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BattleCookiee

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Everything posted by BattleCookiee

  1. Well, it does seem to be a probibilty... IF... They hadn't said like 5 times (or maybe I just got in one of the many convo loops) that you had to fly to Malachor V ALONE. And it would still not account for the rescue when it made a nice drop into the green mud, we all know that simple Traya made a huge explosions just by falling in, so why not with EH and crew... And about Visas introduction. I had an even better timing first time. It came on Telos Academy, and nicely cut out any sound effect on the map. Handmaiden is boring to listen to if you only see the lines (not speech), and no music and no other sounds... unless you reloaded the area (A.K.A Fly out)
  2. Remote/GO-TO on Ebon Hawk or Malachor (both suck, but just asking) Your right. I forgot a "High-impact" crash without almost any damage, then it falls down in a bottomless pit and burning *whatever* that is in Malachor... Yet flies away undamaged and fully manned when you defeated Traya (So Atton or T3 must lived and fly with you, as you couldn't fly the Ebon Hawk from Telos Academy (You need your crew to fly the ship), and most likely you haven't gotten flying lessons on Malachor.
  3. Since there is a great discussion about the "Bosses", that seems appropriate indeed...
  4. To ^2... Ehm, please read before posting... He knows, he just finds the "timing" of the movie, well... odd And it is odd
  5. 1) No 2) The Weakest skill is taken without considering the bonusses. So if you have 3 Skills with 0 point, but (for example) one has +1, other +5, other +3 you can still choose them all 3...
  6. You responded too fast... I had noticed I forgot that and edited it in...
  7. Don't worry about the Skill lessons... They are bugged and except for extra Force Points and XP no bonus to skills is given... (even though promised) You can also complete this "quest" 10 sec. after you got it... <_<
  8. Eh, T3-M4 on Nar Shaddaa? The console in Vogga the Hutt's warehouse? Code: Middle Counterclockwise Left counterclockwise Right Clockwise If you mean something else... No idea...
  9. He had 1 left... And also about "Non-Jedi" killing Jedi, see Episode III...
  10. Why are you looking for Atton/Carth? Similar query... Anyways, I don't understand either... Better a goodlooking real-life person than a pixelised person not even looking that great and with an enormous attitude... "I sense a Hottest Hunk of Star Wars" in the near future" "
  11. Nope, they did want to introduce it, no idea why it was removed though. I mean, this little option would likely be LESS work than adding in Transport consoles on Telos, a guide on Dxun and a speeder on Nar Shaddaa (including damage trigger, additional speeder spawn stuff etc.)
  12. No, for reasons said above (interaction with boss, teammates, enemies (Bastila, 3 Dark Jedi) Kotor1's Star Forge was certainly better. EXCEPT for Deck 2, but you have already heard that quite enough in this thread already I think. While in the SF you often got movies from Malak cut in to warm you up to the End Boss battle, Traya just stands there all of the sudden, with the only "SF type movies" involving the Mira/Hanharr story line... That keeps unfinished Also the "Infinite Droid 'puzzle'" was a far better part than just Sion and fellowmans, also giving you that feeling of "I can beat everything" when you crush a way through all these "Uber"-droids (even if they were enormously weak) And about the Sith Henchman, the use of grenades and/or Force Powers by enemies was alot better than what the Sith did in Kotor2... I mean "Sith Lord" is the Force-orriented path and he still tries to saber you instead of a nice Crush, or Choke, or similar...
  13. Visas should be onboard after you have landed on Dxun/Dantooine/Nar Shaddaa/Korriban and immediately enter the ship... NOT right after leaving Telos, and having the "Exiled on Coruscant" movie... PS. Welcome to the Forums BTW. Is this your first time you play the game? Then I advise to play without a guide, it's alot better and more satisfying to find out alot for yourself... EDIT: And above that many guides have "Big mistakes", we often hear questions here of things mentioned in guides, who are either cut, or totally different from the written word. If you already played it once, it will be easier to skip these "untrue" part as BS instead of wondering why they won't happen.
  14. Yes, even when you don't see him do acts of Evil you know he is... Just like Darth Maul, and now to think of it... Maul has as much time in the New Movies as Sidious in the Original Movies...
  15. That comic is good, and funny. Keep up the good work
  16. Hey, this might also work on another Sith Lord
  17. Oh, yes, there is if you keep giving DS answers. The response when asking for your ship and "slaves" is abit different, but overall for the game it makes no difference... (In her service; you are allowed to come back, atleast they say, but you can't) (If not they won't allow you to return, no difference here though...)
  18. Nice site, Except for the 11-char max. rule And here is mine, with "altered" name to fix in the 11 char rule
  19. 1. I wonder why you couldn't open his secret. You can Jedi-fy Disciple in a single convo, thus also hearing his secret and stuff 2. The aligment switching is a bug The spoiler; Disciple's "How does he know you" (Too lazy to type it over)
  20. Open the SWKotor2.ini and under [Graphics options] change Fullscreen=0 to Fullscreen=1 EDIT: It might be fixed now, but if it happened once it will always happen unless you do the above thing.
  21. I've heard from this problem before and the only sollution was to load the game untill the droids came out before the door closes...
  22. If you look at it like that it is also on Dxun. But the things there are different from what said in the maunual. And not quite comparable either... And keep the insulting and flaming to a minimum (or better, just don't)
  23. No, Deck 2 is hack and slash only, far more than on Malachor V too... And the "Most annoying" part of Deck 2 is the AI... You need your teammates consious at the door to the next Deck, but if they are not knocked out, they usually refuse to run and get swarmed... "You must gather your party before adventuring forth" got a whole new level of annoyance on that single map... Also the "Think Droids" (Man, every spawnplace has a console, how long does it takes to figure out what to do) are on a different Deck..., so remind that when talking about Deck 2
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