that was able to take them normally.

 

Unless something has changed overnight, the actual issue (which is actually a pre-existing issue, it's in the release version as well) is that the upgrades don't show up in the Ability Preview window during character creation. They should still be available during the level up process.

 

You are absolutely correct about the Berserker. And apparently the change to DotF is also working as intended. So not only was the +ACC cut in half, but the +4 might is made completely irrelevant by a single Strong inspiration.

Has anybody tried changing eye color on an Aumaua character? Doesn't seem to affect mine at all.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

I see Sacred Immolation still has obscene amount of self damage, when is it gonna be fixed? Nobody wants to use an ability that kills a paladin within seconds. 

I see Sacred Immolation still has obscene amount of self damage, when is it gonna be fixed? Nobody wants to use an ability that kills a paladin within seconds. 

The ability is called Sacred Immolation for a good reason.

Serafen doesn't show up on the deck of the Defiant until you go belowdeck, then back above. (When going to the ship from the world map.)

 

This went away after awhile. I had changed party a couple times but don't remember what else I did.

 

I see Sacred Immolation still has obscene amount of self damage, when is it gonna be fixed? Nobody wants to use an ability that kills a paladin within seconds. 

The ability is called Sacred Immolation for a good reason.

 

It wasn't that suicidal in POE1. It looks as if devs forgot to put a dot between digits and it shouldn't be 50 but 5.0.

 

 

I see Sacred Immolation still has obscene amount of self damage, when is it gonna be fixed? Nobody wants to use an ability that kills a paladin within seconds.

The ability is called Sacred Immolation for a good reason.

It wasn't that suicidal in POE1. It looks as if devs forgot to put a dot between digits and it shouldn't be 50 but 5.0.

It doesnt trigger as frequently in deadfire as it did in PoE1. That said I agree that it is a bit much at the moment, and it is silly that self damage is increased when Empowered. It shouldn't be a death sentence so much as a tight rope walk between surviving and falling. Right now you click it only when you dont want your Paladin standing afterwards.

It doesnt trigger as frequently in deadfire as it did in PoE1. That said I agree that it is a bit much at the moment, and it is silly that self damage is increased when Empowered. It shouldn't be a death sentence so much as a tight rope walk between surviving and falling. Right now you click it only when you dont want your Paladin standing afterwards.

And it's especially bad because it scales with attributes, so base 43 self raw damage can get raised to 80+. It's just plain stupid and not survivable.

Edited by Aramintai

Is there any word on FPS drop fixes? I have a GTX 1080, i7 7700k, which can run any game on ultra. But when I cast Mirror Image in this game I get virtually unplayable FPS. I go down from 60 to 10-15. 

 

Please fix this! Ruins my game, and I understand many other people have a similar issue.

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