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Everything posted by Gromnir
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as somebody who dislikes anime with extreme few exceptions, am almost surprised to admit we has enjoyed a few anime tunes... and am purposeful excluding cowboy bebop's tank 'cause it is the example every anime hater offers for the exception to a rule. yeah, not many likes for us, but the infrequent anime earworm is nevertheless more common than a show worth watching. doesn't need be chipmunk fodder one more... and is from a gonzo show no less. not quite chipmunk if inching closer. btw, we will cut anybody who let's it be known we said something positive 'bout anime. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
y'know, we played a few hours o' bg3 and it is not a noteworthy terrible game, but it was indeed forgettable. is not that bg3 played terrible or looked terrible or sounded terrible. were not even so bad it were memorable, but we had/have no desire to play more. recognizing our limited play, we found the characters not at all interesting and the combat kinda dull, but it weren't more terrible than character generation, tutorial and early game content for a bunch o' other d&d games. nwn2 didn't exact have the best intro content either, but we weren't so utter indifferent after after a similar time investment. is just weird, 'cause we can't say what we saw o' bg3 were particularly bad... well, maybe the quasi-dhampir companion, or whatever he is s'posed to be, were kinda middling horrible, but even Gromnir almost forgot his name as we were writing this post. forgettable kinda nails our feelings and our motivation for giving the game another chance once it is released is = 0. even so, am having difficulty explaining why bg3 were so... meh. finished colphyr and picked up our inevitable darkness reward. no rift appeared after we dispatched the scorcher o' souls, but there were a spot on his tiny island we could interact with to uncover bones which were the container for the loot. guess that means we will star act v. rl will make our progress a bit slow, but am gonna try and finish before the new year. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
a multitude o' sports games also have role-play elements. am gonna suggest you are being a smidge disingenuous. which is exact why we had (bad) multi-player tacked onto near every crpg after the original diablo were released. again, am not seeing a mmorpg solution in your considerable response. sure, is possible to add what is effective a new game or mini-game onto a crpg to give it life beyond the level cap. mindless and repetitive farming o' mobs so the player could afford a personal house they may decorate in drezen is exact the kinda thing we would expect to see in a mmorpg. *groan* apologies, but am having difficulty imagining a mmorpg which eschews the loot grind after hitting max level, and such is exact the kinda thing a game such as wotr or poe cannot indulge for reasons already stated... 'cause y'know, balance. is not practical or realistic to create a new and alternative ending for completionists where after sooper grinding they join a raid to face the real boss. and am pretty sure many mmorpg players feel stuck in progression once they exhaust the grinds, which is no different than the level grind in a single-player crpg... save that it is even more mind-numbing and repetitively grindy. example: am knowing more than a few obsidian board posters who only play swtor when there is a new story expansion release. so thanks, but no thanks on the mmorpg schemes for fixing the level cap issue. pour gasoline on a fire why don't you? see, this is exact what drove the obsidian developer nuts. some vague and ill-formed, but very real, sense o' nostalgia were the ultimate obstacle to pillars success. were no way to overcome warm fuzzies which even fans couldn't express in a meaningful way. punishing your bg2 paladin if it weren't built as a two-handed weapon haver made the holy avenger and the game more memorable... 'cause. obsidian tried to be reasonable and rational-- first mistake. this is not a major issue for a well known sequel. whatever name recognition obsidian enjoyed for pillars were unlikely to spillover to the sequel. those folks unaware o' pillars but recognizing the obsidian name contributed to deadfire in any event? how many such backers? deadfire were not a new and unknown ip meant to appeal to people who liked the ie games. deadfire were purposeful sold to fans o' pillars. is kinda similar for owlcat and wotr as the russian developer is hardly an unknown quantity, for better or worse, following kingmaker. you are also preaching to the choir regarding numbers o' purchasers contributing to crowdfunding as we has made this exact point many times. the deadfire numbers is highly misleading but last we looked, in 2017, if you added all non investor contributions (buy game were curious separated from buy all the add-ons in their totals), the backer contribution for deadfire were $2.1 million, which were ever so slight ahead o' wotr kickstarter. the problem which shoulda' been obvious to obsidian were the number o' backers were far less than pillars and less than wotr. obsidian had developed a hardcore fanbase for pillars but that fanbase were smaller than those number o' persons initial interested in pillars. major warning sign which went unheeded. but again, smaller numbers o' deadfire backers were willing to spend considerable money to get the game made. less people, but more enthusiastic. what an incredible resource wasted 'cause obsidian were chasing fantasies o' d:os2. as to writing efforts, am not gonna try and convince you that somehow our opinions regarding bg2 writing efforts is more astute than yours, 'cause they ain't. for most players, irenicus were the cliché wizard gone mad with power and the fans were more than ok with such. we don't get the appeal o' the wotr romances either, so... HA! Good Fun! ps the silly buy a house and decorate it, while not our notion o' meaningful gameplay post level-cap, is the kinda harmless addition we actual do see as useful for dealing with the considerable money glut which is as much a result o' completionist gameplay as is early hitting o' the level cap. make better gear available via stores only makes balance problems worse, but the trivial aesthetic options, with a big in-game price tag, could makes players feel as if there is something to do with all their useless loot. quality o' life or token aesthetic improvements is exact the kinda thing which could alleviate the excess money issue. -
Cinema and Movie Thread: I like to remember things my own way.
