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Gorth

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Everything posted by Gorth

  1. Yeah, I still haven't figured out why an automated gun turrent was wearing meditation gloves... Technical stuff: I could actually play through the entire game in 1280x1024 (that crashed a couple of cutscenes in K1) The interface was just soooooo much nicer to look at when searching for something in your inventory. Weapon switching. Datapads. No more overlooking them because you "just grab the loot" No more wasting time searching empty containers. Animations were nicer. Faces seemed to be higher resolution/better quality on pc/npc's (It might have been my imagination, but it really looked that way when you got the scenes with Bastilas face for comparison) The workbench(es). Only niggling point was that you couldn't switch directly from upgrade to create/breakdown. The different character slots for save games. Gameplay Interesting new feats, perhaps just too many feats (as in you get too many, not that there was too many to choose from) ? You could actually use guns to kill people/droids. Lost interesting loot. Probably also too much (in my first game, I hoarded like 27 different interesting medium/heavy armours, gloves, robes etc., but never got around to use them) ? (Note: like the above mention spiritual equipment for gun turrets. I also got a good laugh from the "Princess Leia" costume, +2 to persuade and the "Grey Jedi robes +2 to Charisma", I sort of pictured Gandalf running around in of those for some reason >_ It made sense to have skills (for dialogue, getting stat boosts, for opening locks without destroying content etc.) Something that was great fun (for me at least) was the screentime given to your NPC's, doing their own thing away from the protagonist. A lot more of that please ? I would have loved to mention the influence system here, but the "ending" sort of removed the entire point of having it It did look interesting what was there of it though. Visuals Generally decent looking. If only they had added some big rotating fans, some flashing bright ligts and I would have sworn that Nar Shaddaa was something from Bladerunner. The engine generated cutscenes were mostly superior to the FMV (or whatever they were) scenes... next time do all of them "in-game" ? Already mentioned the characters and animations. The new critters where quite decent looking too. I almost felt sorry for the poor Cannouks (Sp?) when I ran around and butchered them just for sport. Nice to see slightly different world "themes", jungle, arctic, plains, mining facility etc (I would still like a Dagobah type swamp world though, there wasn't enough sewers in the game. I like sewers). Minor niggling point, there was so much more that could have been done with the surface of Telos... I'm thinking of the wasted (you did have a space suit after all) and the arctic parts. Other stuff I liked the NPC's. Found them way more interesting than the first batch (K1) The darker theme in the story was definitely there ('nuff said, other very popular threads deal with story and conclusions) Despite the darker theme, I actually found more humour in K2 (Bastially force tripping Mission being the only funny thing I can remember from K1). Both in the party dialogues, the extras, the way you could abuse force persuade, lots and lots of little detail. The dialogue between the two droids in the Czerka mainframe room was hilarious as was T3's dialogue options in the store room (1. Lie/Persuade Dwoot tweep, 1. Persuade Dweeep tweeep deet, 3. Zweet tweep dooo) The game had plenty of these nice little touches. Meh, I could probably continue for a long time yet. I think I'll go back and continue my current game...
  2. If you are a girl, you don't. There are four characters in the game of which you get two. You get one of two depending on your sex and the other one of a pair is determined by your "dark/light-o-meter" when you get there. Edit: Oops, forgot to mention, if you are a guy, you can't miss her, she'll show up on her own when she decides to.
  3. Ahmen to that! [rant] I really think that folks like Lawrence Kasdan, Leigh Brackett, Irvin Kershner, Richard Marquand, and David Webb Peoples deserve just as much, if not more credit for the greatness of the Star Wars Universe since they were the writers and the directors who fleshed out and crafted Lucas' Flash Gordon/Hidden Fortress rip-off into it's own solid sci-fi mythos. Nowadays it's folks like Timothy Zahn, Michael Stackpole, the design crew at Obsidian and Bioware, and the various writers at Dark Horse that are keeping star wars alive since ole' George seems determined to kill it with asinine plots, 2 diminsional characters, and plain wretched directorial and editorial jobs. [/rant] Well ranted. The guy should stick to making Ewok movies, that's what he is best at. As for why Revan didn't stick around on the Starforge if playin DS, perhaps he realised that it was a tool he could not really control, in the end he would become a slave, "fuel" for the starforge and it's corrupting influence. Solutions had to be found elsewhere.
  4. Personal favourites: Firefly and Lexx (I don't really like heroes) Runners up: Battlestar Galactica (the new version) and Babylon 5 (I've only seen the first two seasons, I need to work on that). Haven't seen Farscape yet
  5. They might as well wear a black sheet for all the good it's going to do them. The problem with "invisibility" is the recreation of what is behind you without any refraction factor to simulate the effect of transparancy
  6. That leads to the dark side you know... But yes, polls in their very nature limits discussion. Like asking, what part of a car is the most important It just begs for silly responses A more serious response (since virgins are such a rare commodity in rpgs): The ability to "immerse" yourself in that miniature world, building your character, do things you normally wouldn't do, experience places where you (the player) could never go. Everything else is just tools to facilitate it. Sound, visuals, game mechanics, everything is only of secondary importance. The trick is to get the formula right, sometimes a game succeeds, sometimes it fails. If anybody could figure the pattern out, they would have a hit (qualitywise) everytime. When you "feel" like you are "there", and your representative in the game is you and you actually "think" inside the game, then it has probably succeeded in creating a roleplaying experience.
