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Gromnir

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Everything posted by Gromnir

  1. to cant be careful of wl2 leadership skill too, 'cause it is 1/2 as useful as described... which makes it not particular useful. and animal whisperer can result in wall-o'-success bugs. and save often, 'cause lord knows how many quests is still borked. and there is clear correct v. bad builds and if you mistaken think that strength is an important ability for a melee build, you may end up with a near useless ranger. and... *shrug* to mal "You don't make any sense." right back at you. this were a kickstarter. the money they got from fans were specifically to build a retro game-- a throwback to the ie games. to take limited resources and invest them in some o' the style-over-substance suggestions you has made would be working completely at odds with the design goals for the project. nobody wants the game to look bad. nobody wants bad graphics to interfere with combat, but investing in "production values" is what many PoE backers see is wrong with current crpgs. major publishers spend so much time and effort and money adding rag doll physics (HA!) to a game and they forget that what is important in a squad-based tactical combat game with rpg elements is the depth and fluidity o' combat, and the role-play options. as for production values in general, the niche fans that have supported PoE seem far more concerned with the portrait selection than the stuff that has your shorts in a twist. with a kickstarter such as PoE, there ain't enough money to make this game appeal to everybody, but that weren't the goal. obsidian were seeking to satisfy the niche we described, and the niche we described would be satisfied with toee graphics if combat were fluid and compelling and if there were loads o' role-play options. this IS a niche game, for niche fans and it gots a relative small budget compared to current crpgs made by major publishers. you don't get it HA! Good Fun! ps edit: darn quote function keeps going weird on us... oh well
  2. PoE is reactionary. there is a niche o' crpg fans who have had to grudgingly accept mass effect, skyrim and dragon age as the current and future trend o' crpgs. this vocal and dedicated niche has been clamoring for a game more like bg2 for over a decade. obsidian recognized that while a major publisher would not, and perhaps could not make a game for that niche, a kickstarter could mine funds from that seemingly disenfranchised source o' the game buying community. in point o' fact, the amount o' funds obsidian were able to garner for a retro game that were emphasizing those qualities that made the ie game so popular exceeded expectations. the dedicated/rabid crpg purists (*chuckle*) who has sometimes unfairly looked at modern crpgs and seen the emphasis o' graphical flair over role-play substance recognized that PoE were aiming for the kinda reactionary nostalgia they had lobbying for these past many years. PoE is a kickstarter precisely 'cause it were aiming to offer a reactionary product to a disenfranchised niche o' crpg purchasers. the fact that you do not understand that basic premise is either the result o' you not reading the kickstarter page, or not believing that the goals o' obsidian stated in the kickstarter were meant to be taken seriously. in either case, your comments reveal a fundamental "unclear on the concept" kinda misconception on your part. HA! Good Fun!
  3. *shrug* am gonna be choosing culture for role-play reasons, not for attribute or, and we can't believe folks ain't joking when they point this out, starting equipment. if the attribute point were fixed, we might needs take a few extra seconds figuring out how we would be building our character, but allowing us to redistribute the point by simply going back one step in character creation after choosing culture makes this all rather moot... at least for Gromnir. HA! Good Fun!
  4. haven't played the new build. in previous builds you could simple click attributes banner After choosing your culture. functional you could re-distribute your +1 ability point however you wished. HA! Good Fun!
  5. This is the most important bit, across all gaming genres. In fact, animations are much more important than graphics and more significant because there is a clear ceiling for it. Poor animations just destroy any enthusiasm for a game, most people feel it but can't pinpoint it. ... again, complete unclear on the concept. PoE is a throwback game with a purposeful retro look. graphics do matter but for this game, the kinda graphic features and nuance you seem overly concerned with are less important than almost any game we would care to mention. in fact, am betting that if this game looked exact like toee, the majority o' backers would be ok with that. if we were recreating an asteroids or space invaders arcade game simulator and we got complaints 'bout dated graphics, we would be similarly dismissive. honest. you are not getting it. HA! Good Fun!
  6. *chuckle* ok, that were funny. HA! Good Fun!
  7. we has experienced the wall-of-success from animal whisperer twice.... which, when we consider how frequent we has had an opportunity to utilize animal whisperer, that is actual significant. HA! Good Fun!
  8. ah. well, at least now we is on same page. is settled then that gifted likes to dish out spam. gotcha. HA! Good Fun!
  9. http://forums.obsidian.net/topic/66380-update-81-the-front-line-fighters-and-barbarians/ right there at the start o' the update. HA! Good Fun!