Gromnir replied to Chairchucker's topic in Way Off-Topic
gets credit as being lgbt but those elements is implied more than overt so could disappoint a few viewers who were expecting paradigm shifts from an admitted lesser known 80s bowie flick. we don't wanna ruin the experience by saying too much. am gonna highly recommend not reading wiki or on-line synopsis before viewing. to this day we do much approve o' the score and is why we share. regardless, we were reflecting on movies we consider important but relative unknown and this were among the first to come to mind. ... nevertheless, at the risk o' tainting the well, we will observe we enjoyed merry christmas mr. lawrence a bit more when we were younger. such reevaluation doesn't make the film less worthy o' consideration. HA! Good Fun! ps am gonna admit the initial reason we thought o' mr. lawrence is 'cause we saw one o' those a bit too early best christmas movies polls and 'course being Gromnir, our first thought were the lion in winter. others making the cut is edward scissorhands, stalag 17, kiss kiss bang bang, the hudsucker proxy, rocky, gawain and the green knight and the animated 1966(?) how the grinch stole christmas tv special. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am not seeing the mmorpg solutions. those games just keep adding new content and the only real goal o' mmorpgs is the levels and gear. for mmorpgs, there is no end, at least not if the business model is working correct. with the exception o' a very few mmorpgs, the quests and story is just an excuse to power-up-- decided not story-driven. those games also have quests/encounters which is designed to be failed by many, at least initially, and time and again developers o' single player rpgs says failure is not a viable design option. put an intentional unbeatable quest/opponent in a game and developers keep telling us that gamers are all too stoopid to take the hint-- gaider, sawyer and others has had surprising similar input on this aspect. ... you do realize that single player crpgs have a difficulty slider, yes, so... am trying to follow your train o' thought here re mmorpgs and am missing something(s). as to the following: many people agree. the thing is, many people disagree with you. is why the crowdfunding for poe2 were far better than we saw for kingmaker or even wotr. the fans o' pillars liked pillars a great deal, but pillars also clear annoyed many initial purchasers o' the title from obsidian. pillars were indeed sold to fans o' the ie games and many o' those folks were expecting bg3, or rather their idealized bg3. obsidian admitted (and intentional) did not deliver a bg3. all o' which is a curious bit o' aside 'cause you ain't actual suggesting that the reason pillars failed is 'cause o' crafting and their level cap issues? poe2 also didn't fail with fans o' pillars. the problem was, 'ccording to the poe2 post mortem from josh sawyer, obsidian spent considerable more money on poe2 than poe assuming they would succeed in the same way as the sequel which were d:os2. misguided. the poe2 developers made clear early in development that as much as pillars had diverged from ie game trappings, poe2 were gonna go even further in distancing the ip from bg2 and d&d legacy games. inexplicable, the obsidian brain trust didn't realize they were forceable shrinking their potential fanbase. were bg2 writing better than pillars? if bg2 worked for you, then it were indeed better. am a fan o' much o' bg2 writing... and not so much a fan o' other parts. bg2 is a big enough game we were able to overlook story and quest shortcomings. irenicus, btw, were a shortcoming, but he shouldn't have been so. is a whole lotta parallels with macbeth in bg2 which worked, but the writers (and voice actor) fumbled at the end which is why so few fans saw him as he were intended and instead just wallow in the ham. regardless, am gonna suggest there is a whole lotta rose-colored recollection regarding bg2 from folks which made pillars an instant fail. if you followed the pillars development, it were mind-boggling how the most polarizing threads on these boards were the result o' obsidian suggesting they were gonna do ________ different than bg2. fans o' bg2 couldn't necessarily articulate why they needed __________ to be in pillars other than the fact it were in bg2, but am thinking obsidian failed to recognize just how invested were 50% or more o' the fan base in having pillars be bg3. obsidian were trying to make a game which fixed many o' things which were busted in the ie games while keeping what the developers saw as the essential qualities making ie titles memorable. the developers missed. they failed to realize that what obsidian saw as busted mechanics and the trappings o' d&d pnp nonsense ported unnecessarily into a crpg were no less important to players than were minsc & boo or the dragon fights. aside, 'cause this is always missed, the one ie game curious absent from the pillars sales pitch from obsidian were... Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment. Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality! Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. no mention o' bg2, eh? in spite o' bg2 being the most popular ie game, obsidian specific avoided mentioning. why? obsidian were going for "nostalgia" and "homage" o' bg, iwd and ps:t. obsidian were not trying to replicate or recreate the ie games and they most assured weren't trying to make bg3, which is precise why they left bg2 out o' their sales pitch. bg2 were not the first title in a new ip. bg2 developers enjoyed being able to follow multiple ie game releases which succeeded and failed in various ways and bioware had a chance to correct, refine and add to their game. perhaps you has heard from reviewers or board pundits the bit 'bout how obsidian failed to deliver the "spiritual successor" to bg2 and the ie games they promised? doesn't matter "spiritual successor" o' bg2 (or any o' the ie games) is not what they promised but such don't change what fans wanted. am also having no idea what your +6 spear tangent is 'bout. am thinking you don't know what the issue were, so channeling here is leading to confusion o' those o' us who does know what were the complaint. honest. 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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
this particular devil is a bit more elusive than suggested. am gonna opine label as pacing severe understates the reality o' the issue. as a developer, one need ask the following: what is the necessary levels & powha to complete the game? obvious the player needs be provided enough xp and gear rewards so they may reasonably overcome game challenges, yes? with a game offering considerable optional content, the developer challenge is to try and make so a critical path player is able to finish but a completionist don't hit the level cap too soon. not as ez as a few might surmise. 'course you may always add infinite or functional limitless levels, but then you got the problem o' the completionist becoming so disproportionate powerful the late and end game challenges become underwhelming, which results in different but equal predictable complaints. remove xp awards for optional content is a reasonable and rational solution, but not a practical one as fans dislike not being properly rewarded for their in-game efforts and level scaling foes is problematic at best. ok, now add dlc such as treasure o' the midnight isles... is the same/similar problem as is excess gold/money for the completionist. the critical path player needs have enough money to buy useful gear from stores, but a player who does everything in the game is gonna predictable have more money than the critical path player, correct? if gear impacts player powha, then a player with more money is necessarily gonna have more powha. the game, balanced so a critical path player may successful overcome challenges, becomes a snoozefest for the player who is overlevel'd and overgeared. predictable the completionist player grouses 'bout how they got millions o' gold/rubbles/whatever and nothing 'pon which to spend. so, what is the level cap solution? dunno. before they released pillars of eternity, the obsidian developers insisted they had a solution to disparate xp rewards for critical path players v. completionists. absent per-kill xp grants and the like, there were obvious a bit more flexibility available to the obsidian developers than is the case for owlcat, but obsidian failed to achieve meaningful results in spite o' the fact it were a stated goal to minimize the gulf 'tween casual and hardcore player experiences. aside, is the advent and popularity o' computer games which created this problem. sure, the old d&d 1e monster manual had xp values for critters, but it were never intended that each critter kill and lock picked were resulting in individual xp gains. in point o' fact, d&d xp rewards were s'posed to happen only after the completion o' an adventure and were the result o' a kinda kinda gestalt analysis. following the adventure, the dm would come up with party and player xp rewards custom tailored to how those players overcame obstacles, then the player would "train" and potential level-up 'tween adventures. years o' regular weekly pnp d&d gameplay would possibly get you to double-digit levels in 1e. mega dungeons and computer games in particular changed the xp equation and not necessarily for the worse. unquestionable different. the thing is, every solution we has seen so far either didn't work or were hated by players. bg2 is a good example o' fail as thac0, saves and spells learned/known don't improve past a certain point in d&d, so all you got at level-up were a hit point or two. people complained. d&d solution were to stop providing additional power with subsequent gained levels.as a fix, tob added sooper powers to bg2, which had people complaining. etc. HA! Good Fun! ps, the biggest problem with wotr alignment is alignment. pathfinder using d&d legacy alignment and owlcat making it a crpg mechanic is a mistake. make good, evil, law and chaos objective quantifiable and then integrate the resulting morality axis as a game mechanic were stoopid from the inception. is only possible to mitigate the stoopid, which is hardly an ideal outcome. pathfinder needs an alignment exorcism as 'posed to a fix. -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
@kanisatha a word of warning re: oracle-angel, 'cause am not sure if it is mentioned at neoseeker-- spontaneous casters no longer benefit from the accelerated spell book advancement for spells known/learned. for an oracle-angel your caster level for spells known is not mythic level + oracle level; is oracle only. from a practical standpoint, this is likely o' minimal concern and as a first-time player you may not even realize there is a newish "handicap," but it is worth observing how prepared caster angels now have a noteworthy advantage compared to spontaneous casters. HA! Good Fun! -
Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
am not gonna speak to romance, but as much as am disliking camellia as a character, is also our opinion she is one o' the three most effective companions with the additional advantage she is highly versatile as well. at earliest levels, whether ranged or melee, camellia is unimpressive from a damage output pov. dex focused characters who don't have sneak attack lack the damage potential o' high strength 2-handed weapon havers. 'course camellia has hexes, so from an action economy pov, her value to the party may nevertheless be significant even if she isn't killing stuff as quick as other companions. protective luck, chant, fortune and evil eye is all hexes available early and they represent serious difference making potential even if you do not resort to exploiting chant to extend the duration o' those hexes outside of combat. later in the game the metal curse is worth your consideration. you need take an additional spirit to acquire the metal curse, but particular on higher difficulties when every point o' ab or dc is essential, the metal curse hex is a major boon. tanky, dual wield or ranged? is also skald potential. if you are playing core or lower, crazycakes makes for a decent tank. taking fencing grace as early as possible, as well as outflank and improved critical feat(s) will result in significant damage output increase for even a tanky camellia and camellia is the best tank companion... sorta. animal companions should not be viewed insular and discreet from the humanoid companions which is responsible for adding 'em to a party, but such is what inevitably happens. from a practical pov, a few o' the animal companions is gonna be your best tank options for most o' the game. 'course as an angel oracle, depending on the build, you may be your party's tank by taking advantage o' stacking charisma bonus cheese. assuming you don't need camellia to tank, then is best to consider other uses. dual wield or ranged... or skald. hexes is fantastic, but perhaps you got ember in party? skald is a viable option. with a 13 charisma, camellia only needs three more charisma points to cast all her skald spells; is plenty o' headgear which will get you those points. reckless stance and inspire ferocity stack and are untyped. what that means is that your camellia skald will be boosting party-wide ab by +10 with sixteen levels o' skald and that +10 will stack with morale, sacred, competence or any other source o' ab boost. if your party includes numerous animal companions, then the beast totem and animal fury rage powers is also essential as you will be adding a considerable number o' natural attacks to all party members, but is likely animal companions will make the best use o' those additional opportunities. additionally, the bard spell list provides nice personal and party buffs, including early offerings such as unbreakable heart (do not sleep on this spell as it is a life saver when facing a few swarms,) mirror image, sense vitals, haste, displacement and good hope. with one level o' spirit hunter and at least 16 o' skald, you do have three additional levels with which to customize. all skald levels from 2-20 is fine, but consider the level dip into demonslayer and possibly loremaster. after considerable hours invested in wotr, am thinking a camellia spirit hunter is best designed as a dual wield melee fighter. is admitted a glass cannon build. camellia starts with a high crit-range weapon, so if you go with party-wide outflank and you have a bunch o' melee combatants, then you should always be considering how best to exploit critical hits. with the outflank teamwork feat, when camellia or a fellow companion crits, all adjacent comps with the outflank feat receive an attack o' opportunity. at early levels you won't see the advantages o' outflank, the ever ready mythic ability and the improved critical feats, but as your party receives more attacks, the crit opportunities also rise. camellia cannot out tank an angel oracle and most o' the animal companions make for a better tank option, so am not seeing the point o' trying to be a middling secondary tank. going with a full dual wield camellia generates additional attacks of opportunity for your party, and each such opportunity represents considerable damage. even so, is a situation where camellia won't appear to be pulling her weight until the mid point o' the game. neoseeker, which you already mention, has a decent ranged build for camellia, but is not a sooper high damage build, particular early. regardless, is ez to see camellia as underwhelming earlyish, and by the time she becomes useful, Gromnir has ordinarily sent her to join luca brasi. HA! Good Fun! -
boys suck at school isn't the actual title... and is admitted kinda misleading, but... counter-intuitive, at all levels save the apex, women and girls is doing better than men and boys in education and jobs, at least in modern western economies. am suspecting asian nations is not accounted in the analysis, but am having no basis for such save anecdotal which is now admitted a decade past current. solutions is likely to trigger folks on both ends o' the political spectrum, so am not optimistic such trends is addressed or even studied further in any meaningful way. HA! Good Fun!
