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Gromnir

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Everything posted by Gromnir

  1. Gromnir replied to Gromnir's topic in Way Off-Topic
    kaep was a terrible qb when he were still in the league. folks seem to forget how much heat he were getting in the 1.5 years leading up to his sit-during-the-anthem protest. am thinking is safe to say he hasn't gotten better the last couple years he has not been playing. Colin Kaepernick doesn’t deserve a second chance as an NFL starter this were a 2015 story, and it were hardly an outlier. kaepernick had success under a single coach when that coach were relying on a system almost nobody uses in 2019. is maybe two teams (one team if am being complete objective) in the nfl who could use kaep w/o complete retooling offense and they already have starters. chances are kaep is good enough to be a third string or backup somewheres, but he has always wanted starter money, and such is not reasonable. the bears have chase daniel as a backup to trubisky, and for the bears am thinking daniel is a better option than kaep... and the choice ain't even close in our mind. blough? why not blough? is late november and season is over for detroit. you honest think kaep would sign a league minimum contract to finish out the season for detroit? oh, and the workout situation let nfl folks know just how much drama they were gonna need embrace if they signed kaepernick. again, 'cause is easy to forget, most football guys had soured on kaep in 2015. is almost 2020. HA! Good Fun!
  2. The Ten Best History Books of 2019 has been an unusual few years as save for a single outlier year, the number o' books on the list we has read before list is released has decreased. in fact, this year have only read one such title: American Radicals: How Nineteenth-Century Protest Shaped the Nation only just finished american radicals a couple weeks previous to list release or we woulda' been blanked. been kinda focused on US nativism, particular 1920s, so have kinda missed on a number o' worthy titles. HA! Good Fun!
  3. kinda the point. instead o' doing typical "they are all bad," you eventual are gonna need choose who you believe. so, who do you believe? can choose spencer, the former marine corps captain who claims he resigned 'cause o' the administration's abandonment o' rule o' law... looks like he purposeful added handwritten date on letter. converse, gd believes trump administration who says real reason spencer were told to resign is esper violated chain of command. "they are all bad," is exactly the false equivalency old adversaries from outside the US want us to make, so choose. don't need to tell us what is your choice, but you gotta make a choice which matters and cannot keep buying into conspiracy theories and label all actors as bad as if doing so makes choice pointless. HA! Good Fun!
  4. quite the compliment, 'cause we thought it were a good line to drive home a valid observation. if he is even better than this, then am indeed impressed. am not sure if we would agree endurance/health was poe's worst mechanic, but is a short list o' similar (un)worthy contenders, so such a quibble is almost pointless. regardless, if thelee is better than the stockholm syndrome bit, then am awaiting his next post with some anticipation. HA! Good Fun!
  5. "talk 'bout increasing resource management all you want, but ignore fact that the ONLY games we ever see praise o' per rest abilities is d&d inspired crpgs should be be meaningful to you. why not other games if is such a fantabulous feature? brush such a reality aside is kinda obtuse, no?" ... you are not helping dispel our suggestion o' obtuseness. and yeah, am saying folks don't know what they want. if you can't explain away the disparity, then am gonna continue to question the validity. am thinking folks conflate like o' game with like o' specific mechanics, just as they does with such stuff as "exploration." even if you like resource management, the notion such is wedded to per-rest is questionable, particular given the total absence o' such a mechanic in games other than an extreme limited niche. axiomatic it is that fans, taken as a whole, is often baffling and self-refuting. regardless, is all manner o' resource management possible beyond per-rest abilities, per-rest, which once again, only finds traction in d&d inspired games-- squad-based tactical combat fantasy games. why is only the weird niche which has fans clamoring for per-rest? *sigh* might as well be having this discussion with elmo, but yeah, from very start you misrepresent our question. pretty clear we were pointing out the absolute absence o' games other than d&d inspired crpgs where fans were clamoring for per-rest. HA! Good Fun!
