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Everything posted by Gromnir
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we also enjoyed dak'kon, and his appearance were most mundane of all the possible ps:t companions. sure, he read a bit too much like a grumpy disciple from kung fu(1972-75), but we found his backstory to be the mostest compelling of all the weird ps:t joinables. that being said, in spite o' our earlier criticisms, and a few new ones, we is optimistic 'bout torment. we surely don't want the sign posting and hand holding increased to ps:t levels however. hell, the second half o' ps:t pretty much had us on rails. HA! Good Fun!
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... there is at least four entities in the mortuary alone that is willing to share info with and help tno... even after you start destroying the local workforce. and am serious not seeing how ps:t had less handholding and signposting. the thing 'bout the past is that we often remember it different than it actual was. on the other hand, we ain't been over-impressed with the joinable companions thus far. then again, morte were not initial a favorite joinable for Gromnir. to borrow from a recent poster's complaint, morte were a major source o' handholding and signposting in ps:t, and most o' his humor were o' the lowest common denominator variety. and why did morte, who were typical advising caution, follow tno into one danger after the next? 'cause tno were a special snowflake. we sorta liked morte. he were visual unique (a quality chrisA relied 'pon increasingly as years passed) and the voice actor did a fantastic job with his limited opportunities, but our initial appreciation o' morte were kinda ambivalent and limited. sigil were a grim kinda place, and morte offered a bit o' welcome humor. even so, morte distinctiveness were largely visual, combined with the slapstick humor many folks would inexplicable deride gaider for adding to his companions. we didn't genuine appreciate morte as a character until late in the game when we reached baator and stood at the pillar o' skulls. morte, who initial had little to offer as a character, grew and developed into something more than a wisecracking tour guide. how many hours did that take? that being said, we do not expect voice talents similar to what we saw in ps:t and so far the torment developers have avoided using visual distinctiveness as a hook for companions--no rainbow bears, no wings, no hagspawn, no animated suits o' armour, floating skulls or burning guys. maybe unity engine limitations is the reason for more mundane appearances? dunno. regardless, w/o quality vo and visual hooks, is gonna be harder for the torment writers to make the companions initial interesting. gotta wait for eventual pillars of skull kinda encounter? could be awhile. is predictable companion denouement gonna be too late to make companions compelling? *shrug* regardless, so far we ain't been given much reason to wanna develop the companion stories, which is a real shame. HA! Good Fun!
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am pretty sure we use "hand holding" different than nonek. in torment we is frequently finding that we do not know what we is 'posed to do and we gotta interact with objects and beings to figure out stuff. hand holding, as we understand the term, would have us being directed by characters and in game messages and "signs" that would lead us to the correct resolution. not gotten much o' that even in the tutorial. am also gonna note that in ps:t, particularly given the melancholy setting, we rare had difficulty getting useful or interesting info from entities and things... would be kinda silly otherwise. have a curious obelisk outside the mortuary? well player in a crpg is gonna click on it, no? make particular difficult to get information 'bout curious objects and people would be counter-productive in a crpg. seems axiomatic to us. *chuckle* the in-game excuse for why everybody o' interest (most everybody), everywhere were so damn quick to respond to tno is 'cause you had already met folks, perhaps met them dozens o' times. hell, we even got ghouls and zombies and skeletons to share their feelings with tno? worked for us. tno were not a Chosen One protagonist, but he were a special snowflake... which actual took some doing given the nature o' sigil and the planes. HA! Good Fun! ps we has run into an annoying stacking debuff bug. so it goes.
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a clever writer should be able to take any game implementation choice and then craft a reason to fit. scars. tattoos. numeneran plastic surgery. whatever. make plausible because is your world and your story. is never an excuse. never should a developer use story reasons as an excuse for failing to implement a good game idea. HA! Good Fun!
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we had complete forgotten the christopher walken puss n' boots 'til we saw that video. HA! Good Fun!