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occurred to us 'bout a month ago our short ribs recipe and pot roast is near identical save we use more red wine for the ribs and no prunes. am gonna add prunes next time we make the short ribs, 'cause why not? good luck with dinner. for us, dinner is ordinarily the ez part and is family which makes the day difficult. HA! Good Fun!
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another surprise, but this time positive. animal control retrieved the corpse, and on thanksgiving day no less. 'course we had just moved her, 'cause we assumed it were unlikely anybody would retrieve her before monday after the holiday weekend. given the bruising we saw, the poor thing had clear been hit by a car before she managed to limp her way next to our doorway to die. well, is back to playing nurse to our little and a-bit-less-likely-to-die-immediate dog. as odd as it sounds, am genuine thankful, and not just 'cause his 24/7 care got us out o' family thanksgiving. is hard to see much improvement from the dog, but he don't look as if he is suffering as were the case a month past. is current an unseasonably nice 66 degrees, and is only noonish, so am gonna take the pooch outside to absorb a bit o' sunlight and fresh air in just a bit. happy thanksgiving day. HA! Good Fun!
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nature v. nurture. almost every right terrible bastard curses his/her children with genetic predispositions and the exact wrong kinda environment to escape the predictable cycle o' anger and self loathing which is the gift of bad parents everywhere to their horrible children. doubt any o' us would be shocked if the father in the video suffered loathsome parents, yes? the genuine surprise is when you got a child who manages to break the cycle and becomes a warm and nurturing parent in spite o' the double-whammy o' genetics and environment. is a whole lotta f'd up people in the world and a good starting assumption is that the parents o' each f-up is at least partial responsible for the resulting damaged human adult. 'course in most cases, busted people focus their chaos 'pon their children and the harm they may heap 'pon rando strangers is limited. the ez access to firearms in the US means the ordinary and ubiquitous villainy o' the mob has potential consequences much worse than the typical brief and unpleasant encounters we all need suffer daily. HA! Good Fun!
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the most likely explanation is it were alive when it found its way to our door. haven't inspected the corpse as am planning on moving it in the morning, but am assuming injury or disease resulted in the critter's death after she managed to reach our home under her own power. we suffer frequent cervid visitations, but this is the most grim and morbid hooved guest we has had to endure. overnight temps will be chilly, but it will reach almost 70F tomorrow-- can't leave a bloated corpse rotting so near our door during the holidays, eh? is just kinda weird. a dying critter typical don't seek out the lair o' a carnivore as the spot it leaves the mortal coil. then again, depending on the nature of the injury or the disease, is possible she were more than a little disoriented in the hour(s) immediate preceding her expiration. am hardly an expert. is unfortunate, but is possible we will know more tomorrow when we need drag the considerable dead meat some distance away from our doorway. not looking forward to that chore. HA! Good Fun!