  6. bg and bg2 also had per-rest and sold quite well. to attribute success o' such games to per-rest might be a stretch, eh? use same argument for other games is silly. ridiculous. again, 'cause some folks ain't listening, is only d&d inspired games which has folks requests for per-rest mechanic. gonna claim darkest dungeon doesn't fall into such a category? HA! if were actual a broad popular or desirable mechanic, then why is only d&d inspired games? is a unique mechanic and folks is being inexplicable myopic 'bout a legacy feature which finds approval nowhere outside d&d legacy games-- squad-based tactical fantasy crpgs and the like. per-rest is hardly the alpha and omega o' resource management. nevertheless, the d&d folks is inexplicable enamored o' a single aspect o' resource management which finds no love outside o' those fantasy combat games inspired by d&d. is weird. is head-scratching weird. HA! Good Fun!
  7. lordy. in other news, here is richard spencer’s full letter to trump resigning as navy secretary Dear Mr. President: It has been the extreme honor of a lifetime to stand alongside the men and women of the Navy and Marine Corps team in the protection of the American people and the values we all hold dear. Together we have made great strides over the past two years. strengthening the foundation of our readiness, and bolstering our constellation of allies and partners, to respond wherever needed with the honor and professionalism that have marked our force for the past 244 years. Now more than ever. the United States Navy and Marine Corps stands ready and firm in every part of the globe, fueled at all times by our greatest resource — the men and women who wear the uniform. Many of them will soon miss their Thanksgiving dinners at home so that they can continue the watch beyond the curve of the horizon. They and their families are, and will forever be my personal heroes. As Secretary of the Navy. one the most important responsibilities 1 have to our people is to maintain good order and discipline throughout the ranks. I regard this as deadly serious business. The lives of our Sailors, Marines and civilian teammates quite literally depend on the professional execution of our many missions, and they also depend on the ongoing faith and support of the people we serve and the allies we serve alongside. The rule of law is what sets us apart from our adversaries. Good order and discipline is what has enabled our victory against foreign tyranny time and again, from Captain Lawrence’s famous order ‘Don’t Give up the Ship,’ to the discipline and determination that propelled our flag to the highest point on Iwo Jima. The Constitution, and the Uniform Code of Military Justice, are the shields that set us apart and the beacons that protect us all. Through my Title Ten Authority, I have strived to ensure our proceedings are fair, transparent and consistent, from the newest recruit to the Flag and General Officer level. Unfortunately it has become apparent that in this respect. I no longer share the same understanding with the Commander in Chief who appointed me in regards to the key principle of good order and discipline. I cannot in good conscience obey an order that I believe violates the sacred oath I took in the presence of my family, my flag and my faith to support and defend the Constitution of the United States. The President deserves and should expect a Secretary of the Navy who is aligned with his vision for the future of our force generation and sustainment. Therefore. with pride in the achievements we’ve shared and everlasting faith in the continued service and fidelity of the finest Sailors Marines and civilian teammates on earth. I hereby acknowledge my termination as United States Secretary of the Navy to be effective immediately. I will forever be grateful for every opportunity to have served, from my days as a Marine, to the extreme honor of serving as the 76th Secretary of the Navy. My wife Polly and I stand in appreciation and admiration of the patriots who today forge the next link in the unbroken chain of our Navy and Marine Corps and we urge all Americans to keep them, and their families, in their hearts and prayers through this holiday season and beyond. Thank you once again for the opportunity to serve. Respectfully yours, Richard V. Spencer
  8. ok, so brittany howard has an amazing voice and sound, but that corner with the bassist and the drummer is absolute funktastic. had no idea 'til we saw this tiny desk concert that nate smith were her drummer. has been less than a year since we applauded a jazz musician on these boards, and no doubt doing so will bring down fire and thunder 'pon us from the musical gods, but we had to give proper recognition to mr. smith, even if he is only sorta/kinda jazz. regardless, fact brittany howard has such a superlative worthy drummer means we will listen to her music with some anticipation for near future. HA! Good Fun!
