Killyox Posted May 26, 2018 Posted May 26, 2018 I would really like to have 1,4s reload time that the tooltip shows but even though it's like that it's still ~3,6s every time. Kills the fantasy of pistol/rapier pirate for me. I downloaded the rum runners but it's still the same :S
JiggleFloyd Posted May 26, 2018 Posted May 26, 2018 Isn't there recovery now for guns now though? So reload time + recovery = 3-6. Maybe I'm wrong.
Crucis Posted May 26, 2018 Posted May 26, 2018 I would really like to have 1,4s reload time that the tooltip shows but even though it's like that it's still ~3,6s every time. Kills the fantasy of pistol/rapier pirate for me. I downloaded the rum runners but it's still the same :S It's a friggin' muzzle loader, not a revolver with a speed loader!!! You're lucky it doesn't take longer. 1
Killyox Posted May 26, 2018 Author Posted May 26, 2018 (edited) I would really like to have 1,4s reload time that the tooltip shows but even though it's like that it's still ~3,6s every time. Kills the fantasy of pistol/rapier pirate for me. I downloaded the rum runners but it's still the same :S It's a friggin' muzzle loader, not a revolver with a speed loader!!! You're lucky it doesn't take longer. Irrelevant. If tooltip shows 1,5s I expect it to reload at 1,5s, not at more than double that. Also, fireballs and other crap, muzzle loader is the least thing to worry about. This is RPG, not a Reloading-simulator Edited May 26, 2018 by Killyox 2
Phyriel Posted May 26, 2018 Posted May 26, 2018 (edited) I think you don't understand mechanics of shooting, there is nothing to be fixed there, its just slow I admit it... but correct with mechanics of the game. There is reload but there is also recovery and action speed itself. Edited May 26, 2018 by Phyriel
Myrtillo Posted May 26, 2018 Posted May 26, 2018 (edited) I think you don't understand mechanics of shooting, there is nothing to be fixed there, its just slow I admit it... but correct with mechanics of the game. There is reload but there is also recovery and action speed itself. I struggle to understand what you are trying to say ? There is a big issue to fix with the reload time of guns. There seems to be a minimum reload time under which the game does not want to take you, even though the tooltip indicates a much shorter reload time. It's either: A: (most likely) a bug that needs fixing B: Intended but poorly exlained, in that case it needs urgent balancing all the same because it makes an entire playstyle irrelevant. Edited May 26, 2018 by Myrtillo
Dorftek Posted May 26, 2018 Posted May 26, 2018 I would really like to have 1,4s reload time that the tooltip shows but even though it's like that it's still ~3,6s every time. Kills the fantasy of pistol/rapier pirate for me. I downloaded the rum runners but it's still the same :S It's a friggin' muzzle loader, not a revolver with a speed loader!!! You're lucky it doesn't take longer. Irrelevant. If tooltip shows 1,5s I expect it to reload at 1,5s, not at more than double that. Also, fireballs and other crap, muzzle loader is the least thing to worry about. This is RPG, not a Reloading-simulator Lmao!!! And yeah I hope there is a fix for this ASAP. First thing I wanted to do in this was a dual pistol guy but was made aware of this bug, until it's fixed I'll have no dual pistol guy =(
thelee Posted May 26, 2018 Posted May 26, 2018 (edited) I think you don't understand mechanics of shooting, there is nothing to be fixed there, its just slow I admit it... but correct with mechanics of the game. There is reload but there is also recovery and action speed itself. Where is it documented this "recovery" part of guns? PoE1 had recovery and reload, but AFAICT Deadfire removed all "recovery" for guns to just be "reload." People in other threads have commented that this is likely a bug due to animation cycles (which has no connection to actual game mechanics). Edited May 26, 2018 by thelee
mishona Posted May 26, 2018 Posted May 26, 2018 It's a friggin' muzzle loader, not a revolver with a speed loader!!! You're lucky it doesn't take longer. It is not 'lucky' to have the game lie to you in tooltips. It isn't 'lucky' that guns and only guns don't benefit from attack speed increases. And it certainly isn't a matter of 'realism' when you literally have people right beside the person loading a gun( Who is doing so with the same speed at dexterity 3 as 35) shooting off fireballs without even needing a spellbook.
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