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well, fudge. there is a dead deer in our planter box. is not a small deer. the corpse literal is w/i a metre o' our front door. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
it's not a big reward, but IF you did the diplomacy thing with indrah in act 1, then with a successful completion o' the quest you are able to initiate a crusade project which results in all your generals acquiring a level o' master of maneuver. as such, this is a quest which is best done as early as possible in act v. also, while has possible been fixed, if you looted enemy corpses before the end of combat, it were possible to generate a fair amount o' gold from this quest-- potential infinite amounts. if you wait to loot after combat, then bodies disappear and so do their gear, but this is one o' the few instances o' respawning enemies in the game and it is/were possible to manipulate the rewards by stacking bodies improbable high and taking their gear before they evaporated. 'course in act v is unlikely you are strapped for cash, so... functional, nothing is lost by skipping, but if you really want the extra master o' maneuver, and if you are funding your crusade projects by buying material points and the like, then in the unlikely event you are able to trigger this quest early in act v, then there are a few potential (and possible exploitive) rewards. HA! Good Fun! -
well, in the us, local and state government has been interfering with business since... forever. can't sell booze on sundays and no firearms for indians? @Guard Dogwas enraged by the anti-liberty aspect o' no smoking ordinances while convenient ignoring the whole democracy bit which had voters decide there should be laws 'bout smoking in restaurants. has always been laws and rules limiting biz. thank goodness. we posted this previous... mostly 'cause o' the james earl jones narration. all that clean air and water legislation passed during the nixon administration no less, placed limits on business and even GD were ok with such... 'cause. most o' us is ok with some kinda government limits on private business... 'cause. am not sure what is your personal "because," but most o' us got one, eh? however, speech is different... at least has been in the US since 1787... but less so in the past decade. congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances. ... now keep in mind this is something we frequent have difficulty explaining to europeans, but until recent in the US there were a kinda near ubiquitous understanding amongst the citizenry, even if most people couldn't explain the what or why behind the special exception for speech, that the kinda speech which required protection were speech which offended people... particular the majority. is the majority which, through democratic process, would make laws which might burden the naacp or woke teachers in arkansas. so yeah, we got nazis in skokie, illinois able to wear their brownshirts and march through a mostly jewish community w/o the government able to prevent 'em from doing so. a florida preacher burning copies o' the quran shocked europeans, but there were literal nothing The Government, by of and for the people, could do to stop him from doing so. if a company such as obsidian has a message board they use as part o' their advertising and goodwill efforts, then the notion The Government could force them to change content regulations woulda' been unthinkable to most americans in 2002... but is far less clear in 2022. ‘This Is Positively Dystopian’: Judge Skewers DeSantis’ ‘Stop W.O.K.E.’ Act, Blocks Law Turning Higher Ed Workers into ‘State’s Mouthpieces’ in 2002 the comical farce o' an anti-woke law being passed and surviving Constituional scrutiny woulda' made us sneer with derision. 2022? dunno. clarence thomas suggests, via dicta, that free speech only applies to political speech, which would have antonin scalia and louis brandeis rolling in their graves. the ridiculous anti-woke laws ain't just rando local laws neither but appear as some kinda concerted effort by republicans o' all people, the folks who until recent claimed they were the party dedicated to keeping government limited and remote from the liberties o' ordinary gun-toting americans, is creating laws which is "dystopian," and heretofore unthinkable. we woulda' laughed at the florida anti-woke campaign in 2002. am not laughing no more. unfortunate is no longer fringy folks (and bruce) who embrace a fundamentally unamerican effort to have The Government interfere with speech 'tween private citizens. is no longer just a bad joke circa 1980 or 90 when some "patriotic" group tried to get a flag burning amendment passed... 'cause even those loons knew they needed a Constitutional amendment to get around american first amendment free speech protections. wtf am feeling old(er). HA! Good Fun!
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am finding an instapot makes simple and we may make a batch o' steel cut oats large enough to last us a week if we so desire. however, real milk is problematic in the instapot. the thing is, as horrible as is almond milk or soy milk in literal everything else we has ever "cooked," it is our choice when making milk + oats in the pressure cooker... and somehow those milk alternatives is not vile. weird. regardless, instapot is extreme simple and while it takes a bit more time than instant, is kinda a labor= zero situation as you throw everything in the pot, give a stir, close lid and then start the pressure cooking. HA! Good Fun!
