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Everything posted by Amentep
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I actually liked Alien: Resurrection (aka Alien 4) although, to be fair, it stuffs up the ending. Also I saw it on a double bill with Mortal Kombat: Annihilation which might have adjusted my appreciation for it. IMO, Alien3 (aka Alien 3) is a messy film, and I think its disjointing how little it is a follow-up to Aliens (aka Alien 2). If you can get past that, there are a few things to like in the film. The two Alien vs Predator films are a very mixed bag - the first one is sloppy but feels right, the second one about midway through made me feel like the filmmakers were intentionally aiming to insult my intelligence. Prometheus is a mess that probably needed a few more passes at the script and Alien: Covenant (Alien 5? 6? 7? 8? Do we count the AVP and Prometheus films?) basically pulls an Alien3 and jettisons the stuff that was worth saving from Prometheus and tells a bad story (sorry, but I just don't care about David and it will never make sense that Shaw would rebuild his body after the events of Prometheus). There were better films to be made out of these ideas. I liked the first three Predator films, haven't seen the fourth (aka The Predator). Terminator and Terminator 2 are both good, but much like Alien and Aliens, I give the edge to the original film. Terminator 3 isn't very good IMO. Terminator: Salvation has some good ideas but basically pulls an Alien: Resurrection on the ending. Terminator: Genysis feels like its from an alternate universe. I enjoyed it but I can see why it may have felt too different for other fans. Also the trailers spoiled the big twist which probably didn't help things. Looking forward to the new one.
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Original Mad Max is very different from The Road Warrior as society hasn't collapsed completely and Max is a cop on an increasingly brutal police force facing crooks who are becoming increasingly brutal and anarchic. Its a different kind of film, although if you didn't like The Road Warrior I'm not convinced you'd think Mad Max is any better. Also Beyond Thunderdome began life as a script without Mad Max in it; he was added later. Death Wish (the novel, 1972) had a sequel, Death Sentence (1975), that came out before Death Wish II (1982), the film sequel to Death Wish (1974). So its a bit like the Red Dragon/Manhunter - Silence of the Lambs/Silence of the Lambs situation. Death Sentence was written specifically because Brian Garfield was disappointed in the film version of Death Wish, though and this novel eventually received an adaption as a stand alone film in 2007 with Kevin Bacon and directed by James Wan. Death Wish II only took a small amount of inspiration from the sequel novel. Die Hard was based on the 1979 novel Nothing Lasts Forever which was a sequel to an earlier novel, The Detective, both by Roderick Thorpe and featuring the character of John Leland. Similar to the use of On Stranger Tides by Tim Powers to make Pirates of the Caribbean: On Stranger Tides, the sequel Die Hard 2 is based on the 1987 novel 58 Minutes by Walter Wager.
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My memory is that MAGNUM FORCE was well received; not as well as DIRTY HARRY, but a positive critical reaction. Also what about ROCKY BALBOA on your ROCKY film list?
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Death Wish 3 is hilarious. Bronson phoning it in (he wasn't happy with the script as I recall) only adds to its charms.
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No romance!
Amentep replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Just a few thoughts - What I was saying regarding locked content, is that several romances are written so that the character is only interesting if you romance them. This means that if there are 7 NPCs and 4 of them are romance options, than in a 4 NPC party you'll have the possibility of picking a party where only 1 NPC is interesting (because you romance one of them; the other 4's interstingness is locked in their romances). I'd argue that a relationship is more important than a lock-picking mini game. You can always abstract the lock-picking to just be a dice roll based on your statistics, the romance is always going to need the player's input excepting in situations where the story is built so that the romance is part of the narrative (as in many jRPGs). Fan mods can do a lot of things that developers run out of time to achieve. The end result if I'm a fan and I don't complete the mod I'm working on is that I wasted my time; not so for developers. -
And apparently speaking the Five Nights at Freddie's demographic...
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No romance!