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am recognizing bourdaine 'cause o' heavy exposure at cnn site. never watched his show or read his books. only 3 other chefs we could pick outta a police lineup are the following: wolfgang puck, julia child and jacques pépin. a friend o' ours kept sending us links o' alton brown shows, and we did watch parts o' a couple episodes-- kinda entertaining and we liked his science-of-cooking approach, but when we try and picture him we get an image o' matt frewer with reading glasses. not too much celebrity chef stuff for us but that is mostly 'cause we has such an enormous stack o' full or partial recipes and cooking tricks that we ain't yet fully experimented with that cooking shows would simple add to the backlog. everytime we go on a trip o' more than a couple days, we is likely to pick up at least one new technique or recipe. we got such good intentions o' trying everything we has seen, but so much memory is relegated to little tin boxes crammed full o' 3x5 cards. HA! Good Fun! ps as an aside, our MO is to ask for a recipe after we has experienced. tv cooking goes kinda reverse o' our typical approach. if tastes good, then we wanna cook it. see food on tv or elsewhere and cook it to see if it tastes good goes against our habits... and Gromnir is nothing if not consistent.
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too many names. cooking is something we enjoy, so we ask people who cook to teach us. sure, at big and fancy restaurants you will not meet chefs who will give you the time o' day much less invite you into their kitchen, but you would be surprised to discover just how often a cook is willing to share insights if you compliment and seem genuine interested to learn. people is typical wanting to show-off if given the chance. longest we ever spent with one cook/chef were a whole week in gdansk. babka taught us so much 'bout polish food simple 'cause we complimented and asked. HA! Good Fun!
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today is day 2 of our most recent pot roast crafting. for liquified gelatin to be fully reabsorbed into the meat, the roast should be allowed to sit in cooking juices overnight... in fridge 'course and only after straining juices and skimming CONSIDERABLE fat. so, today we need reheat meat, create gravy, and roast vegetables... and perhaps steam something green just for show. hardest part o' pot roast is actual doing overnight reabsorption. smells so darn good that we wanna eat after initial cooking is finished. need resist urge to eat on day 1 is a special kinda torment. HA! Good Fun!
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well, be sure to let us know what foci you choose, but keep in mind that according to an initial info screen in beta, your foci will be chosen with a different method in the full-release game. nevertheless, is some curious combinations available when all 3 aspects (descriptor + type/class + focus) are combined. HA! Good Fun! ps am recalling only three focus choices for the beta, but you are informed more will be available in full game. nevertheless, we dont wanna spoil too much if you aint at the specific dialogue encouter yet.
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actually, you would be "A Clever Jack (insert focus here)." the foci is third major aspect o' character development and is quite diverse. https://numenera-seeking-the-past.obsidianportal.com/wiki_pages/list-of-foci from pnp... but gives a goodly notion of options. thus, melkathi would actual be a clever jack who murders, or a clever jack who wears a sheen of ice, etc. HA! Good Fun!
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new york pizza envy is just sad. feeling inadequate 'bout lack o' size? predictable from such a tiny little man. HA! Good Fun!
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- Pizza the Hut
- Avoid the Noid
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if it makes you feel better, the developers did a play-thru event with ign and your bug were encountered. am suspecting such will be at top of their list o' things to fix. ("oh dear" moment at 1:04:55) our most annoying bug so far is that when we transition (doorways, maps, etc.) we will (not often) become unable to interact with the game environment. we can open menus, but we cannot move nor cick on interactable (ack) persons or objects. sadly, our only solution thus far is to complete exit the game as a reload to a different save will result in the problem migrating to the recent opened game. initial overall impression is positive. am impressed. the choice and consequences advocates could learn lessons from the released portion o' torment. instead o' punishing you with death or fail for making a wrong gameplay or character development choice, torment makes numerous viable choices available, and even the fails do not necessarily result in a practical game over. now, admitted, this is intro portion o' the game, and is no place easier than start to do such stuff. however, am impressed with the creativity and diligence o' the developers. is easy to create many options, but only make one genuine choice per role. am understanding why torment will be relatively "short" given the kinda depth we has seen thus far. am also gonna reiterate that punish a player for choosing "incorrect" character development choices is pretty much antithetical to our notion o' role-play, so good on inxile for not indulging in that particular pretension. negatives? well, the two aspects that bother us most so far is unlikely to bother many other folks. first, the game is too much a "spiritual successor" to ps:t. as others have noted, there is no option to customize our avatar, as was the case in ps:t. am not gonna spoil, but is already much plot and thematic similarity 'tween ps:t and torment... too much. think force awakens similarity to episode iv, but more so. torment is feeling much like ps:t, without the ubiquitous gray infused color palette... which we inexplicable miss. (minor aside: in spite o' having new engine and updated visuals, we preferred the ps:t aesthetic. torment is a bit more eclectic than were ps:t, which ain't bad, but the art o' ps:t more effective enhanced mood.) second, the writing is a bit ponderous in places, but that were common in ps:t as well. am pleased with admitted very brief look at torment. monte cook's rules is something we has only played very brief, and we had more than a few quibbles particularly with the emphasis on equipment v. character development as well as the predictable poor balanced combat. as we played numenera contemporaneous with initial release, we expected aspects o' combat to be broken or unbalanced, so that weren't a big problem for us. am not a fan o' rules that define a character most through equipment, so that issue felt more like a fatal flaw to us, but am gonna see how such plays out in torment. HA! Good Fun!
