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  1. Is there any info on whether there will be native 64-bit version of this game for Linux? It's hard to preorder without knowing that in advance as 32-bit libs is a no go to me. (Hopefully this is a correct forum for this.)
  2. Any news? Been itching to try the beta.
  3. Hello, as a passionate Linux user i have to wait 'a few weeks' until i can play the beta. Luckily i have other stuff to do at the moment, so there is little time to get jealous over the Windows beta Well, Steam seems to have this 'Library Sharing' feature for sharing games with family and friends. And i also know this fellow Backer who would test the Beta on Windows - and a little later on, when the Linux Beta goes live, i really would like to help find and fix Bugs in the Linux version of the game. Would it work to share my Beta-access via Steam, and would it work cross-platform? And what do the developers think of this? I am also really interested in the Linux and Mac part of the development process. Will the devs share details on this? Maybe in an update or in the documentary? (Train of thought is: does Unity do all the cross-platform work? If yes, why the delayed Linux&Mac Beta? If no, what are the encountered problems? Will those problems lead to Linux/Mac specific bugs? Yay, more testing needed on the platforms with smaller userbase!)
  4. A Kickstarter campaign launched for Zaharia recently. They have a pre-alpha demo / prototype that you can DL. I think this game looks really promising and I'm always looking for cRPGs that are not in the standard generic Tolkien style fantasy setting. And it has turn-based tactical battles, which is my favorite. Some of the proposed features: • Real time stealth system, similar to the one of Commandos series. • Nonlinearity in the narrative and interpretative aspects, allowing the player not only to choose which quest to start from, without urgent obligations, but also to make a lot of choices and then solve a problem in more than one way; • A Fallout-like open world; • Lots of choices and consequences that dynamically influence the context of the game; • A huge variety of abilities and statistics to manage, in order to craft and personalize one’s own alter-ego in every possible aspect; • An original setting created from scratch, completely different from the usual fantasy worlds and inspired to the late Medieval Persia and Arabia; • Living NPCs, provided with an IA that allows them to react dynamically to the player’s actions and to create really deep interpersonal relationships; • No fillers, like useless fights, made to extend the game’s longevity in artificial ways; • Presence of mature themes like slavery, sexuality, racism, theology, philosophy, morality, politics, and so on; • Five main factions to choose, each one deeply characterized and different from the others; • Innovative magic system that turns mages into something different from just portable siege machines; • Fights are not mandatory in most cases, and it won’t be necessary to use a character who excels at combat to end the game; • Tons of multiple choice dialogues, in order to grant the player a large range of interpretations; • No moral dualism. I'm pretty excited about this game but worried they won't reach their funding goal.
  5. I know this is a bit early and I should just be ecstatic that they are rolling a *nix version, but any thougths on compiling PE for the arm architecture? My laptop is starting to go out, and ive been looking at some arm options for replacing it, but Qemu aside, they won't play x86 games. I also have no doubt that by the time PE is out there will be fully pc capable android touchpads out, which will likely be able to have their memory flashed for full *nix distro's on them.
  6. Well hello everyone! It’s the day after our Kickstarter here at Obsidian, and while a few of us are a little rough around the edges right now, we’re already busy working on Project Eternity! In this update, we’ll go through a number of frequently asked questions we’ve received in the last day or so. If you have any problems with anything, please always feel free to head over to our forums, or reach us on Facebook, Twitter, or via support@obsidian.net. So… onward! Kickstarter and PayPal Stats So as of about 1:30 PM PDT, here’s where we stand funding-wise: Kickstarter Backers: 73,986 Pledged: $3,986,929 PayPal Backers: 3,681 Pledged: $176,279 Totals Backers: 77,667 Pledged: $4,163,208 Stretch Goals So that means we hit the 4M stretch goal, right? Yes! How do PayPal backers affect the Mega Dungeon size? It counts toward the Mega Dungeon! We hit fifteen (15!!!!) levels! Will Facebook Likes still count to a larger dungeon? Yes, for now they do! Come like us quickly and maybe we can hit the 40,000 likes for one last dungeon level. But it’s for a limited time, so… like us! Please note: If you clicked Like on our Eternity home page, that doesn’t qualify – we need likes on Obsidian’s Facebook page! Kickstarter / Amazon Payments / PayPal OK, so now what happens? If you backed us on Kickstarter, Amazon will begin processing payments and will contact you. This process takes place over a period of 14 days. If you encounter any problems with this process, never fear about losing your pledge. We’ll work with you to work out any payment issues so you don’t lose out as long as you were a part of the