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BrokenMask

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Everything posted by BrokenMask

  1. The best adventurers have big boobs because they get more quest gold. In a society where men and women aren't 100% equal, this balances out the salary difference between men and women completely But what about people with different tastes? Or what if player wants to have different body types in party?
  2. Thanks :3 Hmm, yeah, they seem to be size of her head. Which is... Well, I guess they are at least visible in isometric perspective xP But yeah, they are ridicolously huge
  3. Tell me that the difference between these two models is not retarded? Boobs are really malleable so if you wear plate mail they will fit even if they are as huge as in that pic But yeah, my response in last page can be applied ot these pics as well, the Godlike on left isn't looking at straight at screen while one on right is. I can see your confusion though since those braests ARE huge, but like I said, boobs are really malleable Assuming of course I'm right about perspective <_< I could be wrong and sideway view could show that the plate is indeed flat. To me the plate does look curved, but perspective makes it seem odd
  4. Dang it, accidentally pressed wrong post's quote button <_< Too used to quote button being on top of the post and not bottom Anyway, fixed my previous post now that it makes sense xP I gave my two cents on the male/female armor difference in comparison Sensuki provided
  5. Well, judging from direction of face, male aumau isn't looking straight towards screen while female godlike is looking straight at screen. So maybe its actually illusion caused by perspective? Anyway, plate mail should be identical to both male and female gender, but I do agree that if female platemail is flatter than male one, then it seems to be result of over caution. Either way, I don't mind, better to have over caution than D&D fantasy armor for females.
  6. Well, I definitely disagree with your "needs more fantastic armor" <_< Fantasy armor these days are ridicolous. Also, why does everyone keep bringing up traits/feats? Were they promised for this game or what?
  7. Well Sensuki the forums really did beg for realistic armor over, and over, and over, and over, and over...... A woman in realistic plate armor isn't going to be showing a lot of boob . Haha! Yeah, not even a one-tonne piano dropped from 100 feet would make those poor boobs jut out through the plate mail. And like I said, armor with boob sockets(besides not making sense... I mean, have you ever seen even a shirt with boob sockets? Seriously, why the hell would armor need boob sockets, there is plenty of space anyway? So that people know if person is wearing a helmet whether its girl or guy?) is actually less protective than normal armor
  8. People, that is how plate armor works <_< Seriously. They don't design armor with breasts on them, that type of armor is less protective and exists only in fiction. People complained about that and thats why they don't do it.
  9. You can hide the twitch chat by pressing the little arrow in the top corner seperating the stream and chat. That's what I do. DANG IT, Twitch should have this big "Hate the chat? PRESS THIS BUTTON" sign xD Would have been good to know that 20 minute earlier when the Pillars of eternity segment started But yeah, dang it console tweens, I'm only twenty and I'm already ashamed of next generation of idiots D:<
  10. People on twitch chat are annoying, lots of them are like "Lol graphics suck, I feel bad for backers" Which is idiotic since game looks great <_< And backers got what they exactly wanted
  11. Do you mean Dragon Age 2? DA:O had some of the best combat I've ever experienced in a single player RPG. I don't intend to insult but you must have experienced very little if DA:O is in your opinion one of the best. Certainly one of the most imbalanced. Well, that depends on whether you choose to abuse mages <_< Seriously, just two specific spells and mages are already over powered. Mana clash kills everything that uses magic and freeze cone helps to wipe out the rest. Plus arcane warrior specialization makes mage into warrior mage meaning that they don't really have any weaknesses anymore after that...
