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psycopath.02

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Everything posted by psycopath.02

  1. well, yeah, if you kill Atris, you get whatever color lightsaber you told Atton about. but I never kill Atris (not even the one time I played DS). <{POST_SNAPBACK}> I never got that conversation... when does that happen? I also never finished my personal crystal upgrade. I also never found the Cyan in my second game.
  2. if you want a silver crystal, I believe Jorran the salvager has one on Dantooine. after you save him and he gives you a reward, ask him if he has anything else and he will sell you something for 1,000 credits. That something is a silver crystal (everytime, I think). <{POST_SNAPBACK}> Gold would be nice to go with my silver... I'd be the rich jedi! But seriously, I think that viridian means that you are a Jedi Master of the light side. Silver has the kind of white glow, and has the green of the consular. I think the Cyan has the same to do with Jedi Weapon MAsters, because of silver and blue. Just my opinion. So my JM wields a Green and Viridian, my JWM wields a Blu and a Cyan. The contrast makes it so cool (w00t)
  3. Silver, and black. but green and viridian is soo cool, as is blue and cyan. I would definatly wield two light sabers, because the double scares people. This way, I could keep one under my robes for easy battles, and when my opponent knocks it out of my hand, they think I am unarmed and I sneak attack them with another lightsaber! Yoda should have a double green, that would've been so cool :cool: But visas I had weild a double silver which I would do too in a heartbeat. It's soo cool! As for force powers, I would have your standard Heal, Enlightenment (and assotiated powers), and I would be light sided. For those large groups of sith I would wield Force Storm (which, no matter the alignment, is the most important force power). I might wield death field, but I'm more likely to wield a plague (it seems more non-leathel, a light side trait.) The alignment is not in the power, but why you use it.
  4. I think this is a good place to pu this. I don't really care about programming, I won't be able to do that until well after colledge, but... I'm writing the plot and making the combat charts as well as weapon lists for a game, and I was wondering if you all could help me out here: I need name for a race of three-foot tall savage humans. They look kind of like your steriotypical cannibal from, oh, south america, except the hight. They have huge masks, carry spears, wield shields, and are the main enemy of the Humans. Any help is appreciated! I hope to come here soon to gain a job, followed by maybe working this game into reality for Obsidian! but I haven't finished my design yet... And by the way, does anyone offer a doctorate in CS?
  5. Where do you get this calculating information? It makes absolutley no sense at all. This game is based on Wizards of the Coats's D20 system, which has, I might add, STANDARD strength bonuses to weapons. Why would useing a single hand to wield a lightsaber turn out more strength bonus than two? And the 1x is added twice; once for each saber! duh, with strength 12, you would get +1 for the first attack and +1 for the second. So, it makes your strong character BETTER by adding another opprotunity for it's strength bonus. C'mon, people, think logically, the left hand has some strength bonus in it!
  6. But, if your main character becomes a weapons master, the bonus for wielding twoo weapons rises from (0/-2) balanced and (-2/-2) unbalanced, to (+2/0) unbalanced to (+4/0) balanced. That is why people choose double, because they get a bonus to one of their hits. Let's say that as a dual you get a plus three bonus, well, then you get a higher bonus here and an extra attack. What's wrong with that? The dualing feats are very underpowered though, and will be unless they also put a bonus to damage and bolt reflection. Then there would be a reason to wield only one. (This gives the benefits of two plus a defensive bonus)
  7. in standard d20 system terms, his I.Q. is a whopping 2540. Wow, 200 is genius level.
  8. I have a party with two melee characters and a ranged dude. Typically with two ranged, I haven't hade enough melee to keep dudes with swords away from my dudes with blasters. That said; My JWM. Visas. And Mira OR Atton. I like Mira a little more for power, but I think that what atton say's is typically funnier. However, with Atton as a Jedi he is far better at fighting. (The best blasters money can buy+force redirection makes an excellent character.) As a side note, After level 12, who uses medpacs? You should have enough healing in your party to not need the pacs.
  9. I'm glad the level cap is gone. My character was not at all usefull at level 20, and nearly incapable of taking on Malak.
  10. The coolest thing was that scene in the temple, when Visas was leading my party (DUH!). The sith dudes drew their sabers and Visas stared at them, pulled out her double-silver saber, and I swear I heard her say "Bring it on." Needless to say, she kicked their arse up and down.
  11. She is the best, but Mira has her moments.
  12. That game was messed up anyway. I mean, it tried to be FPS with a broken weapon, which is fine unless that weapon... Has unlimited ammo! Allows ranged an melee attacks! Has special attacks! Is primary weapon! Can deflect all other weapons! Wow, that game was even worse when you look at the gameplay. I mean, seriously. That level were you had to run around and get the parts for your ship? No enemies you can fight? Wow, that shows stupidity.
  13. Keep in mind this is four-thousand years prior to the movies and most books. Could it be that at this time the double-blade was more common than the single? I personaly prefer two sabers with a weaponmaster because the two-handed fighting feats make them almost unbeatable. I just wish I had known I would be amelee fighter before starting, my dex would have become strenght and I would have been even better.