  9. kinda/mostly agree, but am thinking it is a mistake to equate chosen setting with complexity. is nothing 'bout doing a star wars game or even a dress-up barbie game which would preclude or limit complexity. setting and notions 'o type is not gonna handicap the degree o' depth possible in quest design. nevertheless, we agree with larger and more fundamental position that josh were talking o' design o' game, specific quest design, rather than larger and primogenial concerns. thus am of the mind to observe how the tendency in this thread to conjure up questions 'bout the riskiness o' a game based on setting or whatnot is misplaced. oh, and complete aside, the riskiest move concerning kotor2 were not getting their release schedule extension from lucasarts in writing, although "risky" is not the word we would use. pejorative modifying an observation 'bout diminished capacity and/or intellect would be how we would describe the risk o' such an oversight. HA! Good Fun!
  10. talk 'bout increasing resource management all you want, but ignore fact that the ONLY games we ever see praise o' per rest abilities is d&d inspired crpgs should be be meaningful to you. why not other games if is such a fantabulous feature? brush such a reality aside is kinda obtuse, no? boeroer wants more resource management? fine. talk resource management. 'course we noted how poe developers quite consciously removed many aspects o' resource management from their game, and in doing so only a small number o' folks complained. again, ignore this reality leads us to same conclusion. also please recognize how resource management does not happen sole outside o' combat and only in games with per-rest. unlike vancian casting, which near inevitable results in ability bloat at high levels, with poe, and especial with deadfire, one cannot expend abilities w/o consideration o' the much more limited number o' uses you will be getting compared to per rest following a rest. encounters is designed in deadfire with recognition a player will have full access to all abilities, so a more appropriate resource management calculus is worked into every encounter. which brings us back to recognition per rest in any significant form functional major changes party or player power based on an unknowable such as temporal proximity to most recent rest. this fact makes intelligent design o' encounters more problematic for developers. shouldn't need repeat whole o' the argument again, but such a consideration is, and should be, a pretty freaking compelling reason to avoid. HA! Good Fun!
  11. still being ridiculous. resource management is not inherent linked to per-rest abilities. infact, try and think o' games beyond niche fantasy/d&d analogues which rely heavy on per-rest. the only games where folks make this bass ackwards argument is games inspired by vancian d&d. after all, if were such a fantabulous feature, we would see requested in others, but that ain't the case. no x-com or fallouts or whatever. is any number o' games with resource management elements but no per rest, so what makes niche fantasy special? nothing. oh, and poe gets rid o' old resource staples such as weighty gold and limited ammo and eat-or-die mechanics from oldie games. applause. try and get rid o' vancian, which is used nowhere but niche fantasy crpgs, and we nevertheless have resistance. weird. is a silly anachronism. folks don't realize how silly is their request for perpetuation o' per-rest 'cause is somehow part o' the feels o' a d&d inspired game. just... weird. HA! Good Fun!
  12. ridiculous. the difference is the developers is able to make encounters w/o the immense important variable o' temporal rest proximity being a non workable factor. is no need to consider how different a party of depleted vancian casters will fare or converse, a fully rested group o' vancian casters, v. a group o' ogres. save for boss fights, developers cannot know how recent the party has rested, even though the difficulty o' any given encounter will be fundamental impacted by the answer to such a question. doesn't trivialize encounters. makes more likely encounters will be designed appropriate. per encounter makes encounter design more intelligent... better. is opposite problem you suggest. to avoid player frustration, developers need consider how a depleted party will fare 'gainst a rando encounter. chances are the developers tune down such encounters a bit to avoid such disappointment, which no doubt angers veteran players, or players who happened to have their party rest immediate before the encounter? mess. stoopid. anything more than extreme limited nod to per rest resources is not conducive to intelligent encounter design. stoopid. HA! Good Fun!