  12. So is "Low intelligent = Can't speak full sentence" thing from Fallout in this game? That should be amusing if it is
  13. Wait what Isn't JRPG combat usually turnbased? <_< I thought Inquisition looks more like every action rpg in existence, except that you can control whole party Not ragging on you, BrokenMask, but too lazy to lead from the post you've quoted. You know what's turn-based? X-COM. Wasteland 2. Monopoly. Parcheesi. Chess. If anyone can't handle the tactical depth of turn-based strategy they should stick to squirting as many zerglings as possible out of their imaginary zerg birth canals. You ****ing zerg ****. What a goddamn *****. You think you're going to impress your parents with that? They didn't spend their lives hoardng a dowry so you could zerg rush some guy on the internet, you know. How many goats does 1000 zerglings buy? Not a single one. NOT EVEN ONE GOAT. What How did zergs end up in this conversation? xD
  14. Wait what Isn't JRPG combat usually turnbased? <_< I thought Inquisition looks more like every action rpg in existence, except that you can control whole party
  15. I'm sure it would help if the game was less immersion breaking. If it's any consolation; Skyrim does a better job of conveying a living world than most rpgs do. In most rpg's all the npc's do is stand around. In Skyrim the people have do things like: Go to work, go to sleep, eat, and talk with friends. Bethesda can't program everything possible into the game. That is a unrealistic standard. Unless you apply that standard to other rpgs and if you do all rpgs have bad role-playing; I'm going to discount it. Oh, on that I can agree. I mean, Bethesda is bad at writing characters, but they are awesome at scenery. I hate Fallout 3 and even I thought game was incredibly looking when I got out of the vault. Thats why I think if Bethesda made a game without any speaking npcs, or at least have everyone attack you on sight, I think I would find that game to be their best game since the thing that breaks my immersion in Bethesda games is talking to npcs. And their behaviour in general, ah the mudcrab conversations in Oblivion If I was lone person exploring beautiful world, discovering lore and mysterious, making campfires and food, that'd be really wonderful game with their abilities.
  16. I'm actually wondering why people thought I said DA 2 is better than Skyrim <_< Did they think I'm Volourn 'cause I don't have avatar or something? I just popped in and commented about my opinion is that Bethesda isn't really good at rp since someone commented to me that they disagree with Bethesda being bad at that... I don't remember making any references to DA
  17. There aren't really many of those moments though. And I added to my last post that as khajit you can enter any cities where khajit was forced to camp outside without anybody commenting on it and as argonian you can enter Windhelm despite argonians being forced to stay outside the walls without anybody complaining about you <_< Eh, if by "real RP experience" you mean going around to steal all cheese in the Skyrim to store them in your house because you can do that and want to RP as cheese crazy guy, sure, Bethesda is great at role playing If I wanted to do that, I'd rather play P&P. Or better yet, not even play a game, imagination is fun. They still don't allow you to say "Screw you" to blades when they tell you to kill Parthunax, it just stays in quest list forever unless you decide to be a **** and kill him. You can't even kill them since they have npc immunity. Any reason why dragonborn who has recruitted three of his friends to serve him can't over throw two veteran blades and take control of the faction again? To me, RP in video games is combination of quest design, dialog and reactivity. Like, npcs should always react to two things in the way that makes sense: What I am and what I'm doing. If I'm naked mage argonian running around Windhelm, I think they would throw me in jail. At least I should catch the flu, its really cold there. Quest design also should allow player to complete the quests in multiple ways that make sense. Again, why you can't even attempt to have guard arrest that guy who tries to get you cause a shipwreck. Bonus points if game can give me reasons why I'd want to complete quest in very specific way without game telling me it directly though environment or details. It always feels kinda awesome for rping when game makes you think "Hmm, I want to sneak through these guys because of reason [x that was never said by npcs "Oh if you don't sneak through this will happen!"]". And on dialog... Well, I should be allowed to lie or tell the truth to further my goals and people should really take note of things I say. LIke if I always say different thing about my personal beliefs to everyone, people should eventually catch onto that. Plus I should really be allowed to state my opinion when it makes sense and not be railroaded by dialog tree. I mean, if in context it makes sense for me to state my opinion, why does the game prevent me from doing that? Also, one thing is that I think choices you make should always have some type of consenqueces. Like, if you really want to be awesome fighter, you can't be the fricking archmage when you know less magic than the apprentices. And in case you CAN be leader of everything, people should react to that even if the reaction is "Wait, aren't you the archmage? Eh, if you want to join companions, okay, I don't care" Anybody taking a note on what I'm saying should notice that Pillars of Eternity is kinda shaping up to be really awesome game by my opinions xP I do have to point out that game doesn't necessary require coplex dialog tree to allow good roleplaying. Like Wasteland 2 from my experience is kinda similar to Skyrim in that dialog is mostly about asking about people, their opinions, events and locations and occasionally providing multiple choice answer to question. Difference is that quests themselves allow you to do things in multiple ways with there being and people do react to things you do and there are consenqueces. Plus lots of skills you have allow you to interact with enviroment to do things differently. So I have to agree that Skyrim style dialog tree CAN be done well, but I guess it helps that in Wasteland 2 you aren't rping one specific character, you are rping a ranger team, so it dialog options can't be personal. In Skyrim, you can just run away from enemies and never use any weapons and stuff after tutorial and you can say "Oh, I'm merchant, I'm going around in cities buying and selling things to get my own house!" but you can never say that through dialog and game doesn't ever react to that. Game is designed around combat and being adventurer and hero and whatever, so player who does that writes the game for themselves, and in my opinion they could just write fiction instead or play a game better suited for that(Like, Dwarf Fortress is much better for that since DF allows you to do whatever you want since there isn't even a plot). Or get a mod or something. Besides, by that logic, a lot of games can be played like that. Granted, Bethesda games are better for that since you can take everything that isn't nailed down with you. Ah, thats where you are making a mistake. I'm not arguing whether Bethesda games are better at rping that DA 2(I do think that bethesda is awful at quest design and writing, well, they are great at writing lore, but characters not so much), I'm just saying that Bethesda game aren't good in rping in general. I never actually said DA 2 is better than bethesda games I did enjoy DA 2 somewhat, but it has really horriblewriting, gameplay and reactivity. Again, nobody cares if you are a mage! Worse if you are a blood mage!
