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Musopticon?

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Everything posted by Musopticon?

  1. He's 53? Man, even my dad is older. About the b-day... *begins singing Hoffs overly melodramatic Castles in the Sky*
  2. I'd help you more if it weren't for my absence during the eighties.
  3. Well, 'Mode does have a rather, let's say, unmainstream fanbase. To tell you the truth; that sounds just wrong. I'll put it this way; everytime 'Mode comes to Finland the audince is full of trans, gays and just plain wackos. That might have something to do with the breakthrough aspect.
  4. What people need to understand is that K2 sold a hell of a lot just by being a Knights game and getting great reviews during christmas, which is the main income period of the year in biz. Internet moaning and phrases like "cut content" don't mean jack**** to mainstream audience=main customers. Those few hundred thousand people bought the game and; seem to be satisfied enough. Internet fanbase is the most minor of minorities; that's why petitions on internet never go anywhere. Now, if somebody should start a letter campaign from fans to LucasArts, as formal as possible; then we'd be talking business, gears would turn. I'm willing to bet that Obs took the input recieved from K2 seriously and will see that it doesn't make the same mistakes. No one wants another Troika.
  5. I liked Eclipse. Very short, very simple; but worth playing if for nothing else than to see what else can be done with Source other than scifi-fps.
  6. To Nartie: Not animations with interactive sections? I'm back, you hoodlums. Considering how BG 2's all quest npcs were just there to give you answers to this or that, and none them seemed like real people; something which is very much needed to make a worthy rpg experience, I don't see what use there is to point out that same thing when writing about K2. Granted; the npcs in BG2 were a hell of a lot more interesting than the Knights ones, but most of them were there to further your experience marathon.
  7. Alyx
  8. I'd rather play the new DoA, thank you. Brad Wong 4evah!
  9. I had the choice wether to buy this book or use the money to buy Nile albums. Guess which vice did I follow.
  10. I can't give you assurance, because there were a hell of a lot undead and monsties among humans in Thief. I just can't remember an enemy which was skeletal. Well, the dead warrior priests had skulls in place of their heads, but that was it. Play it anyway. On the other hand Thief 2 has almost none supernatural elements, so you might try that.
  11. Support will be here soon, I assure you. :cool: Edit: I'd like to stay and grind you to apple juice, but Tuska Open Air(metal fest) calls tomorrow and I have to be up and about early. G'night.
  12. But there wasn't any skeleton enemies as such. Unless you mean the single trap which threw a skull at you in the bottom of the mines. And that was in the second level(discounting training). Not much love, eh?
  13. Yeah, nearer to the end. After you left the Hunter monastery. The Tzimisc
  14. Downtown, iirc. In a hotel that came accessible later.
  15. Rather lame, innit?
  16. TMHT if you lived in the UK <{POST_SNAPBACK}> Avatar change. For the better?
  17. We seem to have a severe case of owning here.
  18. Looks like it's just set in the same time period. Even the logo is different.
  19. Ah, TMNT, how I miss thee. Welcome to Obs, Grizz.
  20. It is(Medieval, I mean), especially with the guards in Thief being bored and in work.
  21. But some sort of focused emp would be a plausible method of taking out lights temporarily.
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