  10. oh, don't sell yourself short. we has seen you serving up spam with such vigor that we thought, perhaps, you were a native hawaiian. http://www.spam.com/spam-101/why-spam-products-popular-in-hawaii http://www.spamjamhawaii.com/ HA! Good Fun!
  11. our recollection is that the front-line classes were identified as barbarian, fighter and monk. now keep in mind that front-line may mean something different to you than to Gromnir or to the developers. we plan to build our rogue as a melee combatant wielding the most damaging weapon we can find, but am not thinking that will make him a "front-line" combatant as we is gonna have him flanking whenever possible. HA! Good Fun!
  12. point o' clarification: "But that's only because you've been giving far too much importance to that moment: developers name minor characters after their obnoxious neighbour, dog, or favourite hooker all the time. So get a grip, man." we have always corrected folks when they suggested that Gromnir earned inclusion in tob or similar such nonsense. in our case, the developers were gonna do a small joke encounter in bg2 (or such were our expectation,) but the maps got cut, so dave gaider expanded our character's role in tob. nevertheless, we have invariably respond to people who suggest we earned a cameo by telling such folks that they is wrong. sorry, but you is gonna need some other reason to get your panties in a twist. or, in the alternative, HA! Good Fun!
  13. we know how much gifted likes spam, so, just for you, http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun!
  14. ... http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun! ps am wondering if we can create a mobius loop with this kinda posting. if you get stuck in the Twilight Zone, it ain't our fault.
  15. https://forums.inxile-entertainment.com//search.php?keywords=animal&fid%5B0%5D=34&sid=ebddeae0638677be9bfed96f082a27f9 HA! Good Fun!
  16. am wondering who made such a complaint? not us. we said, "this is guy who is surprised that PoE combat is too similar to iwd in spite o' that being a stated goal on the kickstarter page, while at same time complaining that absence o' a mention o' kill xp on the kickstarter page prevented him from realizing that kill xp would be in the game... even though such info were emailed starting with update #7. you don't read. when you do read, you don't believe or don't comprehend. can't blame on Gromnir persona neither as it is clear that you don't comprehend when obsidian explains either. " we did Not claim you is in favor o' kill xp. you can't be accidental this obtuse. thanks for yet again proving our point. sheesh. HA! Good Fun!
  17. so, from the patch notes we see that alarm disarm were addressed, but we see no mention o' the other broken skills such as leadership and animal whisperer. it appears we wait for patch #2. is quite annoying to spend points in a skill or ability (luck is broken too) only to find that you ain't getting what were being sold. the thing is, as we don't know how inxile will fix such skills and abilities, am thinking it makes sense for us to wait till they address issues, or at least respond regarding how they plan on fixing. gotta give obsidian, and josh in particular, credit for his feedback efforts. inxile reticence is, by comparison, annoying. am much preferring the obsidian and biowarian approach to feedback and relative transparency. HA! Good Fun!
  18. nah, its you, not the teachers. "Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. " and "I thought I had said "enough", because I didn't want to keep contributing to pollute the thread." and yet here you is with this kinda post? at best you are a hypocrite. and again, the fighter's role is not essential. am having a hard time believing this ain't getting through. however, it is vanilla tank. other classes fill the roles you want the fighter role to be expanded to. and yeah, am questioning your intellect if you don't see that it took you a considerable number o' posts to get to the realization that your real problem were with the role o' the PoE fighter. as we noted elsewhere, other folks have questioned the necessity o' such a role and Gromnir were able to have intelligent and polite discourse with those folks. your problem (one such problem) is that you don't even realize who the clown is... clown mixing metaphors and bad logic. bizarre. or not bizarre. this is guy who is surprised that PoE combat is too similar to iwd in spite o' that being a stated goal on the kickstarter page, while at same time complaining that absence o' a mention o' kill xp on the kickstarter page prevented him from realizing that kill xp would be in the game... even though such info were emailed starting with update #7. you don't read. when you do read, you don't believe or don't comprehend. can't blame on Gromnir persona neither as it is clear that you don't comprehend when obsidian explains either. tragic. how much more before you show us that you were serious 'bout not wanting to further pollute the thread? am guessing not before a mod steps in. *sigh* leaves Gromnir having to play the adult... ironic. HA! Good Fun!
