Jump to content

Musopticon?

Members
  • Posts

    8272
  • Joined

  • Last visited

Everything posted by Musopticon?

  1. Nah, just received a big beat down from the enemies when reaching the canyon(?). It happened almost a year ago, so I don't remember what the enemy composed of. Next time I install I'll put more points in dexterity I guess. I think the one big difficulty threshold is the Attunements. Once you get those down and figure out which ones are actually worth anything, it's a breeze. Most of the time, heh. For instance, the Lost Canyons are full of wolfmen(honestly can't remember the actual name of the race), which suffer double damage from the Beastslayer attunement(which you gain from the first shield you find in the game. For the Soulravens in the spirit world version of the map, there's Spiritslayer, etc.
  2. Musopticon?

    Books

    Okay, I bought and was gifted with some books over Christmas: Best Served Cold by Joe Abercombie Sense and Sensibility and Sea Monsters by Jane Au...Ben H. Winters Gotrek and Felix Omnibus #1 by William King(it was 5 euros, gimme a break) Guns of Navarone Children of Hurin by the Tolkiens Foucault's Pendulum by Umberto Eco Sword Song by Robert Cornwell The Bonehunters by Steven Erikson Macbeth and Twelth Night by a certain playwright Blood - A Southern Fantasy by Michael Moorc0ck Guns of Navarone by Alistair McLean Diamond Dogs and Turquoise Days by Alistair Reynolds As to the question of when I have the time to read any of this, besides the Malazan book I already finished, well...time will tell.
  3. What build are you using? I got stuck after talking to the tree in the forest in the beginning (after rescuing the villagers). Hmm, Wind Element attunement and Fast Melee+Light Armor so far. Punch Dagger+Thunderblade attunement has been kicking enough ass so far. Why are you stuck? Just lost or a gamestopping bug? I've played about three hours further from the part you mention, so I could probably help now while the memory is still fresh.
  4. Dude, that's dope. Nile - Yezd Desert Ghul Ritual in the Abandoned Towers of Silence
  5. Kult:Heretic Kingdoms! I love it. Crusty as hell, but eminently enjoyable.
  6. Now if someone actually did that for racing games, I'd be interested.
  7. I don't really care for Psionic myself, but obviously they've left themselves open for it. Just look at the neighbouring planet of Castrovel. The Darklands region, basically the Golarion Underdark, also has some psionic monsters. All in all though, it's likely going to stay a third party product,
  8. What I found 'stupid' is that he's more than similar graphically...they could've made him look more different, at least. But yeah, he's a bit tougher because of the regen thing+his crazy attacks & occasional life leech, IIRC. Especially if you're a melee-only chr. And I think one patch made it even harder. The Lich summon was very handy against him. That and running to the stairs to let skill timers regen. What really killed me was that you could not "cheese it" and just restock. It didn't help much either that there was no waypoint to Olympus, meaning you had to beat him without dropping a portal anywhere else, effectively closing the idea of grinding and returning, unless you felt like walking through Mount Wusao, through the Obsidian Halls and all the way back to Olympus Summit. That said, the death scene was satisfactory and I immediately liked the Immortal Throne chapter, the quests are generally better and it's challenging as well.
  9. This just in: Titan Quest final boss is harder than a certain red, horned thing from another hack'n'slash game. Especially since you can't visit the town to resupply unless you want it's health replenished. Epic, or just stupid. You decide.
  10. So with you. *promptly kicks the bucket*
  11. Owls They'll ****ing get you.
  12. Actually, it was me playing Titan Quest, still am, because it's so bloody long. i've actually only been to the Hellas section of the game and it's been pretty stellar for a hack'n'slash. The game's brilliance actually boils down to two simple things: The classless system and the great atmosphere. Titan Quest has a leveling system where while you do put points into basic five stats(str, dex, int, hp, mp), the game also has a skill tree system that emulates Diablo 2 rather rogueishly. Once get your first skill points, you choose a skill mastery from among 9 choices(the elements, dream, spirit, defense, warfare, rogue, hunting, nature) which opens up a skill tree that contains ascending tiers of passive and active abilities. Once you hit level 8, you'll get a second, the final one, mastery and the complete "class" is called something like a thane(warfare + storm) or a corsair(defense + rogue), etc. It's an elegant system and gives hope to replayability, which is good since the world is just one long pipe. Fortunately that pipe oozes ancient atmosphere and good old dungeon hack gloria like an eldrtich thing oozes miasma! I guess I could go into the masteries a bit, noting how they open up different combat styles(warfare gives you two-weapon fighting, etc) and support different class synergies, but you'll find out about it soon enough. Get it nao.
  13. After the ridiculousness that was Sacred 2 was past, I found Titan Quest(+Immortal Throne) a very very pleasent surprise. It's so, I don't know, smooth and playable. I also adore the classless system they've got going and the 2d art and campaign structure reminds me pleasantly of Diablo 1. It's old school done right, that's for sure. And honestly, it's named "Immortal Throne", that's just epic enough for praise.
  14. No no no, join the European pc rpg crowd and prepare to **** bricks over completely ass multiplatform game engines(looking at you Sacred 2)!
  15. That said, the Diablo 2 game manual story and lore section was massive. And they've already shown that D3 will include dialogue trees and unique motivations for each of the characters.
  16. I'm with Numbersman here, besides Ash, I think the Thinbloods and perhaps your personal Ghoul are the only ones who show any kind of struggle with their affliction. I think this has two kinds of influence on the player. First, vampirism is treated in a relatively good light. It's something you catch and takes a while(like, one tutorial) to adapt to, but in the end it's like a designer disease which side effect is supah powers and being "in the scene" without needing a troubled childhood. Secondly, they just flat out dismiss a ton of mythology and what draws people to vampire stories. Sure enough, Troika was obviously aware of the genre's roots, starting with the intro scene, but they lost so much potential depth when they opted to mostly oust themes such as addiction, sexual awakening and torment from the mix. That said, the game already dusts off it's roots by dismissing the day, you know, when humanity acts for the most part, from it's dramatic equation. There could have been so many challenges and themes they might have explored with the old vampire weakness to daylight. Such as your haven being raided during the day and for instance learning to live with the concept of never being able to live in sunlight again. I mean, we are not nocturnal creatures, nevermind how many people try to subvert that fact("New York never sleeps", etc). Becoming nocturnal, giving up all the rituals that circadian rythm includes, it's a massive thing for a person, a huge thing for physiology as well.
  17. Yes, yes, the choirs make me laugh, but it's still a masterpiece.
  18. I was much more horrified by that Anarch girl, god I wished I could just bash her face in. It's like Troika took all the anarcholiberal stereotypes they could find and then gave the abomination a nice rack. Hey, wait...
  19. Well, yes and no. Dracule is an aristocrat, but an earlier and more in tune with the sexual predator(god, that's such a marked word) version of the so-called victorian vampire, was Le Fanu's Carmilla. It's a good story, though the dramatic vehicle isn't as interesting as Stoker's made-up correspondence idea. Well, at least it has lesbians, so there's that.
  20. Well, a theory that has been gaining ground for a while now is that the game is all about trying to , which is fairly apparent from the concept art, featuring said cultists. However, I hope they completely forget the Richard Knaak tie-in books, since the whole proto-Prime Evils thing wasn't all that interesting. And, frankly, I'd prefer more new opponents instead of the old ones like the already featured .
  21. ^Could you be less obnoxious, please? That studio's previous resume does get my hopes up, but it's a darn good-looking game, and has features that should have been the stable of fantasy strategy games for a long time. Definitely a title to keep an eye on, so thanks Allan.
×
×
  • Create New...