  13. you mean an animancer, yes? is kinda cornerstone o' setting and plot that that animancers is studying souls and have been able to manipulate souls by means o' mechanical and tech process. woulda' been nice to have an animacer class for poe, but then again, am suspecting obsidian were trying to make distinction o' animancy as a field o' study and animancers as a profession as'posed to mages 'n such. perhaps an adventuring class capable o' doing functional "magic" woulda' messed with the impression o' animancy the writers/developers were trying to convey. dunno. HA! Good Fun!
  14. am pretty sure we mentioned earlier this year how we noticed the last dragon were once again a streaming option on netflix and we immediate added to list. watched a couple times 'fore it disappeared. am not gonna try and convince anybody it is a good movie, but we enjoy it. don't have the last dragon dvd disc and am pretty sure it once again disappeared from netflix, but we got the fish that saved pittsburgh dvd, so perhaps we get julius carry nostalgia goodness this weekend. #22... for pittsburgh. dunks at 0:09. we had a pythons basketball jersey in college. #22. Truth. frequent had folks ask for an explanation. HA! Good Fun!
  15. disagree. am not gonna belabor why we believe gifted's complaints were unreasonable and frequent irrational 'cause it don't matter. say what you will, am not denying the complaints were nevertheless genuine. deadfire is refined version o' poe. am suspecting such makes deadfire less appealing. we make hot sauce and while person don't come out and say specific the sauce were too hot they make kinda obvious such were the root problem. tell us they need a big glass o' milk to make palatable and that the sauce were "too spicy." don't wanna say "too hot" for some reason. machismo? whatever. our refinement is to move from cayenne-based hot sauce to naga viper peppers. deadfire is a better game than poe... is better for Gromnir. deadfire combat is more intuitive and rational than d&d 2e or 3e. classes and spells is more balanced and low level abilities have usefulness from beginning of game to end. deadfire avoided such d&d legacy demons as insta-kills, pre-buffing and vancian casting. etc. however, am recognizing better for Gromnir is not objective better. poor articulation o' root problems with poe does not make those problems disappear. if gifted can get a free copy or or play on a friend's pc, then sure, he might as well give deadfire an honest few hours and see if enough stuff has changed to make palatable, but we would not recommend him spending money to play what is a refinement o' stuff he didn't like in the poe beta. throwing away good money after bad. HA! Good Fun!
  16. decision to not add prebuff to poe were 'bout fun as 'posed to difficulty. what 'bout prebuffing were fun? before big/difficult battles in the ie games, we would prebuff. given broad range o' prebuffs available, we could effective render our party immune to multiple attacks we knew would be directed at us. furthermore, our prebuff routine were less dependent on the nature/type o' foe being encountered and more based on our level, and as level rose, the layers o' defenses we laid on also increased. as we got deeper into the game, spent more time for prebuff, such that we got to the point where if we weren't careful, the duration o' buffs would be wearing off before we finished our full prebuff routine. particular with another ie/d&d feature fans argued for frequent, insta-kill, the pre-buffing often lasted longer than the battles themselves. we much enjoyed our firstest firkraag battle in bg2, and the second and even third. the prebuffing ritual ain't what made fun. difficulty o' game could be adjusted regardless o' prebuff. weren't a difficulty issue. poe battles were designed so prebuffs were not necessary to survive or thrive, and combat is no less less tactical if we gotta make buffing choices during battle as 'posed to pre. good. we followed multiple poe threads where fans o' the ie games attempted to convince us (and selves) that the mechanical and reflexive pre-fight rituals o' prebuffing were a fun and essential feature o' the ie games. ... at some point, after awhile, when ie game purists accused obsidian o' developer malfeasance 'cause o' their refusal to add ie game features, we mental were hearing one o' those goats screaming vids. were similarly unintelligible while managing to be funny and disturbing at same time. bunch o' goats screaming almost as if they were real people. as for suggestion the exorcising o' prebuff rendered unnecessary potions and scrolls in poe games, am gonna disagree, particular for higher difficulties and especial in light o' content such as forgotten