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Showing results for tags 'enemy'.
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Hi, Yesterday I noticed for the second time that enemies can become untargetable and keep you in combat, requiring a reload. Clip of this happening: https://clips.twitch.tv/PricklyStylishWebSmoocherZ Loving the game so far; thanks! poe2diag.zip
- 25 replies
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- untargetable
- stuck
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I've started a wizard playthrough and came across this issue multiple times. When enemies in the backline not engaged by any allies are attacked, they move towards their attacker, completely ignoring other creatures in the way. If the path is blocked they move their allies out of the way, sometimes out of AoE spells and more. Here is an example This is not limited to 1 enemy moved either. Eder can engage 4 enemies but one creature in the back can move all 4 of them out of the way to go for the wizard in the back. Companions have no trouble blocking each other in the same situation (they try to move around allies), so why is that not the case with the enemies? It's like enemies just don't stick to the floor properly or something. Anyone else has this issue? Edit: After some testing, I noticed companions also doing this occasionally. It's like when characters engage something they become attached to that rather than the floor.
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Hi guys, I just start playing back PoE with my new White March after nearly 2 months break. Playing Cipher I'm a bit puzzled by some Immunities. It says that cipher powers base on manipulation of soul. So why animats or fampyrs or guls etc. which have, a bit roughen up, but otherwise normal soul that make their existence possible are immune to some of my powers(like charm or confusion)? I have feeling that idea of these immunities is blindly taken from other systems like dnd and incorporated here. Unfortunately some of them does not make sense here. I am a bit disappointed. What do you think? Thanks Aras
- 7 replies
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- immunities
- enemy
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See, the Paladin just stands there, not helping his allies. This is the fifth I've seen this happening. Not that big of a deal, but sadly it does make some encounters easier on POTD. It's not that big of a deal though, I just thought I'd report it either way. I've noticed that the NPC that doesn't help is always far off into the distance, so it must be some kind of problem with the distance check to help allies?