  18. And yet you can still join the Stormcloaks as any non nord race. Really, altmer being able to disguise as thamor in that one quest is only case where race gives you extra stuff in entire game. And dawnguard storyline is pretty much same on each path. And you end up killing Harkon anyway on both of those paths so thats kinda... Yeaaaah. And even then, how many major choices there are from base game or other dlc? Hmm, and how many times in game when you state your opinion, people actually care about what you say? Heck, there are really few option where you are allowed to roleplaying things in dialog tree that states a thing about your character, like only one I remember anymore is conversations with Serana, they really attempted to give you lots of conversations with her that allow for roleplaying. Okay, how do people react to your race besides one line of "Hi [race]" greetings? Even argonians don't do much besides "Hi [forgot term that argonians use to refer other argonians]". You can freely enter any city as khajit despite khajit being forced to camp outside cities due to their reputation and as argonian you can go to talk to everyone in that specific place where argonians aren't allowed inside city walls without any problems Also, if you are supposed to use imagination for roleplaying(isn't that for Pen & Paper anyway =P Or games with minimalistic approach? Like, you know, no npcs, no dialog, etc, games where you play as only person still living at least as far as you know?), it'd help if game was less immersion breaking. And you didn't really address the point where I can't do what I want because bethesda didn't program that in the game despite of how glaring it is.
  19. Technically speaking, in DA 2 you roleplay person called Hawke. But by that technicality, pretty much every game with protagonists is also a role playing.*shrugs* Anyway, I never really felt that Skyrim is good for roleplaying since 1) NPCs don't really feel alive for me so they break my immersion 2) There are no restrictions given to player at all. Meaning you can be guild leader of everything without even one person being like "So wait, you are leader of every major guild here? Huh" And allowing for stuff like becoming archmage despite always using greatswords and having no magic skills. 3) Quests don't really allow you to choose to do what you want to do about situation. Like, you can't even attempt to report that guy who wants you to shut down lighthouse and cause a shipwreck. Only justification is that "Nobody would believe you anyway", but you can't even attempt to do that. Why? Because the guy who is obviously a criminal said so Yeah, Bethesda is really immersion breaking for me. Only way I can see someone enjoying roleplaying is by filling all gabs with your own imagination and ignoring stuff from game that breaks that head canon.
  20. Dang, you guys are getting personal there <_< Where are mods? I mean, I'd think their job is to stop discussion from getting bashing people Anyway, I do agree that Bethesda rpgs don't really have roleplaying. I mean, yeah, they have dialog trees, but dialog trees are only used to ask about important npcs and locations and say Yes/No to accepting quests. Even the quests with multiple ways to complete have barely any difference. And race choices don't really matter when nobody reacts to your race. I mean, for some reason you can go rather freely as Argonian in Morrowind aka the land that really like enslaving argonian, but nobody seems to really care that you are apparently their saviour's reincarnation or whatever.
  21. There are going to be a few variants, I imagine. They showed this earlier: I do have seen that, but I took a notice in one of Sawyer Q&A videos that the current build has three head variations for deathgodlike <_< So I'm assuming thats all of them, unless they decide to add more in final release.
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