  7. Ritual Virgin Sacrifice
  8. In my next game, I intend to play "evil woman" (for some reason, I always have a hard time playing a female character...) I think I'm going to keep him a soldier though, as there is already too many jedis in the game. It annoyed me endlessly in my first two games, that there is just so much interesting loot in that game, guns, armours, whatever. And since fully half the sycophants in my party turn jedi on me, very little of that stuff gets used. This time, I'm going to keep the number of jedis low and that means Hanharr instead of Mira and Disciple stays in the heavy armour and gets a nice big gun to play with.
  9. *Tilt* This doesn't really need a comment. Sometimes actions speaks for themselves...
  10. I don't know your soundcard, but does it have controls for hardware acceleration ? My old card did weird stuff with cinematics and cutscenes in various games (including the Fallout death scene) until I disable that in the cards control panel.
  11. The visual style of the Fallouts, Planescape Torment and especially the Icewind Dales are among my all time favourites. Both the ingame visuals and the concept art that preceeded them. Some of the concept art for VMBL was made by the same guys, pretty good stuff too
  12. It's probably not the good will to please fans that is lacking, but Black Isle was their own publisher and license holder (at the time) of the Icewind Dale brand. They could do pretty much anything they wanted as long as they could afford it and WotC (IIRC) didn't choke on the content. Way more interests have to be coordinated by something published by somebody else (and no idea where Microsoft fits in the equation)
  13. And the Board said to the Post: "Go forth and multiply" >_
  14. I didn't know what a "scouser" was, so I did a bit of searching... http://www.siliconhell.com/humour/scouse.htm o:)" Edit: I still don't quite get the Calm Down reference though. Anybody care to explain ?
  15. The actual game is great. Whether or not you'll be able to play seems like a hit or miss chance. Some people (like myself) plays through the game twice and encounter 1 (one) crash. Other can't seem to get the game started at all. It probably depends very much on your hardware and software configuration. It might be the chipset, it might be overclocking, it might be crappy drivers that doesn't behave quite as specified in the standards, it might be... Ask yourself, was your system designed for speed, price, compatibility etc. ?
  16. No comments on the x-box score... but the pc score seems about right for me (at least it matches my gaming experience). As for bugs, I had one freeze to death on my second game through, otherwise I just noticed the unsolvable quests that kept hanging in my quest log, even after passing the point of no return for solving them. The only real fun killer was the ending, whoever got the idea to neuter it deserves whacking with a Clue Hammer (+3 to Wisdom). The last impression of a game is just as important as the first impression. It's like finally getting that &^%$ stopper off the Champaigne bottle just to discover that it's decarbonised.
  17. I've only really *used* three mods for games. "Ascension" and "Dungeon be gone" for BG2 and the "Remove Turret Game" for Kotor1 I've tried out a lot for various games, but they more or less felt like what they were, mods, and never stayed beyond brief testing
  18. What he said :cool:
  19. Hmm... if K2 was a Bioware hand-me-down, wouldn't K3 be an Obsidian hand-me-down ?
  20. And you guys just voted 'Yes' to it in a recent referendum... Ah well, I thought somebody would have given you the real answer long ago... EU is the Expanded Universe (implicit, the Star Wars Universe). A series of books by various authors and of varying quality expanding the universe presented in the movies. All in the name of securing George Lucas' economic independence as he couldn't write a decent story to save his life. He tolerates the presence of these authors and allows their books to carry the Star Wars name, although with the disclaimer that none of it is to be considered canon unless it appears in a movie. Did I get it right ?
  21. Obsidian doesn't like people "bad mouthing" other game companies or their forums, justified or not ;)" http://forums.obsidianent.com/index.php?showtopic=1696
  22. And you are doing one of very few things that might get you in trouble on this forum... >_
  23. Phew, for a moment I thought you were going to show her in a Twi'lek dancing girl costume...
  24. And you guys just voted 'Yes' to it in a recent referendum...
  25. Obsidian is proud to announce: Project : Old knights of the Republic. Imagine a party of old Mandalorians, a few Jolee Bindo style Jedi's, a T3 that now *is* all rusty and worn down and a protagonist who didn't have amnesiac, but is now starting to lose his memory. Randomly has to repeat dialogue, randomly doing critical fumbles when fighting etc. I'm probably hoping more for some Post Apocalyptic game or another title that will allow them to recycle some of their previous ideas and concepts that hasn't made it into a released game yet (I can't say the 'J' word, then Ramza will be all over the place).
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