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I'd trust that business insider source more if it didn't just copy a pie-chart off a random Quora post's study that does not include multiple options. Unless I'm grossly misreading it, it counts a single primary topping per pizza sold and then "assumes" 25% of them have two toppings. Quote: "The dataset does not include the impact of multiple options as this would produce unwieldily datasets." EDIT: Serious, Hurl is right. There needs to be more research, nobody agrees on anything except people like meat: business insider copy and pasted from quora, but so what? *chuckle* you are posting wiki sources for chrissakes, so am not seeing much room for complaint. the business insider does take from quora, but they specific noted the source o' the study and linked to the aforementioned quora posting that described methodology... as 'posed to your compelling polls? a colorful pie chart included to show pineapple on par with spinach? how is that more compelling? is it even helping your position? and yes, in a discussion o' staple ingredients for pizza, hurl did indicate pepperoni and olives as being on equal footing with hawaiian. am not sure how that helps either. is doubtful anybody is ever gonna do a serious study on the matter. thank goodness. is already too many ridiculous studies that were made possible by grant monies that coulda' been used far more wisely. we sure don't need more research on pizza toppings. even so, hawaiian appears to be a fringe specialty pie in the US based on every source supplied in this thread. serious. how is you reading the data? HA! Good Fun!
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torment beta HA! Good Fun!
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the point o' sales numbers we offer is gonna be far more telling, no? have people list their five or ten favorite pizza toppings and you is gonna start to get oddities. 'ccording to business insider link we provide, less than 2% o' us pizzas is sold with pineapple. call that a staple is silly. heck, corn and mayo is popular ingredients on japanese pizza. am not gonna use such to call corn and mayo staples. "about as popular as pepperoni"? not in the usa-- not by a very significant margin. as an aside, we go to hawaii every year and we does frequent see spam as an ingredient in local pizzerias, though hawaiian pizza in hawaii is considered... gauche. HA! Good Fun!
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what? ... what? pineapple is a pizza staple? as popular as pepperoni? not in the usa it ain't. hell, not even in hawaii. where, save other than in small portions o' california, is pineapple a pizza staple? we don't particular like pepperoni, but is no way we would ever suggest that pineapple is "about as popular as pepperoni" when speaking o' pizza toppings. http://www.businessinsider.com/the-most-popular-pizza-toppings-chart-2013-10 http://www.huffingtonpost.com/2013/11/12/popular-pizza-toppings_n_4261085.html HA! Good Fun!
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chili, real chili, doesn't have beans. even so, we has managed to choke down, and enjoy, chili with beans. true goulash don't have tomatoes. bolognese has almost no tomatoes, if any. somebody serves us a ragu and calls it bolognese will not trigger our inner anton ego we have had a few burritos w/ beans that we liked very much. is more than a few college towns that serve up cheap burrito knockoffs that are pretty darn tasty... beans and all. sure, if we want a genuine carnitas burrito and instead get some kinda glorified sandwich wrap with beans, lechuga (ack) and diced tomatoes along with a bit o' pork masquerading as carnitas, we will toss the offending "food" into the nearest trash receptacle. that being said, in spite o' our unapologetic food snobbery, we do not hold to many food rules. if it tastes good, we applaud. ... on the other hand, there is no excuse for putting pineapple and canadian bacon on any kinda pizza... or mayonnaise and shrimp. not kidding. last time we were in japan, we were with friends who ordered and ate a mayonnaise and shrimp pizza. were like something outta a willaim s. burroughs novel. HA! Good Fun!
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DC Cinematic Universe: Teasers, Trailers, Clips, Etc.
