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Amentep

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Everything posted by Amentep

  1. Regarding getting the guy from the inn to save at the end in Dragon's Dogma, it was funny the first time though when he just randomly popped up. Less funny on any later run through where you're angling for someone specific (before it was fixed). In respect to romance being a major aspect of the human condition, this is why I'm pro-romance in games - provided the developers are interested in including it in a thoughtful and well realized way and it fits the scope of the game. Not every story needs to have romance (or even has the capacity for it within the narrative) though, and I think that extends to video game narratives. IMO you could control for sexual orientation within character creation allowing you to pick your orientation (although I can't help but feel this may just create different concerns in players to the concerns now expressed). The developer would also have to think through what it means within the context of the game as well (how do people know? should a particularly unperceptive character still be able to try to flirt with you even if they don't match your pick (and how will the people who don't like the flirting opposite of the PC's orientation feel)? Is there a meaning in the greater world to this pick and this ability to perceive what this pick is?). There's also risks of having a particular orientation having less choice and therefore feeling unsatisfying if not done carefully (while debate exists on the quality/usefulness of BGII's romances, I think its fair to say the female PC is a poor choice when one is looking at the romance options without modding the game vs the male PC) and trying to avoid disparity might create vanilla, numbers based romance story arcs (2 for you, 2 for you, 2 for you...) or hiding companion reactivity behind the romance so the only really good npc is the one you romance.
  2. Yes, it does allow you to play MP if you want to.
  3. There certainly is an element of "this isn't as visually interesting as a Del Toro film" aspect to the reviews I've read (and a David Harbour isn't Ron Perlman bit as well) in the professional reviews. Makes it a bit difficult to suss what I'll think which doesn't happen that often. To add to that the trailers themselves have been a mixed bag as well, so I'm getting a lot of confused signals on this one.
  4. I know a lot of people who love it and are excited for it. And I'm sure if you were the target age when you saw it and you connected with it, it was magical.
  5. Its a good thing when The creators aren't interested in implementing it The narrative doesn't support it in a way that isn't contrived The development of romance options would take resources away from creating other interesting role playing opportunities The development wouldn't support the creation of romances within the scope of the project in general I'm sure there are more reasons we could come up with. Don't get me wrong, I think there is a place for a well implemented and thought out romance or romances in a RPG, but that doesn't mean it has to be present in the game anymore than, say, swords or relationships with your parents.
  6. I just didn't like it. I felt the story was two short stories mushed together, but neither one being developed enough to be interesting. The only characters I actually liked were Timon and Pumbaa and I never felt the film made me care for Kimba Simba or anything about his story arc once he become an adult.
  7. I'm not...but then again I didn't like the original film.
  8. Hahah, moriveth was great in that thread.
  9. I was wondering if Once Upon A Deadpool would be worth watching or not.
  10. What is the aversion to the game being online, Im sure there are several reasons but what would your reasons be? I dont have a problem with this type of design strategy but I may be missing something I don't ever want to be forced to have to play with another human being. And if you're not forcing me to play with another human being there is zero rational reason to require the game to always be online. I've only ever played Diablo III on consoles for this reason.
  11. The first rule of Ace's brothel is that you don't talk about Ace's brothel. Seriously it was called the Red Light District IIRC? Acted like a some of the other Inn threads, with Ace and GM as the hosts.
  12. Haha, those were the days. Inns and brothels as far as the mouse could scroll. And board based RPGs.
  13. Well I am, but I was as boring in 2002 as I am now, so there's not much difference.
  14. We are totally partying like its 2002, or so.
  15. New thread - https://forums.obsidian.net/topic/109120-politics-and-statesmenship-a-forum-special-report/
  16. start of old thread end of old thread New thread for all your political trash-talking needs.
  17. Old thread: https://forums.obsidian.net/topic/108233-the-funny-stuff-thread/ Please post the funny.
  18. This thread is closed, please use the next one.
  19. The bottom line, for me, is that if I have to be online to play DA4, I won't buy it despite liking all of the games. Same is true for any future game by Bioware. And since EA seems to have married the idea of games as a service, I've already built my expectations that Mass Effect Andromeda was the last Bioware game I'm likely to play. EDIT: Didn't see this posted, so...
  20. War. War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes. In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. A few were able to reach the relative safety of the large underground vaults. Your family was part of that group that entered the Obsidian Forums. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world. Life on the Obsidian Forums are about to change.
  21. I'm as young now as I will ever be.
  22. From what I've read, the DEATH SENTENCE movie is closer to the themes the author was trying to do in his novels (DEATH WISH, DEATH SENTENCE) than the DEATH WISH films.
  23. Well glad you're okay Sargy. Sorry you had to deal with...tractor trailers. Good to hear from you again. I still think of the Coconut Clan on occasion... Also hi Ariane; I guess I should have included you in my initial post as people Sargy should contact... >_
  24. Could be using a script to pick up posts/edits that reference the Epic Store and deleting or sending to moderating teams.
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