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MrBrown last won the day on October 21
MrBrown had the most liked content!
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"During early development of The Veilguard, BioWare experimented with multiplayer once again, however, Epler insists that there was never a mandate from parent company Electronic Arts to implement any specific online or live-service modes; the devs were just exploring different ways to tell the story." Reeeeaallly?
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Regarding dialogue, the game makes it pretty clear what's going on, ie, "X is the bad guy, and now we need to take care of their underlings Y". I think some of it has to do with what I said earlier about the game relying heavily on what happened in Inquisition, so maybe the writers felt they really needed to be clear on things. It certainly feels more boring than say Inquisition, that had a lot of stuff like "Ok, there's a hole in the sky, let's speculate on why, and then go find out stuff about it". Another thing I wanted to note, the game uses the ME2 and ME3 approach of missions (or "quests" because this is fantasy). As in, there's central hubs where you can do various minor things, but when you go on a specific quest, there's a specific area for it and you can't leave until you finish it (personally I preferred the semi-open world approach of DA:O and DA:I). And this leads to the dialogue also being very focused on what you're currently doing, ie., "let's go there to place X". Personally, the dialogue is so far at the level that I don't mind it (because there's a good skip function), but also haven't found any that's particularly good, yet.
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8 hours in. Hard to say anything about the story yet. I liked the setup. Also feel like this relies heavily on knowing what happened in DA:I, more so than any Bioware game about their preceding games. Not sure how it'll feel like for people who didn't play DA:I. I expected the combat to be more like Mass Effect with swords, but it's way more actiony. All those button combinations... I tried playing a mage, but the battle field was so full of flashy stuff I couldn't keep up with it. Warrior works better for me. Graphics are fine, most of the time. They're a bit more cartoony, but it works out fine most of the time. One exception so far is the Darkspawn Ogre, who's faces look way too cartoony.
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Youtube, or internet in general, is full of content where people trash games or developers because that generates easy clicks. Seems like the only options are love or hate, with nothing in between. So I'm all up for reviews where there conclusion is "it's kinda ok". And that seems to be the case with Mort mostly, which is why I was surprised he praised Veilguard so much.
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Hi Since this released in a few days, I thought people might want to chat about it in it's own thread. For a start, here's Mortismal's review: I only watched the pos/neg and wrap up parts since I don't want spoilers, but he really seemed to like it. Says it's his GotY, and best entry in the DA series. Seems high praise, IIRC he was really into the pathfinder games etc, more party based RPGs and stuff.
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What are you Playing Now? - Right Now at the moment edition
MrBrown replied to melkathi's topic in Computer and Console
I finished Drova. Will probably do a second playthrough to get all the achievements, it'll be much less annoying when you know where everything is. Overall I'd say it's a decent game. It's generally what it looks like from a quick glance on the Steam page, so if that seems your thing, you should probably try it. My two big negatives are: - The map is way too maze-like, and it can take a lot of time to just find things because you can never go somewhere in an even remotely straight line. - The main plot forces you to do things you wouldn't want to. In my game, the 2nd in command of my faction had me do some stuff under the nose of the 1st, and I was called a traitor afterwards. No option to do anything else. -
What are you Playing Now? - Right Now at the moment edition
MrBrown replied to melkathi's topic in Computer and Console
I just spent 2 hours in Drova looking for a place, only to realize I had glitched into an area that was supposed to be inaccessible from that point on. So I spent the next two hours trying to glitch out, because of course I had no recent saves outside the place. Eventually I managed, and found the thing I was looking for, just slightly away from there. Apparently "near a forest" is not the same as "in a forest".