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The Outer Worlds 2
DanielPaul89 posted a topic in The Outer Worlds: General Discussion (NO SPOILERS)
Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settlement/moon base? Implement some of the 'build' software from Grounded? More of ADA! And generally more of everything! More planets, moons, stations - a new star system maybe? Awesome work! Love this game! Everyone boycott Bethesda and all hail Obsidian!! P.S. - Please join forces with CD Project Red and make an epic open-world high fantasy game to rival the burnt out franchise that is The Elder Scrolls? Further suggestions encouraged in the comments..- 6 replies
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So I was thinking back to classic Civilization which had customizable 'throne rooms' or in the case of Overlord, a customizable stronghold. With certain achievements unlocked or sections of the game passed, you were able to add on to your trophy room or castle with a selection of pre-set styles that best fit your vision. This gave you a sense of accomplishment at seeing how your personal rooms have grown and changed and it also gave you a portion of control to make it entirely suitable to your style of gameplay and reward. I was thinking such an option for player houses and the eventual stronghold would be a nice way to allow the player the freedom to customize without going against world theme or style. You create a new section of Keep or build your house, and all the decor is loaded based on your preference of style. It's pre-set so you can't change the drape color or move the animal head from one wall to the other - but it gives you a personalized style. I had 5 ideas in mind to suit every taste. 1. Martial - Military style. Maps of campaigns, heavy stone, heavy wood, suits of armor, weapons on the wall, spikes, torture devices. Your classic dungeon theme. 2. Mystical - Mage based. Glowing light sources, skulls with candles, ravens, arcane tomes on heavy bookshelves, alchemy tables, arcane diagrams on the walls. Your high magic theme 3. Romantic - Softer and gentler - flowers in vases, paintings of forest landscapes, flowing drapes, light pine tables, woven rugs, lighter pallet, canopy beds. Gentle without being "girly" 4. Rustic - Hunting lodge style - Tudor style walls, antlers & animal heads on the walls, hunting horns and crossbows, roaring fireplaces, bear-skin rugs. "I use antlers in all of my DECORATING!" 5. Regal - Palace style decor - statues, paintings of ancestors, marble floors, velvet curtains, gilded accessories, suits of armor, coats of arms... Your classic "Royal Palace" look. I think these would basically suit every player style and give the designers a chance to give us some creative control without turning it into the Sims and letting people place every stick of furniture.
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In the Kickstarter stretch goals, a player house is mentioned: However, no mention of whether it's just 'a house', a hideout, a base... whether or not it can be upgraded or not. I mean, it seems like you can adjust the furniture and so on -- but perhaps it could be upgraded in other ways too -- both functional and aesthetic? For example: Going from a shack to a city mansion would not only lend you extra storage space, but perhaps have companion-benefits as well. And I wasn't thinking specifically of 'romance', but your companions might be in a better mood if they were sleeping on real beds rather than on the grass. Perhaps paid companions would be much cheaper if they had a place to stay for free as well? Depending on how notorious or infamous or wanted you are, picking a place that is well hidden might lend you additional bonuses as well. Perhaps buy you some time to avoid bounty hunters, or even to protect your stash(es?) from thieves. With a full estate or some 'training grounds', perhaps there could be benefits to skill gain or for one companion to teach another companion some skills? Perhaps your hideout, base, or estate could be upgraded defensively, so that if you were attacked by either would-be mauraders or a small pursuing army, you would be able to fend them off or defeat them? If multiple locations are possible for these things, perhaps in your 'home city' you could own an estate, but in more dangerous territories, have a cave hideout? Maybe your archmage companion, once you've gained his trust and pursuaded him -- could seal it with a stone, for example.
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Hello, First off i am indeed a backer of this very exciting project. Thank you all for giving us the players the opportunity to fund, play, and give idea's for such a wonderful undertaking. When i read about your addition of player housing as one of the stretch goals it brought back fond memories i had of the crafting system in Ultima Online. UO had one of the best crafting systems to date, that i believe not one game has even come close to in its depth. I believe UO's crafting style system would absolutely be an amazing addition to Eternity. Need arrows? Click your axe on a tree, you get some logs, now use your carpenter's tool on the wood logs, now you have boards. Use your dagger on the wood boards to carve out arrow's. Kill a bird for the feathers for your arrow, etc etc. I'd especially love to have the ability to not purchase your player house, but to BUILD your player house. It would make downtime between fighting so much more interesting. Especially if some of the more hard to find resources were in dangerious spots that you would have to fight your way into. Perhaps have different paths you could take to the same goal. Wood built houses, mud/adobe style, brick/castle style, etc. I really believe that this would make this game truly exceptional and give new players that have never experienced UO's crafting system a real shock to the system to see what a REAL crafting system is like. Beyond that, it would be wonderful to run your own home/castle, buy land. Work the land, Defend your land against enemies, conquer new land that you can build on or expand on as well. I'm greatly looking forward to Project Eternity. Again thank you for making such a wonderful (i hope) game! LiTh