sanctum. now again, keep in mind that while Gromnir is NOT a min-maxer by any stretch who optimizes to extremes, we have played the poe games for many hours. Many. fact is we used potions and scrolls in poe exact same way we used in the ie games and in pnp; we saved up such limited resources and expended only during toughest battles. for instance, in poe we used potions and scrolls for master below. llengrath and the bog dragons also had us careful choosing potions and food consumption pre battle, and likely using scrolls during battle. could come up with a substantial list o' sss and fs battles we needed potions and scrolls, 'cause were more than a few. but again, use Gromnir is not appropriate measure, and chances are xzar is similarly handicapped. if you are still posting 'bout poe and deadfire regular, then probable are you ain't the casual player who is gonna make up the bulk o' folks who played those games. regardless, 'cause o' the choice to not have poe prebuff, the mindless and repetitive rituals associated with prebuff were limited. argue the act o' prebuffing were fun gameplay were always a stoopid argument, but to see it repeated by ie purists during poe development over and over and overandoverandoverandoverandoverandoverandover were resulting in one o' those rare moments o' sympathy we has for game developers. as to camping/resting we didn't like poe resting scheme, particular as it related to camping supplies. dumb. nothing more than an infrequent source o' frustration w/o adding gameplay value. much like prebuffing, trudge back to town to rest and buy supplies were a mindless chore devoid o' any gameplay value. 'course poe camping were changed in deadfire, so given the thrust o' this thread, bring up the camping change 'tween poe and deadfire would appear to be a positive as 'posed to a negative. obsidian were responsive to community criticisms 'bout camping/resting. huzzah. HA! Good Fun!
  17. as 'posed to a whole new class with complete different mechanics, we proposed, many times, the addition o' a godless priest option. no violation o' lore and given the big reveal at the end o' poe, a godless "priest" woulda' been particular appropriate. even if were only a couple extra dialogue options made available, we woulda' given such a subclass a playthrough. yes, priests already had more subclass options than other classes, save for paladins, so mighta' seemed like unfair and unnecessary bloat. also, am suspecting addition o' atheist/godless priests woulda' required more dialogue additions than any other priest subclass, not necessarily 'cause such woulda' been absolute required, but writers woulda' no doubt been itching to add such options. woulda' required time to implement, and is never enough time. regardless, a godless priest would be thematic appealing while avoiding some o' the mechanical complications o' adding a complete new class. HA! Good Fun!
  18. just noticed this. am thinking we have all been where amentep were, and is so wrong. if you are feeling symptoms of flu or cold, you are contagious. 36,000 people die in the US every year from flu. fact amentep don't know o' anybody who died after coming into contact with him is irrelevant, 'cause there can be many degrees o' separation 'tween him and some old man or young child who eventual caught his flu and then died. even if not die, he coulda' been responsible for multiple other folks becoming sick to varying degrees o' severity. am not suggesting amentep killed somebody by coming to work sick, but he will never know if such happened and is a hardly a mathematical impossibility. again, we all do it. many o' us has or had old skool employers who expect us to come to work even if we are deathbed sick. we went ten years w/o ever having a sick day, and it sure weren't cause we were never suffering flu or worse. is terrible and stoopid and dangerous. is a different issue, but similar kinda mentality, so am gonna note how concussions were viewed when we played high school and college sports, particular football. if you were tough, you would get back in game asap after a concussion. guy is vomiting and unsure where he is following a helmet-to-helmet hit. a couple plays later, the concussion victim who couldn't stand unaided or recall his own name is strapping on his helmet and back on the field, and fans and teammates alike is cheering the guy's toughness. wrong. shouldn't be applauded. sure, can appreciate the player's willingness to play hurt, but everybody else-- coaches and fans and announcers-- should be critical o' an obvious concussed player returning to field. flu season if you are symptomatic, stay home. ... admitted, is ez for us to stay home now that we are retired. HA! Good Fun!