  14. They should at least put Visas in the next game. I don't mind her bi, I'll take her anyway I can get her.
  15. I liked: Visas: Possibly the coolest female since Samus. Mira: Greatly calm, cool, hot, and can kill you without thinking about it. Atton: Honestly, who didn't like atton? He had many fun conversations, and was easily the most fun! Bau Duar: Intersting. Didn't really get a kick out of him, but I liked his intelligence. HK-47: I really like the people who designed a sadist-humor character. I think he's funny and fun rolled into one. Dislike: Kreia: Good character, I just didn't like her. In fact, I hated her. She was manipulative, evil, and an outright bitch. I hate having to deal with people like her T3-M4: Kinda annoying. If my character could understand him, I wish my conversation options would be more intelligable, not "Beep-reet" "Is that true, T3?" I could understand R2 but not T3. Handmaiden: Ugh. Goody two-shoes who has not sense of humor. Loser. G0-T0: Total freak. I preferred conversatoins with the Hyperdrive. Totally arrogant, an imbicile as well. He keeps talking about how we are serving him, and the only thing I wanted to do was whip out my saber, point it at his face, and say "I need you? Say that again. And cut that crap about your self-rightous campaign, and tell me about your operatoins on Nar Shadda." I swear, I didn't want him on my ship anyway.
  16. Visas Mar: "This place is densly packed, and a well-placed grenade could, cleanse the area" (note, not direct translation) PC: "Cleanse away, Visas" This is great, espescially coming from light-side masters! Talk about out of character, you'd get killed for that at a professional D&D meet.
  17. If Mira (her artist deserves a fat raise) didn't exist, Visas would be the hottest girl in the game. But she is the coolest. I really like the character, her calm method of understanding. Like, take the best qualities of Mira and Kreia and put them together, a sort of 'Back off you jerk, or I'll saber you until you drown in your own entrails' if she's bugged, otherwise she's using her force powers to get her way. I HATE Kreia.
  18. "Hi Darth Sion, will you be friends with me?" "No." "Aw, that' sto bad." Rip his heart out with a saber. He comes back to life. "Will you be friends with me now?" "No, I am unkillable." "Put some money on that?" rip his liver out. "Damn, you're still alive? Why won't you stay dead?" "I am unkillable" "Will you be friends with me?" "No?" Using focused energy, I assisted him by removing his swollen head. Then, for an encore, I sabered Kreia.
  19. I played, not because the gameplay was excellent (the constant winning became tedious, sometimes there should be a non-death consiquence of losing, like becoming a prisoner and having to escape and fight your way out without weaps or something cool like that.) but because I wanted to further the story line. Really. The story was most excellent, and left me guessing. Then the end came, and I continued guessing. I.E. what did I do after Malachor V? The ending left me staring at my screen, thinking 'well, at least I know what happened during the game' and made me wish I had gone to bed five hours earlier, like at 10:00 instead of 3:00. If KOTOR3 has an ending like this, I will start a mob and attack LucasArts and demand a book explaining what happened with KOTOR2 and 3.
  20. Okay, as a Guardian/weaponsmaster, I Attacked her. That's it. I'm serious. No fansy master flurry, nope. Two regular flurries, and improved power attack, a force storm, (finding out that she has a rather excellent life drain power) and many, many blows from my lightsabers (the simple fact that I had two equipped gave me a +0/+4 chance to hit). Man, how do you play this game without going double? Even double bladed is so second-rate to having two decked out sabers. The lightsabers presented a problem. First time I died, because I was freaked out by three flying lightsabers (keeping in mind this was 2:00 in the morning). Second time, I alternatly used force storm and life support packs until one was dead, then a couple of heals and hits later, Kreia fell. And if I were DS I would have saberd the witch. I hate her...
  21. I'm still bugged with the way that she pulls out those three lightsabers and they float. And they resist everything. And they almost never miss. And they nearly kill you every two rounds. At least they were slow enough to let me kill one of them. That last battle's really easy after you kill the first lightsaber. But three at once is brutal.
  22. Yeah, well, if Kreia had the sword the whole time, why wouldn't she pull it out in the battle with the assassins, or when you meet her coming out of the crew quarters? I hand her a plasma torch, and she doesn't do anything about it.
  23. Or, here's an idea, saber the witch, fly off with the hot chicks and atton (to keep the one's who aren't spending a particular nite with you happy) and toss GOTO (what I wanted to do as soon as he came aboard the ship) into the nearest sun! Then, fly to korriban and kick Bau-Duar and his annoying remote (I can't remember if he's still alive) off, tell them best of luck, and tear off accross the galaxy! But who'll repair the ship? T3-M4, I have no problem with him, and he won't distract them ladies. And for security, and just kicks and giggles, HK-47 can stick with us! That's my plan, at least.
  24. Incorrect. The best (and without questoin the most important) power is Force Heal. I don't understand why you would EVER have characters who can use the force, but not that power. If you do, you should be ashamed. Even DS sith should have it. Second is obviously Force Lightning. Again, everyone should have it. Even LS. The fact is, 1-6 per level is BROKEN, especially when you can't miss, and it affects multiple targets. Think about it this way, when you reach level nine (and get it) it would deal anywere from 9-54 damage. Any attacks at that level won't come anywhere near that. And at level nine, you're still in a very, very good chance of missing. And probably the most fun? Death Field. If this were like D&D (dice based w/ friends, not console) it would sound like this: "Okay, light-side master, what do you do?" "I cast death field to drain the life force of my opponent, and drink it like a vampire." "Doesn't seem to lightsided to me... roll damage." That's great! I also like Kill, but only because of its name (and yes, I'm LS)
  25. Except for that with weapon masters, it doesn't matter. I'm serious, I hit every single freakin time, dealing a total of like 30-50 damage. It's kind of dumb, actually, but both lightsabers have like a +10 to damage, +4 lightsaber deflection (bolts never hit me), +7 to hit. and +1-12 cold damage. But if I run into an opponent that is just too powerful for me to hit, I simply Force Storm 5-7 times. And I'm light-side master, too.
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