crowdfunding phase. Once payments are taken care of, we’ll start collecting information from you guys, and we’ll do that a few times. More info on that below. If you backed us on PayPal, and everything went through OK, sit back and relax and we’ll be in touch soon! Speaking of PayPal, I noticed PayPal tiers are still up. Will I get the same rewards for the tiers if I donate now? Yes! For as long as we have the listed options available on http://eternity.obsidian.net, you’ll get the same rewards. This is for a very limited time though, so don’t delay if you’re going to get in on Project Eternity! Oh no, I don’t think I added shipping! How do I add international shipping? There’s two ways to handle international shipping. You can: Go to http://eternity.obsidian.net: Along the right side, choose the Donate button under the “Donate Your Own Amount” section. It’s at the bottom of the Tiers just before Addons. On PayPal in the Donation Amount field, enter the desired amount and click Update Total. Log in to PayPal using your email and password. On the “please review your donation” screen, click the Add special instructions for Obsidian link. Describe what your donation is for (international shipping, top up, etc.) Change any other relevant details and then click the Donate USD Now button. [*]Hang tight for now. Once we get all of the information from PayPal and Kickstarter and then get it organized, we’ll be reviewing each and every order to make sure we know how you want your funds allocated. We’ll handle that directly with you via e-mail (please make sure the e-mail you used on Kickstarter or PayPal is accessible to you! If you have any concerns about that, e-mail us at support@obsidian.net) I would actually like to upgrade to another tier – can/how do I do that? For a very limited time, you can use the process described above in “How do I add international shipping” and specify to us what you would like to do. You can do this even if you first contributed to Kickstarter. Just include the difference. (Disclaimer: This does not apply to tiers that were sold out.) Video Streams Where can I see Adam’s Icewind Dale II playthough? Unfortunately it’s not available. Where can I see the D&D game? Here it is! Where can I see the last few hours of the party stream? Swing by Twitch TV at http://www.twitch.tv...ian/b/335806140 When is Chris Avellone going to stream playing Arcanum? We’ll be in touch soon with details on that. It might be a Holiday Special stream. Rest assured he’s going to do it - you guys hit the $4M marker! What’s the next step? OK so now what? First, come sign up on our Forums if you haven’t already. That’s going to be the best place to connect with us throughout the development of the game. We’ll also be up on Facebook and Twitter too. Backer badges will start rolling out in the next few weeks. If you have any problems signing up on our forums (our anti-spam can be rather aggressive sometimes, we apologize!), e-mail us over at support@obsidian.net and we’ll get you all set up. A survey will be coming in the next few weeks to ask you how you want to allocate funds. For those of you who are getting physical goods, before we ship anything, we will notify you and reconfirm at that time to make sure we have the latest physical address on file. If you have any other questions, feel free to swing by the forums or e-mail us! Fulfillment Some of you have been wondering how we will be offering keys for the game. You will be able to select one of the choices below for each key. Steam: Steam currently supports Windows, Mac OS, and Linux. We will be offering you a SteamPlay key. This means with one key, you can play the game on any supported platform of your choice! The Steam version will also offer in-game achievements and we are going to look at adding Steam cloud support for an even better multi-platform experience. Please note that Steam uses DRM (digital rights management) however. DRM comes with this platform and is not something we can disable. If you want a DRM-free option, please see GOG.com below. GOG.com: We will be offering DRM-free options based on the platforms that GOG supports at the time of us shipping the game. Currently, this means you only have a Windows DRM-free option, but apparently some big news for Mac users is coming… tonight, and hopefully good news for Linux users too down the road. You may have noticed that there isn’t a DRM-free Linux version listed; that’s true today, but by the time we launch, we’ll have one available. Thanks again everyone, and we’ll be in touch! Update from Darren Monahan
  7. Title says it all. As a Linux only user I was beyond pleased when I discovered this project and found that it would come not only DRM free but also with Linux support. I haven't seen it mentioned in the announcements or updates so I'd like to have some official word on the plan for distributing Linux versions of the game. Thank you.
  8. I realize that I might be a minority here, but I for one is very happy you guys are considering a Linux version. Thank you.
  9. Hi, I am a linux gamer (they are real :D) and the best ports of linux games I have seen were done by http://en.wikipedia.org/wiki/Timothee_Besset. He war hired by id software but left this year. An other good porter is icculus (ioquake3). Just wanted t name some good coder for the linux port .
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