  19. oh, am thinking most of us can identify who the "dumbest person" is. HA! Good Fun!
  20. its gonna vary depending on the issue... but not so much the issue as the situation. admission: have mentioned previous on this board how the few times Gromnir were involved in a case where we had a jury selection expert (Con law issues, for the most part, do not get big budgets so weren't common for us to get help from juror experts)and our expectations 'bout who were ideal jurors were wrong a disturbing high percentage of the time. as often as not, the generalizations 'bout jurors and most important factors in selecting jurors, has nothing to do with issues being adjudicated. one o' the few generalizations which always were appropriate in our experience were mentioned by us earlier in the thread-- older women is tending to be critical o' younger women regardless o' whether the younger woman is plaintiff, defendant, attorney or judge. go figure. you got a case with a victim or plaintiff or pivotal witness is a young woman and have multiple older women on jury probable makes job tougher. *shrug* those jurors who will likely to be sympathetic to a particular defendant or plaintiff is important. how jurors see the attorneys or judge or others is usual more relevant than legal issues and evidence. but again, on this board we have lamented jury decision making multiple times over the years. get feedback from juries and discover that reason we lost case is 'cause client "squinted" too often or looked "uncomfortable" during trial. as often as not, those were the kinda responses we received. the "uncomfortable" example were a particular tough pill to swallow as the plaintiff in question were in literal agony sitting in chair for hours due to a back/neck problem, a problem which jury were aware. nevertheless, her shifting in chair and inability to stay complete still for hours made her look less reliable to jurors. we similar had sympathy for those govt. lawyers we typical faced who invariably came across as "mean" or "unpleasant." HA! Good Fun!
  21. obsidian, and more specifically josh, addressed stuff such as per kill xp and pre buffing and whatnot, trying to elicit from those requesting such stuff, why those things made game better? the responses never articulated more than the most subjective feels arguments. as we noted 'bove, while rare explicit stated, the underlying and unspoken argument from those requesting the collective laundry list o' items o' curiously essential features were that those features had been in the ie games and as such they should presumptive be included in bg3/poe. after all, leaving such stuff out would undercut obsidian's "spiritual successor"... promises. as to the confusing nature o' poe, am recalling how for us personal the poe beta combat were fast and unforgiving and feedback were limited. we were failing to hit a beetle, but were not sure why. at the same time those giant insects were attacking us with damage-over-time attacks which quickly depleted our life and we had no idea how to counter those attacks short o' killing the beetles faster, which we failed to do. two things worth observing: 1) obsidian made numerous efforts to address combat "speed." 2) we played poe and poe2 to death. obsidian did respond to beta players concerns 'bout speed and speed were, 'ccording to consensus o' community, noticeable "slowed" 'tween beta and release of game. some things as simple as aoe visual effects made it difficult to see what were happening in clustered combat. obsidian were responsive during beta, and continued to respond to speed concerns. we have noted how for us the best improvement 'tween poe and deadfire were the shift feature related to the combat log. unlike poe, it were much easier to follow combat w/o digging into code. that said, we again observe how we played the poe games for eye-popping hours. the speed o' poe naturally and predictably slowed for us. regardless o' obsidian efforts, given our daily and hourly experience with the game(s), the difficulty curve flattened considerable. our impressions is not illustrative o' the typical player and am fully cognizant o' fact that it is literal impossible for us to judge speed or confusion o' the poe games for an ordinary and sane player. HA! Good Fun!