  19. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun! Cute! Well guess what: if the role is perceived as dull/inflexible/boring/limited, of course the proposed changes will aim at changing/expanding/variating such role. I'm blown away, really. By the way, the argument you never get tired of using, "you don't like feature X, but you are wrong in that, and that is because the status of things you say you don't like is actually intentional. And because it's intentional it would be wrong and misguided to change anything about it" is not especially clever. Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. thank you for responding. you is compounding and adding to your folly. would be soooo easy to go with straw man + irony given your recent elementary logic comment, but we will forbear. too easy. please note that we observed that karkarov were dubious about the vanilla fighter's role and you don't see us being critical o' him, yes? is 'cause he is not in denial. is 'cause he has been consistent. you, on the other hand... well, is no sense being mean 'bout your shortcomings. can scroll back up now that you is aware that you were posting at cross-purposes with yourself and either accept that the criticisms you garnered were accurate even if you not see as fair, or... you don't like PoE fighter? fine. sadly, am wondering just how long it will take you to realize how your criticisms and suggestions ain't helping solve that problem, if it is a problem. sheesh HA! Good Fun! Cuter and cuter. No, please, do be mean about my shortcomings and folly. I'm so scared of forum bogeymen. And please keep enlightening me with argumentations such "the fighter's current role is crucial, therefore nothing should be changed about it". I'll tell you what: an invulnerable, 1000+ damage-per-hit dealing warrior would play an even more crucial role for the party. Does it mean it would be good design, or that nothing should be changed about it? I thought I had said "enough", because I didn't want to keep contributing to pollute the thread. Of course, it did not work. Let's save time, and just stay away from me, in case shoddy argumentations are contagious. still wanna make this about Gromnir being mean? *sigh* and again, you pointed out to us that you recognized the near essential aspect o' the bb fighter... Gromnir actual disagreed and observed that while the fighter's role were unique, a barbarian and monk could serve as a tanky kinda character. is this an ADD thing with you? you don't recall your own posts or replies on this same page? you can keep doing strawman stuff if you want, but is making you look increasing nutty. am all in favor of making changes to the classes... Gromnir has offered a few change suggestions. nevertheless, am repeating our self at this point. can scroll back up and see where you is in error... or not. oh, you said "enough"? odd, looks like you is still responding. guess you were disingenuous and self-contradictory on this issue as well. HA! Good Fun!
  20. am believing you are misunderstanding the criticism. perhaps a visual aide? PoE is being sold to fans o' the ie games. the whole concept is reactionary rather than progressive. yeah, the tech is 2014, but obsidian's fanbase is old timey crpg fans, many of whom still rage at the biowarian ninja-pounce enemies dragon age 2 added to their franchise. if obsidan had added rag doll physics or matrix animations, there woulda' been a collective howl o' nerd rage that woulda' been a crpg equivalent o' ben afflek being chosen to play batman. a desire for rag doll physics were making it clear to a few that you are unclear on the entire concept o' PoE. HA! Good Fun!
  21. Gromnir has been doing his charachter for ~15 years now. You aren't the first to complain about it and you aren't going to be the last. Hell, Bioware put a charachter in Throne of Baal (I think?) based on him. When ever I read any of Gromnir's posts, they all sound like Jim Cumming's Gromnir in my head. as an aside, we has been told by more than one person that we sound eerily similar to jason bateman. ... am pretty sure that ain't a compliment. regardless, am suspecting that a tob Gromnir that sounded like jason bateman woulda' been wrong, just plain wrong. HA! Good Fun!
  22. did a search for patch references and found at least one post suggesting that there would be something made available tomorrow. https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=9017&p=123187&hilit=patch#p123187 but keep in mind this is a random poster and we don't see developer corroboration as yet. much o' the recent wl2 info we have received via random posts has been hit & miss. HA! Good Fun!
  23. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun! Cute! Well guess what: if the role is perceived as dull/inflexible/boring/limited, of course the proposed changes will aim at changing/expanding/variating such role. I'm blown away, really. By the way, the argument you never get tired of using, "you don't like feature X, but you are wrong in that, and that is because the status of things you say you don't like is actually intentional. And because it's intentional it would be wrong and misguided to change anything about it" is not especially clever. Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. thank you for responding. you is compounding and adding to your folly. would be soooo easy to go with straw man + irony given your recent elementary logic comment, but we will forbear. too easy. please note that we observed that karkarov were dubious about the vanilla fighter's role and you don't see us being critical o' him, yes? is 'cause he is not in denial. is 'cause he has been consistent. you, on the other hand... well, is no sense being mean 'bout your shortcomings. can scroll back up now that you is aware that you were posting at cross-purposes with yourself and either accept that the criticisms you garnered were accurate even if you not see as fair, or... you don't like PoE fighter? fine. sadly, am wondering just how long it will take you to realize how your criticisms and suggestions ain't helping solve that problem, if it is a problem. sheesh HA! Good Fun!
  24. is an example of degenerative posting... or degenerative posters. whatever. HA! Good Fun!
  25. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun!
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