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Jedi_Master_Darkor

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Everything posted by Jedi_Master_Darkor

  1. Um...I have a suggestion. If the same poll was given last week, would the results not be the same again??? This is kind of pointless.
  2. By "Force," if you mean Telpathy and E.S.P and all that stuff, I don't know much about. If you mean the Force as in lifting up objects at a mere thought, I think people who possess this ability don't exist or are born one in every 1 billion people.
  3. AS a female you get Carth asking T3 the same thing. As far as aI can tell... Revan takes the Hawk when she/he goes in search of the "hole" in the force (after KotOR). Next we hear of the hawk, Kiera is on it and she is tracking you, finds your drugged body on the Republic ship and brings you to the Peragus Station. Now as far how it got from Revan to Keira... I haven't the faintest clue. Anyone? <{POST_SNAPBACK}> I think the Sith shot at it and it was adrift in space before the Harbinger scooped it up. Kreia then placed you aboard it when the Harbinger was attacked by the Sith Assassins and Sion.
  4. But I don't know why you'd want it, though. There's a Universal D-Package or something that boosts all attributes by 2.
  5. There's an Influence Guide by Boiler. You can look there.
  6. i liked nar shadaa. although the entertainment district seemed rather empty in terms of actual quests and such. i think my favorite was onderon. it seemed to have its own story going on that didnt necessarily have to do with your own story. <{POST_SNAPBACK}> I agree. You can get your lightsaber the fastet there, too.
  7. Talk to Kreia on the Ebon Hawk, I think. She'll tell you some stuff.
  8. Well, most DS people do Nar Shaddaa first. Vrook's hard.
  9. I am posting in defense of K2. I know there's a whole ton of people out there muttering that the game was trash, worthless, disgusting, even. But I played the game and found it great. For those of you who hated TSL, please read this post. You may change your opinion. Some problems people had with TSL: 1) The storyline sucked. 2) Much of the gameplay wasn't that great. 3) It was rushed. First of all, the storyline made sense. Here it is in a nutshell (SPOILERS, read at your own risk): Okay, you start out in Peragus. How did you end up there? Kreia figured out your potential and put you in the Ebon Hawk. Before you were put inside the Ebon Hawk, you were in the Harbinger. Sith forces attacked the Harbinger. Kreia quickly put you on the Ebon Hawk and left. T3 fixes the ship...blah, blah, blah. You end up on Peragus. You meet Kreia, who's working in secret as a manipulator. In Malachor V, she learnt betrayal. She will betray you but hides it well. You meet Atton, blah, blah, blah...You go inside the Harbinger which was once filled with Republic soldiers. Darth Sion, one of the Sith Lords hunting you, boarded the Harbinger during the Sith attack with his Sith assassins and massacred the Republic troops. He came in search for you, the Exile. Kreia (I figured from the game) was working with Sion all the time. She lied to you and said that the bond between you and her is dangerous. But there is no bond. She did this so you would not kill her...not until the time came, anyway. That is why none of the Jedi Masters knew about such bonds. They were made up in her head all along. Sion chopped Kreia's hand off and Kreia, tapping into the Force, makes you feel some pain. Kreia returns to your ship by following you. You escape Peragus, blah, blah, blah, place under house arrest.... Finally, you are in Telos. The Republic is rebuilding it so that it may recover other worlds destroyed in the Jedi Civil War. You help the Ithorians or Czerka, whichever one and meet Bao Dur...blah, blah, blah... OK, you come to Atris. She was one of the Jedi who survived. She brought artifacts from Dantooine to the Polar Region in Telos.Her anger for you is great; enough to drag her to the Dark Side. Her contempt for you is furthered by Kreia later on in the game... Atris lets you leave. You watch your trial (and the agonizing moments of you giving up your lightsaber.) You are now out to rescue (LS) or kill (DS) the Jedi Masters. You go to the planets in which they were missing: Dantooine: Vrook also survived the Jedi Civil War. Dantooine is filled with Mercs from the war and they made a deal with the Exchange. The Exchange has placed a huge bounty on your head so everyone's clutching their weapons. You save Vrook from the mercs, blah, blah, blah... OK, you've either killed or rescued Vrook. One Jedi Master done. Nar Shaddaa: OK, one of the more confusing planets. After you do the immense