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About ksagan

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  1. You're also insisting on literalism. It can make sense, if you're willing to accept that it's abstraction. The diamond isn't worth 2000; that's what you get from the system of pawnbrokers, appraisers, traders, etc. that absorbs all the junk that adventurers bring in, a sizable amount of which is counterfeit (Hell, how do you even know the diamond YOU got was genuine? Maybe you were lucky to get that 2000; maybe the whole hullabaloo was over a counterfeit to begin with). Your hirelings don't live on 10 a day; your keep spirit attends to various duties (e.g. creating indirect incentives to attract combat-ready citizens, purchasing equipment, possibly paying *some* full-time staff, and probably paying a stipend to some farmers/reservists) in order to retain a militia to deal with attacks as they occur. The monetary cost of these duties scales with the military strength you want to have on retainer, and the game abstracts this out to 10 a day per "hireling" (I wouldn't even insist on assuming a "hireling" is "One person", it's a unit of military strength; it could be half a dozen guys with pitchforks, two part-time mercenaries, or HALF of a full-time guard captain/sheriff) An egg isn't 5 cp; that's how much it would cost you to get enough of that ingredient to comprise its share of a recipe, and it abstracts out extraneous details like the time and effort to prepare food and follow recipes, gather the other mundane, common ingredients, etc. Conversely, the inn stays ARE expensive. A day at an inn is not a night at a motel; first of all, it includes meals. The cost of staying at a relatively cheap hotel and eating from the kitchen is more than an individual should make per day. And that's the CHEAP inn stay! The ones that grant bonuses are LUXURY HOTEL ROOMS--that's why you're so alert and well rested the next day, you supped and slept in the lap of luxury. You can choose to believe that a hireling is literally a full-time mercenary, you sold the most valuable diamond in the region for its actual market value, and that an egg is 5 cp. But you already know that the in-game recipes for foods with eggs are skipping some mundane ingredients; so you already know that they're abstracting away some of the extraneous detail to streamline the mechanics and ease your understanding. Why does your suspension of disbelief accept discrepances in the ingredients necessary to cook certain foods, but not the costs of goods and services?
  2. No! The solution to visibility isn't to turn on a novelty feature. I gotta be honest; as soon as I heard about big head mode, I knew I was going to have it on all the time, for exactly this reason. And I was right. But it still isn't enough; my chars are usually too clustered. I end up waving my cursor back and forth over a portrait, while staring at the combat, searching for a flickering green circle. Maybe, like Justinian said, a head size *slider*, so they wouldn't get in the way of each other as much. EDIT: Also, I wonder if allowing the color selection to affect equipped armor would be helpful (maybe as a toggle option, since some people might not like that much divergence from IE aesthetic/realism).
  3. Yes it does. But it's funny to watch them rage about nothing. Oh. Okay. Sorry. I went looking for "trap" in the auto-pause options, and was greatly disappointed. Thank you for informing me that I was simply scanning for the wrong word.
  4. I do agree with that point, but-- WHY ISN'T THERE AN AUTOPAUSE ON TRAP SPOTTED OPTION?! (obviously, I'm not demanding answers of YOU, Emptiness, just sayin'--it's a heluvan oversight
  5. [mild early game SPOILERS] This game uses everything for non-combat interactions, not just intuitively social skills/attributes. So far I've see a test that had two levels for perception, of which I had neither, but also let my high might bail me out, a lore test, and a slew of cultural/racial tests that I have failed all of (which, statistically, any given player usually will); but I've yet to run into an opportunity to flex my 20 intellect outside of beastly CC spells.
  6. That's odd, because my own experience with tanky paladins has been that they are fantastic. Mind you, they can't kill anything at all, but they can soak it up like nothing else while your killers do the work. What kind of build were you using? Could vary situationally; if your ranged DPS is trading blows with the enemy's, or if the enemy has high numbers but low endurance, a tank that can hold his own on the DPS chart could be superior for his ability to decrease incoming DPS by thinning enemy numbers. Convsersely, if you're fighting a boss, or high endurance enemies, you really need your tank to be able to just soak blows ad nauseam. It comes down to personal tactical preference: Do you build for the trash encounters, conserve your strength, then burn resources on the boss? Or do you build for the boss, and struggle to conserve through the minions? I've always preferred the latter, especially on harder difficulty settings; smooths out difficulty curve spikes. But I'm not used to the level of micro-managing PoE entails, and I think building with RTWP in mind makes it a more viable option.
  7. ^This. I...kinda value my time really high. I want to customize my party completely, but I also wanna get all the companion plot. If you could pull this off, I would be your bestest friend forever. And on a *sincerely* unrelated note--read your sig, sorry to hear you're up **** creek. I backed Numenera too, and threw an extra copy in my pledges just because I was looking for things to give them money for. If you didn't already back it (and assuming you don't expect to be able to afford it), I'd be happy to gift you it (Again, COMPLETELY REGARDLESS of whether or not I am your "bestest friend forever" as per the above paragraph)
  8. I've been using triangle formation pretty constantly. At some point, it seemed to...degrade. It didn't look like rows formation, it might have been...the pentagon one...but I don't know for sure, it just looked like a couple guys were out of true. At first I assumed it was a matter of space to move, but I noticed it in open spaces also. Then my main char nearly died because I hadn't noticed that the degraded formation had her near the front, which implies that they weren't simply out of true, they were actually in a different formation, but I'm still not *certain*. In any event, switching to another formation and back fixed it immediately.
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