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@\NightandtheShape/@

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Everything posted by @\NightandtheShape/@

  1. What it forces your face to go blurred and you walk around with an extremely expensive tea tray? Edit: Or does it just make you gay? I'm confused...
  2. Ahhh see that's where we differ, I educate myself from books(Hate to actually read at length from a computer screen if I can help it), and programming tutorials are generally exceptionally small, I suppose some folk may consider MSDN to be large... I wouldn't though, I suppose the basic requirements come to about 10gb, to your 100gb...
  3. That's overkill for a laptop, you only need that much space because of what you DO with it. 80gb is fine. What's a 17'' screen like? I have a 19'' A 19 inch laptop? I jest ... Can you imagine the size of that thing... I have a 17'' too, and I agree with what Kaftan 15 is too small...
  4. That's overkill for a laptop, you only need that much space because of what you DO with it. 80gb is fine. What's a 17'' screen like? I have a 19''
  5. So they finally released the 8800m, I have a 8700m and that sure see's me fine. I'd say for the price, the spec is good, I know a few guys who have 8600m's and have yet to hear any complaints, stay away from the 8400m's though they're absolute trash.
  6. Irony excuted with 1/4 wit.
  7. QTE's are overused in a manner that is unwelcoming, that doesn't mean they're always bad, they just don't always have a place in certain game ME and TR:A are two examples of games where it simply lacks any realy point.
  8. The main problem with online distribution is funding the games initial development.
  9. I would imagine the developers see a larger cut, but I've generally found steam to be cheaper due to exchange rate etc...
  10. Only if you randomly generated to text and story... The game world would have little effect as it would be worked into the said rules. If anything it would provide an increased ability to replay the game as area's wouldn't be repreated.
  11. First the amount of
  12. *sigh* I can hear volo beginning his rant already...
  13. I would never get rid of artists, I just think much as middleware decreases the amount of programmers needed on a project, procedural content generation has the potential to decrease certain dull artistic tasks such as modelling rocks, afterall... Who the hell actually enjoys modelling a good rock eh?
  14. I can't really see what a bunch of hacked shaders would really improve...
  15. (The comment is supposed to be an addition, not argumentative) Whilst certainly a good idea, it only works within a specific rules framework, so while its procedurally generated you still need a certain amount of control over the result, atleast to provide the player with an adequete result, as certain factors need to be fixed, I believe this method was used for diablo where naturally certain mission specific enemies needed inclusion. As for the generation of enviroments Fractals can be considered a general purpose approch, which varies in its success dependant upon the skill of the implementer, and the particular techniques used. What can be said is that a good system for generating large procedural enviroments can initially take longer than content generation, but its general purpose reuseablity makes the investment worth while in the long run. An example of this, take a terrain, a good 3D artist can generate a heightmap and manipulate it extremely quickly in a 3D modelling program, where a programmer would be forced to generate the code which makes the mesh, and then write algorithms to generate a heightmap, this takes alot longer than the 3D artist every would. While the 3D artist has direct control of the single result. The algorithm will produce potentially infinate results, some may be deemed inappropriate. I suppose the best results yielded by such a method would be one which combines the ability to have a bit of both. I personally from results of systems I've experimented with find that so long as the scope is large enough, randomly generated terrains can be really cheap in terms of memory, and provide good results. Most naturally occuring objects can be procedurally generated. edit: I often argue that procedural content will finally get rid of designers, and artists, now all programmers need to do is figure out a way to dispose of management. LOL j/k.
  16. Something like this? http://www.newegg.com/Product/Product.aspx...N82E16814131072 Anyhoot, you guys convinced me that my EA boycott was futile so I bought my first EA game in 10 years. Crysis. TRAITOR!
  17. meh, he's always on the money when it comes to his reviews.
  18. I ain't played COD 4 so I couldn't say... I really haven't had a problem though.
  19. Huh? I ain't had even a minor issue...
  20. http://news.bbc.co.uk/1/hi/technology/7050576.stm Seemed relevant...
  21. Katatonia - I am Nothing.
  22. Funny that you mention that...
  23. Steam ID: Nightshape Atleast that's what I think it is... Could be something else...
  24. When I consider places where I would like to work in the future, my wish list and goals so to speak, Bioware was on that list. Bioware is no longer on that list. There is NOTHING! I fear more than EA in my future career.
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