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Found 7 results

  1. What I'm trying to figure out is this: I don't understand how the game gets to 52.1. The base damage could be anything between 38 and 55, and then there would also be the critical damage multiplier of 0.3 and the 45% more damage.: Is there someone who can explain these mechanics...
  2. Hello Guys, Today, I would like to know the real propensity of differents opinions of naval battles. (Textual phase before docking). Eventually, we can discuss here what could be improved or not. Josh recently said that it excited a lot of people, but I would like to validate this assert...
  3. Hi, I've just defeated all foes with my last standing summoned creature. All of my heroes are unconscious, but they can not recover, because battle is somehow still pending. I think that I should either lose or my heroes should wake up in such a situation. Unfortunatelly, I can not save the game...
  4. As I walk in Pearlwood Bluff, my party see a little cute drake! Engaging him only provokes a million of Xaurip that comes to his aid, not only attacking me but also keep healing the drake himself! (healing on hands to be more specific! who said paladins are useless?) This was the taughest battle f...
  5. It seems I can't loot enemies in battle. I don't know if this was a bug or a choice by the developers. I think enemies should be lootable for an action during battle, it makes sense to me. Opinions?
  6. After fighting upstairs in the Dracogen Inn, I went back over the bridge and talked to the Elf on the bank. I then started a fight with him and his friends and slaughtered them all without mercy. After the fight however, I began to loot the corpses but my cursor refused to return to normal. Instea...
  7. So yeah- it mostly derives from the idea, that our group of heroes shouldn't be "godlike" and able to cut down enemy armies in a single sweep. In order to survive I believe we should concentrate on wide range of trickery and talking our way out of the though situations (pacifist playthrough included...
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