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BattleCookiee

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Everything posted by BattleCookiee

  1. Currently: Republic: The Revolution
  2. Major resurection :ph34r: And yes, Styur Voln, you will receive all parts on your first planet you visit after Telos...
  3. Vrook, HK and Atton (1024x768) Vrook, HK and Atton (1024x768) 2
  4. Could be because OE makes RPG's and not TBS-games
  5. It's a rule new in Kotor2 In Kotor1 nine cards is a loss. In kotor2 a win (if it is under 20, above is still a loss) They did this to give some purpose to the gold "reverse cards"
  6. Atombom: Your current sig-pic is too big, and not allowed with the text too...
  7. http://forums.obsidianent.com/index.php?showtopic=38660&hl=
  8. http://img.photobucket.com/albums/v703/Cha...ord_Nihilus.jpg[/img] Should change in (see reply to see the link...since it will now show your pic!) EDIT: Used the wrong link in your faulty sig... :"> SECOND EDIT: Also note it is far too big to post in your sig... reduce the size
  9. What did you exactly change using KSE? It would seem logical that if you gave yourself "Kavar's Lightsaber Stance" using KSE such a problem could occur... <_<
  10. Davik is not it's first owner. If you remember Korriban-Kotor1 you remember the Barkeeper has seen the Ebon Hawk been used by various users. Only since the Hawk was "cursed" the owners never ended well (don't remember if he was *certain* all the older owners were dead, but alot were...)
  11. You can also do the DS options and kill her, or try the "apathy is death" route if you don't wan't DS points to get past this point...
  12. Storyline on Telos, Ravenger and Malachor makes sense? Not a chance...
  13. If it was intentional, that would indeed be what would happen (see my post before)
  14. Darth Nihilus
  15. I would remind everybody that posting pics like Mojo had WILL get you BANNED...
  16. Crush for tha win!
  17. The turrets should be long dead when you arive at the bridge section. And the magnetically sealed door never opens (the one leading to the other ship docking bay...which didn't exist)
  18. At least you didn't accuse the complete mod squad of mass-deleting threads before figuring out that it was just an filter :">
  19. The oldest threads still here are from Feb. 2004. Old enough? Check the filters under the list of topics, change From: 30 days ago to Show all. The press ok to make another 100 pages of WoT show up just for you!
  20. About system-shock. The 3 classes were just to give a little start. The only difference was that they all got different boost before the actual "game". Navy for Tech thingies Psi for (logically) psi thingies And Army to kill You just had to choose between 3 doors everytime given you a boost to your lvl 0 character (for soldiers this would be stat, a weapon skill, and another combat maintance skill), and in the story you would be free to switch all 3 at any times. It is basically the same system as DX, except for that you cannot upgrade skills at any moment and the begin "boost" was in DX just 5000 free points and in SS2 3 "forced" points in skills...
  21. And to expand on that... You talk about "skill builds" Modern RTS like Generals and such also alow a basic "unit" to be upgraded on different ways to a more powerfull version, than a fixed "tank" to "tank with more armor/firepower in a package"
  22. Maybe because you have loads of members that have to act like a strategy game (X-Com etc.) Equipment: Warcraft III has this, is it a RPG? Character Stats; Warcraft III, Majesty, C&C Generals etc. have this; RPG? Leveling; Warcraft III, Majesty, C&C Generals etc. have this; RPG? Story; every game has a story behind it. Half-Life 2, Red Alert, Generals just to give a random amount... Different "classes and builds" is like "units" in a RTS (Rocket, rifle, tank, plane etc.) Commando's, like said, if you turn a game like Silent Storm into a Real-time version it would be like Commando's. May not have these specific RPG-parameters, but it does have the same type of strategy...
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