Amentep replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Implementing the romance can hurt the end user, if much of the character content of the NPC is locked behind the romance (note this doesn't hurt just the romance hater, but it effects all users presuming multiple romances Some can - and have - made the argument that a proper romance is beyond the scope of current games. However your argument here is a strawman, because you're abstracting a specific point of gameplay to the larger idea of the game itself. One only need to look at any game with a maligned minigame (which right now, Romances are treated as) and you can understand the idea. If you can't implement your lockpicking idea without it being frustrating to the end user, why implement it? They keep repeating it because Developers have made this point. people who aren't developers keep saying this point is invalid. I also find it charming that you think "writing a romance" as not being difficult, when its as difficult (or not) as any other thing you write. But as for resources, lets look at a theoretical implementation of a romance choice. Romance Option (RO) needs to be a fully fledged character whether you romance them or not This means RO needs to have two dialogue trees, one for the romance, one for not having the romance For RO to be a character (and not a puppet of the player), there needs to be conditions for a started romance to fail other than the player failing it. This means that some way of tracking this must be created and implemented Any reaction that RO has to story elements needs to have two reactions, one considering a non-romance option and one considering a reaction consistant with the progress of the romance The world itself needs to recognize the romance; what does the rest of the party think of the romance, if you stay at an inn, do you need a different rate because of a private 2 person room, do people recognize you as a couple. Should there be romance specific quests, what happens with these quests if the character doesn't romance RO? Does the scope of the game make a romance make sense? If you meet RO today, and the game only covers a week of life at best, is there enough time to develop a full romance? Should RO get mad if they are left out of the party? If you don't talk to them? Are they jealous of other ROs? Does the PC get affected by what happens to RO in combat and vice versa? Are there any systems that need to accommodate the romance? Probably much more to think through, but I hope this points out a romance is not a trivial thing tossed into a game at a whim with no cost to other parts of development. I don't believe anyone has been advocating that Romance = Sex. I have seen many people dismayed, in fact, with the lack of romance options that don't give a gratuitous sex scene before the climactic last fight, bioware style. -
Baldur's Gate: 3 Gates of Baldur, no waiting; no Bhaalspawn either, but we got Illithids at each Baldur's Gates and boy if Baldur was around, he'd be unhappy about Illithids being all up in his Gates.
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The headless dog man.
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The gif is from about 2:29 on the E3 video. The Final Fantasy series has a lot of Science Fantasy in their stories; a big part of FFVII was set in a giant town with a lot of high tech (powered by magical doozits).
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Final Fantasy VII remake -
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Maybe the three IS the subtitle. Baldur's Gate: 3 Oooo, enigmatic!
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Please keep posts to addressing the topic and not other posters.
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Seems to me looking into the full quote of what Mr. Rose was discussing, he was already somewhat disappointed that he was asked to reprise the role only for Ackbar's scenes to get whittled down to him being blown out of the ship and nothing else. That they then asked him to come up front and be - to his feelings - the butt of a joke was just adding fuel to the fire.
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New thread:
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Come for the news, stay for the random.
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So the Illithids seem to have performed a mass ceremorphosis in Baldur's Gate? I guess you could make the argument that they're keeping the idea of having the story be about family issues (Bhaal-Bhaalspawn; Illithid-Illithid kids) as the connective tissue of the stories.
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Icewind Dale 3 then?
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My understanding is that is the case, and as I understand it Koenig's dad had trouble with "V"'s and "W"'s since IIRC Russian doesn't have a distinct v sound. This translated for Chekov as always swapping a W for a V which, IIRC, is what Yelchin thought was a weird choice. Found the interview: https://www.ign.com/articles/2008/01/28/young-chekov-talks-trek
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I seem to recall an interview with Yelchin where he said he intentionally did things with his accent that wasn't quite right because there were expectations about how Chekov should sound based on his previous portrayal.
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I was somewhat surprised seeing critics criticizing GKOTM while claiming the human story was good in the 2014 Godzilla film since I thought it was rather pointless and the movie never really made me care about the human characters. PS: why do the giant monsters in old Gamera films always look vaguely bored?
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New thread -
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Thread refresh time. Old thread:
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Portraits IV
Amentep replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
New thread: