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MrBrown last won the day on November 24
MrBrown had the most liked content!
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612 ExcellentAbout MrBrown
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Well, ok, some analysis. I like the basic setup of the story, and how it's different from the main series. But I have lots of problems with the story, mainly that the PC is given a hugely important title with almost religious reverence, out of pure nepotism from no actual results. And there's no reason the title or role should even exist, or given to just one person. And next to no one even comments on the ridiculousness of it. The other maim bugbear I have is that they took a 600 year trip to another galaxy, and no one apparently considered anything might go wrong, and apparently everyone expected it to be paradise on arrival. This kind of plot might suit a wackier setting with inefficient government like Outer Worlds, but doesn't really fit ME. There's a lack of suspense because the enemies apparently have a big space fleet, but prefer to have small squad shootouts on planets. None of the characters seem that interesting. Dunno how the plot develops, maybe it'll get better. As for gameplay, it's a weird mixup of ME1 and ME2/3, with wide open areas but still cover-based shooting. It kinda works ok, and is not that bad really. But most of the gameplay time is taken by planetary or area exploration, which just mounts to go to place X, press button, listen to narrative. Which would be kinda ok if all the places weren't so huge or if the narrative was interesting, so it ends up just being boring. Also, the game feels a bit unpolished. Lots of weird stuff, like stuff floating in the air, monsters spawning at your feet, the save corruptions I mentioned, which all just smells like unpolished content. I didn't follow ME:A when it was released, but I assume it was the lack of polish and uninteresting characters that killed the interest in it.
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https://www.pcgamer.com/games/rpg/moon-beast-productions-arpg-seed-funding-diablo-cool-fresh/
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35 hours in PoE2, with 3 different characters. A bit disappointed with it. It's basically just PoE1, but made way slower and with more dodgeroll. The gameplay seems like it was made more varied at the start, but in the end I still found myself just spamming one skill all the time. Not that I'm at "the end", I'm at the boss of act2 and find myself bored with the game. Feel like playing PoE1, which for all it's faults is at least faster paced. So instead of spamming your one attack skill in an area for 2 hours, you do it for 10mins and then move to the next. EDIT: Path of Exile 2, that is.
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Looks like they got more money behind it now. Maybe it's easier to get funding after BG3? https://store.steampowered.com/app/2975950/Solasta_II/
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Path of Exile 2 early access, 5 hours in. Seems ok so far. They've definitely moved a bit away from what PoE1 was, to a more souls-like approach I guess? Instead of building up 1 skill to spam all the time, you actually have to think what skills to use. And the campaign seems tougher. That can certainly make the first run through the campaign interesting, but not sure what it does for game longevity. PoE1, like most diablo-clones, mostly works on the long term because of the end-game, and you don't really want to replay the same campaign through every season. So it's either a skipping option, or rushing through it, and this doesn't look like something you can rush through. Maybe they already have a solution for this, I haven't followed any of the news about the game.
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Frostpunk 2 is as well, and it came out two months ago, and is generally reviewed well. (MW5clans came out a month ago).
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I didn't read it either, I just find it funny how this seems to happen with every game.
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One of three As in AAA is having a twitter war about wokeness. Looking good for aWoked: https://tech4gamers.com/avowed-art-director-gamers-sickos/
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I get what you mean, but I don't think it's just Diablo where this comes from.
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The padding in BG3 was all those empty containers you had to shift through to find the ones with something in them. Remove those, halves the game time.