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Everything posted by VioNectro
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Prevent Dump Stats
VioNectro replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
On "dump stats" in dnd, you guys really need to think over the concept of multiclassing. In dnd pure classes have "preferred" stats, but if you were going to take a particular prestige class or were planning on multiclassing in a particular way things got more tricky in terms of which stats to drop vs keep. Remember it is the concept of specialists and jack of all trades, adaptability vs. maxing that one thing the class can do. -
DA:O and BG1 "feels" about the same to me in terms of "rating" if I was to subjectively plonk a number on it. BG1 "feels" better than POE to me. However when I compare how DA:O "feels" to me vs. how POE "feels" to me my mind says they are about the same. So my only conclusion is that POE is a whisker worse than DA:O, but only cause I liked BG1 more than POE. Of course this is all the madness in my head etc.
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Prevent Dump Stats
VioNectro replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No dump = no pump; and then in the end there will be no differentiation between players picking the same class. -
RPGCodex Review #1 - Hŵrpa Dwrp
VioNectro replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Agreed, but I think it's recoverable. It needs to be more of an attack-of-opportunity and not a death-grip. Sadly the review in the OP chooses not to look past faults and posit solutions. Agreed AoO's would have been better where you still have the 5 feet of movement you can use. I don't know if tank and spank was a intended design choice, but it appears that most engagements boil down to this because of the engagement glue system. -
RPGCodex Review #1 - Hŵrpa Dwrp
VioNectro replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is one thing I will absolutely disagree with in the review, and that is that Dungeon Siege 3 was better. -
No immunities
VioNectro replied to Cronstintein's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lack of immunities is a dumbing down of combat tactics. Now you have no situations where archers vs magic vs melee is useless and you have to change tactics. Indeed as others have said already it does feel like the game at the moment is block the AI with your tanks somehow if you can with terrain and have whatever is left pound them with range, and when your chanter is ready plop some extra skellies behind them if they are still alive. -
I don't buy this. Strategy games units have far better path finding that what we are seeing in pillars. I think the space calculated to move past another character in tight spaces right now is more than it should be causing the stuff to go crazy. Baldur's Gate 1 right now has superior path finding... which is kinda sad.
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Fighter as damage dealer
VioNectro replied to HelpHelpHelp's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They are quite meh until you get the talents to raise accuracy and convert grazes into hits etc. then they become OK. -
I started out a new character gathered up the first 4 companion npcs, and then did some harvesting(killing) of yellow backer npcs at the gilded vale temple and the 2nd floor of the inn. Afterwards I double checked if all is well running around out side, no villagers/guards were hostile etc. However it appears there is still some sort of 'lingering' aggression in the system somehow. When I run around green villagers my characters seem to "engage" the villagers without actual engagement ( you will also notice auto attack is off in my settings). so basically the engagement system starts up as i run past random green npcs which are then "engaged" without attacking and when I continue running past them (I have disable party movement stop on engagement checked) I actually suffer disengagement attacks from the green villagers. In all this no one ever becomes a red enemy. In the attached save game running around the NPC to the right of the save as shown in the screenshot triggers it. I also attached all the other details the sticky requests. resources.zip
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This is exactly what happens to me. I got it auto pausing on enemy spotted, combat start (this is not a problem), ability finish, and target dies.
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I have said this before I will say it again: I will pay an additional $20-30 if they can give me official voice acting DLC for EVERY line of dialog. I know this isn't at all what some people want hence DLC. When they announced BG:EE originally I had only one hope that was shattered: fully voice acting (I know it was a long shot since all the actors are older and had moved on, but still it was a hope).
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BG1, IWD 1, Planescape Torment, BG2(with TOB expansion), IWD 2, Pillars of Eternity. Play those games in that order if you are going to play them Each is old IE games, but you'll find some are more dungeon crawly combat orientated, where as some are more dialogy. If at the end of playing Torment you think you need a break from dialog then go with IWD2 before BG2. The order presented I think is the release date order, however I think IWD2 was slotted between BG2 and it's expansion BG2 TOB. I recommend the EE editions of BG1/2/IWD1 if you can stomach the extra cost. I found the zoom in and out feature much desirable. Ps: be sure to tell your friends they wont see you for a year or two.
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PoE abbreviation
VioNectro replied to Uberwolfe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Of course, and like I said this is a relatively small problem But the problem extends beyond this website where the context is clear... You must be hanging out on bluesnews I think this ship has sailed friend, too late now. -
I think it is important to realize in this game talents weight more than attributes, so your only true character creation choice that I would say you seriously need to pay attention to is your race (for their racial abilities), and your class depending on what you want to play. Sure you can fret over how to max damage etc, but from I've personally found that is achieved by leveling and talent assignment.