  22. this is hardly the totality o' josh's monte cook ranger comments and hardly the most troublesome. regarding wotc interference insofar as attempts to implement the monte cook ranger, josh were... animated. all such josh posts were exorcised from the black isle board and short there afterward highest levels o' black isle management added a short post which reassured us all were well 'tween black isle and wotc and let the community know that josh had never actually made comments questioning wotc. HA! Good Fun!
  23. iwd kept the doors open and the lights on for a few more years at black isle, and believe it or not, iwd were black isle's most profitable development. were relative quick and cheap to make iwd, which were likely the only reasons the interplay bosses gave it the green light. iwd2 were an attempt by black isle to replicate iwd success and were an even more desperate attempt to keep black isle viable... and more immediate, kept the people at black isle employed. however, is a darker side to iwd franchise development. iwd and iwd2 were developed instead o' more ambitious games, games which mighta' changed the fortunes o' black isle as 'posed to just keeping interplay bosses from shuttering the operation for a couple more years. iwd were not as successful as bg or bg2, not even close. even so, the business o' game development is not simple and straightforward. as an aside, licensing issues is what killed black isle's bg3 development. oh, and is worth noting the relationship 'tween wotc and the black isle developers were less than perfect. josh never posts here, so is unlikely you ever get the story from him, but there were a rather public kerfuffle 'tween the d&d folks and black isle regarding monte' cook's ranger. were embarrassing but understandable gaslighting by black isle in an attempt to make folks forget josh's excess o' exuberance on the matter. wanna bet monte cook's ranger were only the most public conflict 'tween d&d folks and black isle... or obsidian for that matter. bet josh in particular would as soon as gargle broken glass than work on another d&d game. regardless, obsidian don't have d&d license, so no d&d games will be forthcoming from obsidian. nevertheless, deserk's wish for obsidian to "go back to making DnD-based games," is illustrative o' the core problem we identified earlier. a significant portion o' fans were disappointed 'cause poe were not their idealized bg3. obsidian didn't even make iwd. obsidian made nwn2 and a couple expansions, but can you recall how many requests you heard for poe to be more like nwn2 during the development o' poe? few and far between. HA! Good Fun!
  24. tell 'em you are an attorney. is a functional get out of jury duty card. is no law which prohibits an attorney being part o' a jury, but you can guarantee either defense or prosecution or plaintiff will want you gone. keep in mind, only works if you are an attorney, and we do not recommend law school and passing bar just to get out o' jury duty. today were weird for us. we saw our money guy at his office, which we do at least twice a year. the person handling our portfolio is relative new to us-- has only been last 2.5 years. previous advisor retired. weirdness is 'cause the guy handling our dough frequent refers to us as "young man." "how have you been, young man?" "have a seat, young man." etc. thought this were funny 'cause we estimated our advisor were in his late 40s, and Gromnir turned 50 this year. sure, when we go to ___________ 's office, we tend to dress down. no suits and expensive shoes. jeans. hoodie. hiking shoes. maybe casual makes us look a bit younger? a bit. didn't correct him the last couple years 'cause we were somewhat amused, but today we decided to question the, "young man" bit. pointed out how we were confident that we were near his age or even older. guy were shocked. seemed to think Gromnir is thirtyish. okie dokie. other weirdness were when the advisor mentioned senator warren. we were expressing a desire to shift our portfolio away from so many tech-heavy offerings and also to get better representation from fixed term stuff. outta nowhere, money-guy opines how half our portfolio disintegrates if warren gets elected. bit o' hyperbole, but he has a point. doesn't stop with warren though. starts talking impeachment, presumable 'cause o' impact on markets. talks 'bout trump and due process and unfairness. *sigh* we made a minor correction on legal presumptions, but tried to mollify by observing how we believe there is zero chance senate would convict. w/o enough public support, too few republicans would flip at a senate trial. we were glad when the trump stuff ended. we had to work hard to talk down the guy sitting across the desk from us. weird. have been able to avoid most similar nonsense in rl, but caught us off guard. HA! Good Fun!
  25. HA! Good Fun!

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