Gromnir replied to ktchong's topic in Way Off-Topic
am expecting that many model waifs can ride horseback. we grew up on a ranch and have a moderate dislike o' all things related to equines, but have rare met the woman who didn't like horses. (am suspecting that much o' this is 'cause they don't know anything 'bout horses) as a general rule, women like horses. also, it not take much physical ability to learn the basics o' riding. is any number o' programs that use horses to aid physical and/or mental handicapped children and adults. http://www.equine-therapy-programs.com/disabled.html you aren't exact setting the bar high. ride a horsie and swing a fake sword and shield? being an israeli woman who served in the military is also not exactly evidence o' strength or physical aptitude, particularly as gadot were modelling while she were serving in the military. for all we know, modelling is what she did for the israeli military. oh, and we has observed before that there is many kinds o' strength. we even pointed out the irony that during the 1930s-1950s there were likely far more athletic women in hollywood than there are today. rita hayworth and cyd charisse woulda laughed self silly watching the blu ray extras o' modern film stars and the training they had to "endure" for their roles. those women trained for decades and kinda defined "graceful movement" for a generation. again, be able to act is the important thing, but we woulda' expected a bit more dedication from gadot. heck, emily blunt, another movie waif, impressed the heck outta Gromnir with her transformation for edge of tomorrow. blunt didn't add much mass, but she not only acted the part, she looked the part... though am given to understand that the exo-suits for the movie weighed +60lbs, so the stars had to become strong enough simple to move around during filming. gadot looks pretty. *shrug* HA! Good Fun!- 16 replies
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DC Cinematic Universe: Teasers, Trailers, Clips, Etc.
Gromnir replied to ktchong's topic in Way Off-Topic
also, claim to be working out is not same as genuine training. do pilates and jogging is not gonna put on much mass, yes? is very possible that gadot didn't want to lose her supermodel build, so rigorous training with 2lb weights followed by chain smoking in a cafes someplace, as is typical for models, might not qualify as genuine training. also, while not everybody can add- forgive the pun- olympian mass, with the best trainers in the world available to her, we bet she coulda' added more mass than she now has. HA! Good Fun!- 16 replies
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we got fo4, but haven't played it yet. nevertheless, current discussion makes us curious. in our opinion, bethesda open-world rpgs has always favored breadth over depth. bethesda games has many small quests or encounters but those quests and encounters is, compared to obsidian or even bioware games, undernourished. therefore, am genuine wondering if the feel that content is endemic underdeveloped is based on comparisons to crpgs in general, or does such impressions hold true when compared to oblivion and fo3? HA! Good Fun!
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our understanding is that after graduation, the trainer o' teh rhel athletes ordinarily works as a graduate assistant... which is kinda like an internship. pay is poor/negligible, but one develops experience and contacts while working with the athletes from a university sports programs. even former pro and collegiate athletes typical needs endure the GA grind, which can be brief or long depending on your abilities and connections. 'course, our knowledge o' such stuff is limited to US and is a bit outta date regardless. HA! Good Fun!
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DC Cinematic Universe: Teasers, Trailers, Clips, Etc.
Gromnir replied to ktchong's topic in Way Off-Topic
your post raises a secondary concern. you will not find a competent stuntwoman who is built like gadot. for those scenes that require a stunt stand-in, we suspect cgi will nevertheless be required. regardless, as we has noted elsewhere, our biggest concern is that gadot did not take the role serious enough to add some physical gravitas. she doesn't have a positive acting résumé, so by working out a bit, it would show Gromnir that she were at least trying to embrace the role with seriousness. 'course, the physique stuff won't genuine matter much after the first 10 minutes o' screen time. if gal gadot can act and make us believe she is wonder woman, her super-model svelte frame will be a quickly forgotten issue. if she can't act, then increased gym time will have been wasted effort. ... am admitted minor annoyed by the double-standard. if ben affleck or henry cavill showed up on set looking as if a stiff breeze would topple them due to their waif-thin frame, we would hear no end of criticism... save for from fans o' japanese anime and manga. nevertheless, 'cause gadot is pretty, and a girl, she gets a pass? HA! Good Fun!- 16 replies
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https://vimeo.com/58719183 (edited in old video... shoulda' linked miami vice episode?)
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razzies is a joke award. give award for terrible movies or performances that nobody has heard of would be pointless. HA! Good Fun!
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
Gromnir replied to Blarghagh's topic in Computer and Console
the only core companions am interested in seeing added is the initial start world companions that benefit from esseles/black talon run influence. is kinda funny that disapproval responses result in influence rewards, albeit smallish rewards. as such, maximizing approvals and disapprovals now has us receiving in the neighborhood o' 7300 influence per companion for a esseles or bt run. that being said, blizz> bowdaar. HA! Good Fun!