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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. I don't know, but it's hypnotizing.
  2. Not necessarily in that order, o'course.
  3. Pumped it full of spam, did he?
  4. And JC Denton had a tight butt.
  5. How good is Manhunt, anyway?
  6. I'd be sure to wash it neatly with the blood of all the carnage and mayhem I'd inflict next. +10 Rating for life!
  7. I know. I just wanted to point out I don't care much for Tekken, if at all. While his attitude seems fairly laudable, and I subscribe to it, I feel this often just translates into fluff content.
  8. Add a minigame where you can floss with her entrails and I'm sold.
  9. I think I'll sit this one out, like I did with previous Tekken games.
  10. (Reuters) -- Astronomers have detected a planet outside our solar system with not one, but three suns, a finding that challenges astronomers' theories of planetary formation. Source
  11. Romero's pretty much endured what he had to endure, and he's a nice guy to boot. Daikatana's gone, not much reason to harp on it. 'Course, the occasional 'bitch' reference is made, but that's pretty much where it stays.
  12. No doubt, but that's more or less expected of the AI. I'd say this option would be pretty interesting because it would not only provide another way to handle environments, it would also have to be used with care by the player. I suspect there would be different alert levels as well. A clearly shot lightbulb would make noise in the distance, and the area would be permanently darkened, which would significantly alert the AI. A specialized device like Musopticon suggested would likely reduce the damage done to electric lights and its effect wouldn't be as ham-fisted as shooting the lights. O'course, they could add lots of those neat light switches, which would likely be the safest way to bypass some areas flooded with light. Guards would just go "?", and go there and turn it on again, while the PC was already sneaking away. A bit like Metal Gear Solid perhaps, but possible all the same. In an ideal world, a Deus Ex sequel would incorporate a handful of sneaking techniques, both improvements over the originals and new ones. Splinter Cell and Metal Gear Solid both seem to have good elements that could find their way into a game like Deus Ex. Though even more ideal than that would be to have the sequel developed with only the PC in mind.
  13. I know Van Buren would do that. I don't recall the intended system for Jefferson.
  14. One thing Deus Ex could stand to use much more instead of vent crawling was the same aspect of extinguishing light sources as seen in Thief. There just wasn't a whole lot of it, and most light sources that I recall were indestructible.
  15. I can't but my arm has already taken flight.
  16. I'm like Llyranor's avatar, but at five times the speed.
  17. Except there's more ways to achieve this than by excessive use of vent crawling. Multiple path and associated level progression doesn't need to be confined to the same one trick pony.
  18. I will mention that I just got refreshed with 50 GMail invite codes. I will mention that GMail is easily the most incredible email account I've ever seen. I will mention that I pity the fool that doesn't have a Gmail account at this point. I will mention that you could theoretically message me for an account, but equally theoretically I will mention that I may not feel like giving one.
  19. Will news that Sawyer will be migrating to Obsidian ranks awake ramza from his slumber only to go on another Jefferson rampage?
  20. I don't think Gauntlet will be affected that much, even with Sawyer's departure from Midway and going to Obsidian.
  21. Well, that's a given. The trick is to work with what you have and present choices and branching storylines which don't require twelve years of non-interrupt man work. I believe Troika's games had an optimal approach to this - every area presents a set of quests or situations which can be solved in several ways, but not many present such a branching complexity that would be detrimental to the game's development. Most quests are self-contained, and only some have later repercussions. Not only that, there still remains a mostly linear path to the endgame, even if at some point during that path you can 'change sides' or motivations, be it somewhat halfway (Arcanum), or in the very end (Vampire). I'm sure this is expensive and taxing on resources... But honestly, so is full voice acting and other such features, if nor moreso.
  22. My point is I find designing and creating branching storylines to be more crucial to the game than other artificial elements which I don't really find necessary at all.

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