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Showing results for tags 'fight'.
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Yser killed himself
Dana posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
My fight with Yser was far away from conventional. I was fighting him around level 6. Part of my 7 party members party died during the process near his spawnpoint, and when the situation turned really bad, I drove the rest far away from him and waited for the combat to end (to reset hp and skills ). I was able to kill all of his warriors but one, and during the second retreat Yser just killed himself. Exploded. Log showed that Yser Berathianxyz (or whatever) destroyed Yser Berathianxyz. While he exploded he was following my retreating characters - I have a suspicion, that while he was targeting one of them he lost the target and targeted himself instead (?). There was no skill name though (see attached screenshot). -
Hey guys, After an unfinished playthrough after release I started playing PoE again this year. I have reached what I presume to be the last encounter (Thaos and Woedicas Judge & Headsman). I haven't had any issues with the difficulty of fights up until now. After about 20 tries I can reliably make Thaos transfer his soul to the judge and beat both him and the headsman. That's when things start to turn ugly though. Thaos' domination (!) and pillar spells wreck my party pretty quickly. Party consists of: Main Character (Level 10 Ranger, Wolf companion, outfitted with unique blunderbuss or pistol, pretty helpful in the first stage) Edér (Level 10, has been a pretty good tank up until now, he survives the fight the longest) Pallegina (Level 10, regularly survives until the last stage as well) Durance (Level 10, often dies during the fight, if he doesnt he will be mostly out of spells because of all the healing he has to do, when he's not healing he's casting buffs, shield of the faithful, etc.) Aloth (Level 10, try to have him debuff Thaos and deal damage with wall of flame/fireballs/missiles) Kana (Level 10, I rely on his summons of the wyrm or loads of skeletons pretty heavily) Some random notes: - playing on normal difficulty - in the end stage I normally try to debuff Thaos with Arcane Dampener or that other Level 3 Wizard spell (if Aloth survives until then, that is) and whack at him with all I got. - I also try very hard to have my wolf companion survive as the accuracy penalty of bonded grief makes my Main pretty useless - none of the "control" spells seem to work on Thaos - I could probably level up some more by doing side quests, but don't really feel like it as I wanted to have some content left for a second playthrough - the main issue is the domination spell he casts, I could probably deal with the damaging spells Thanks a lot, Polarius
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I have the Linux version from Steam. I play an all-ranger party on PotD. I first encountered this bug on the 13th level of Od Nua; I lured a bunch of monsters from a larger group in one of the rooms out into a corridor to kill them separately, a tactic I've been using the entire game. I killed all the mosters close-by, but I noticed I was stuck in combat mode, so no regen, travel, or anything. I tried to resolve it by killing the rest of the group, which was pretty small at that point, so I gave my figurines a stretch and managed to solve this unplanned complication without regenerating. The second instnace occurred while fighting the undead Raedric. I managed to isolate Raedric from his fampyrs and kill him by a thin margin, but again, the combat didn't end, and I was too exhausted to do anything about the herd of fampyrs still remaining, and had to load. When will this bug be fixed? It's incredibly annoying, having to reload after just winning a difficult boss fight. Luring enemies away worked just fine before, so why not in these two cases?