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ken starr and john durham may have eliminated the point o' the special prosecutor. in both cases, the prosecutor appears to have indulged partisan theatrics. why is The People gonna think a special prosecutor is less corrupt than ___________? yeah, the special prosecutor is gonna be insulated a bit from a republican house demanding an end to investigations, so is not a complete waste. however, the notion somebody special is needed 'cause trump is now a Presidential candidate and *add some nonsense 'bout trust or transparency here 'cause we cannot bring our self to conjure up a real explanation* but given the stoopid o' starr and durham in particular, am unsure if the public sees special prosecutors as... special. so, point not found. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
compared to most feedback we has seen, am having a slight different pov on combined spellbook angels and lich as well as trickster-- am not a fan. we got issues with story for lich and trickster, and angel is kinda too predictable to be enjoyable, but we got a serious issue with the mechanics o' the aforementioned mythics. from our pov, busted strong is no better than busted weak. choosing merged angel or lich, as well as trickster, is functional shifting the difficulty slider one or more places leftwards. and yeah, all the mythics may be designed to be overwhelming stongk, but angel, lich and trickster gameplay becomes kinda mindless mid-late game, which robs the game o' enjoyment for us. the problem is you cannot move the difficulty slider further to the right and make the game more fun for the angel, lich or trickster. on unfair, regardless o' your mythic path, there is a handful o' exploits and loopholes which you need indulge to progress. is a dreadful sameness to party composition and battles on unfair which we find soul numbing. that said, lich were also tough for us 'cause it were a bit too cackling and cartoony evhul and we were hoping for a pragmatic evhul option. however, is no question a merged spellbook lich is mighty powerful, so if you are looking for a build to roll-stomp all comers with little need to consider exploits or tactics when playing anything less than hard difficulty, then lich is gonna feel appropriately mythic indeed. HA! Good Fun! ps in the spirit o' full disclosure, we wanted to get through the inevitable excess dlc asap, so we did a merged spellbook angel run. we saw that particular dlc as a chore and the merged angel were an appropriate tool to complete the task. -
no beer is sold at byu home games, and caffeinated beverages were verboten until recent. given new rules, is tougher to claim college football don't qualify as a professional sport, and regardless, ticket costs average more than $60. admitted, jim mcmahon were frequent seen not going to class on campus, spitting chew and drinking moosehead beer, so the rules were not exact applied equal, but regardless, there were no beer concessions at the time and such prohibitions remain in place. byu games frequent sell out. HA! Good Fun! ps seating capacity for the stadium in provo, utah is 65K.
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Cinema and Movie Thread: I like to remember things my own way.
Gromnir replied to Chairchucker's topic in Way Off-Topic
am a smidge confused. are the four octogenarians (am thinking sally ain't quite eighty, but am not curious enough to check) playing themselves or are they four other women 'cause they do not appear to be treated as movie icons in the trailer, but their announced education and other comments seem to suggest they is play themselves? can't imagine seeing this in a theatre, but we will watch at least three o' the four leads in just 'bout anything, so chances are we break down and check this out at some point in spite o' fact is ez to predict all the jokes ahead o' time. HA! Good Fun! -
nowadays is ez to see them (democrats, libertarians, republican, progressives, etc.) as not just people with whom you disagree, but as monsters. the kinda dehumanization you expect but likely condemn during wars is happening based on political divisions, which is not normal in US politics. if republicans are evil, then it is a mistake to resolve differences with them as 'posed to eliminating the threat they represent. 'course the problem we personal see is that all too many people is willing to fight to get at them. speech and religion, which were kinda reflexive deemed off-limits by americans until recent, is not protected by libs nor conservatives same way as when we were younger. we need safe places from bad speech? converse, 'cause wokeism is so bad we need do something legislative 'bout those companies which make movies or champion causes which might turn our children into gays or some other nonsense. and yeah, too many "republicans" appear to be willing to literal and figurative burn down american institutions if their guys don't get elected, so is not a both sides situation and is why am effective a one issue voter for the nonce. *sigh* also 'cause it should need not be said but still is, vandalizing an empty court house in portland as a form o' protest, while excessive and deserving legal prosecution o' offenders, is so not same as attempting to prevent the peaceful transfer of power 'tween a republican Presidential administration and one which is led by a democrat, attacking the Capitol while Congressmen is still present and huddling for safety in locked rooms and hiding under desks. the fact we still feel the need to repeat what should be axiomatic is kinda horrific. the thing is, if you are genuine convinced nancy pelosi or climate change deniers is indeed evil, then what actions is unwarranted to remove the threat they pose? sit around and take no action is the real injustice if you is convinced they is evil, right? brave new world. HA! Good Fun!
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Pathfinder Wrath of the Righteous, Part 5
Gromnir replied to Gromnir's topic in Computer and Console
that's the point. chances are many players would replay *add whatever unspecified span of time you deem appropriate* worth o' the game to fix their "mistake" with sosiel. is not a practical solution. choice and consequences has little value if gamers think they got treated unfair by the developers and resort to a mod to fix the perceived problem. yeah, more than a few players will reflexive mod out any bad selection, but for crpgs am suspecting many players is gonna try and attempt to adhere to whatever is their personal notion o' fair, as meaningless as is such a concept in a single-player game. HA! Good Fun!