amount of sidequests, you go onto Goto's vessel. Goto is the one responsible for placing the bounty on your head. He talks to you how the Republic is on the verge of collapse. He knows that the galaxy may fall and this may hurt him as well. That is why he wishes to support it. So Goto's up to something for his own reasons, not the general welfare of others. You fight or rescue Zes-Kai-Ell. Next planet... Dxun/Onderon: Mandolore, once famous warrior Canderous, has decided to muster the Mandalorian clans in an attempt to restore the glory of the Mandalorians. Blah, blah, blah...Onderon is in civil war...blah blah blah...Master Kavar says he'll contact you later (or you have to hunt him down)...You go to your next planet... Korriban: OK, there is a cave similar to the Darth Vader cave in Empire Strikes Back. You have to fight your memories. You do this and get out after fighting Sion. Okay, Vaklu or Kavar contacts you. Palace Siege: You do all this...blah blah blah...Finsih up with Kavar, your former master. You just have to aid the soldiers in this part of TSL. Nothing more. Back to Dantooine: LS: This is where many people hated K2. The Jedi Masters feel you are a threat, because you are like Nihilus. You drain Force from those around you...they are compelled to give in to your strength. Such power is a threat. The see now that you are a wound in the Force. OK, many people also hated the idea of a "wound in the Force." It makes sense, really. You killed too many people. All their lives lost left a gap in life. In the Force. You are that gap because you killed all those people. That gap left a damaged area in the Force, a wound. The Council decides to sever your connection to the Force. Even if they did, they wouldn't succeed. You are a gap in the Force. All life feeds your hunger of the Force. Even if they did sever you, you'd have gained your Force back. Kreia hates the idea of the Council doing this to you, so she severs their connection to the Force. She attacks you and goes to Atris to begin her plan of betrayal... DS: Pretty much LS w/out the Jedi Masters. Kreia attacks you and goes to Atris, pretty much the same... Back to Telos: Nihilus decides to show himself up at last. You finsih up Telos... The Ravager: Killed Nihilus. Malachor V: Kreia has revealed herself at last as the betrayer. I don't get why people hated this game; the story flows through easily. You go into Malachor V to confront Kreia in her Academy. The Darth Trayus Academy. You fight Sion and Kreia....blah blah blah... Boa-Dur, Remote, GO-TO Thing: Bao Dur instructs his faithful Remote to active a power generator that will destroy Malachor V in all its darkness. GO-TO, who was evil all along, wants to stop you but it is against his programming. The Ebon Hawk, mean while has falled into shadow. Atton manages to get it running. You escape to fight the True Sith. Mira: OK, I admit. If there was one part I didn't get it was this. Just ignore it...Mira wasn't that great... OVERALL Pretty good game. OK, the Mira part was dumb. But I hope I have convinced those who hated this game. If you're still hating and cursing this game, blame Lucasarts. Bioware took 3 years. Obsidian had 18 months...
  10. The terminal is the only way you can get in, I think.
  11. Yeah, I agree. I drink Coke rarely as well.
  12. You...er...need to use the console to page the receptionist inside the base.
  13. I personally prefer Coke. What do you guys think?
  14. I've done some lightsabers of random people.
  15. It all makes sense now. :ph34r: <{POST_SNAPBACK}>
  16. Do you mean you acquired the parts for the lightsaber? Because I think it's impossible to get her lightsaber. She clearly says that you destroy it in the combat.
  17. I will post in defense of K2. First of all, the "hole in the Force" is another way of saying that the Exile is a wound in the Force. It makes sense, really. He's killed so many people that all their lives lost left a gap in life itself. The Force is life. There was a gap in the Force; a wound. Secondly, the Force bond was faked. Kreia led you to believe that your Force bond would be likely to endanger both lives. She did this so you would not have thoughts of killing her--because it would be killing yourself. That's why none of the Jedi Masters knew of such extreme bonds. They don't exist!!! Lastly, blame Lucasarts, not Obsidian. They set an early deadline. Only 18 months where as Bioware had 3 years. WTF?!! I just want to convince those who hate KOTOR2 to look at it from a different angle. Look how much Obsidian accomplished in 18 months! Over 30+ hours of gameplay. I personally thought K2 was equal to K1, if not greater.
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