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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. Just curious. How much is piracy supposed to harm companies, anyway? And how much of it is closer to fiction, ie, how much is it actually not harming them?
  2. Why, exactly?
  3. Yup, Morrowind also fits right in.
  4. I think that its a good idea to make a different icon for a thread, if the original thread starter is an Obsidian employee. But instead of an icon, you'll always see the name of the original thread starter, and usually, it already has a different color to represent his/her "grade" (doesn't it?) I don't see much of a need to make a special one just because an employee posted in a thread, though.
  5. ^BG2 or NWN+HoTU seem to fit that bill, somewhat.
  6. Analyzing.... "Complete failure".... Result = 100% chance of subjective iteration. Analysis complete.
  7. You got to see the strip scene, didn't you?
  8. Yes. Specially because a developer (I believe it was Chris, but I might be wrong), stated that he felt the story arch of the Nameless One had reached an end. Which I defintely agree with. I wouldn't mind seeing another game in the same setting, with the same depth as PS:T, but lets not bring back TNO. And lets not venture into the realms of sub-products like "Morte: The Flesh Years", or "Fall-From-Grace does Baator".
  9. Queercore, Bagpipe Fado-Pop, Backyard Punk Rasta, Rap Yodelling, One Man Polka Ornament, and Nu-Orchestral Trip-Ballad.
  10. I believe you've made a typo miss Di. Allow me to correct it for you. "I don't care much about ninjas." Undoubtedly should've read: "Ninjas are totally sweet, and if they are not included in Project X, I'll like totally flip out, and kill like 85 people." Have a nice day, and you're welcome. Thats one hell of a typo
  11. Yes, it's going to be a tentacle monster hentai game. Its going to give a whole new meaning to "Spaghetti Western". What wouldn't?
  12. Fallout and FO:Tactics did this but with text blurbs. While there was minimal dodging movement, the lines usually reflected the event (a taunt for player failure, a criticism/lashing out against a hit). As for movement, can't remember anything at this hour of the day
  13. I don't know that-- *explodes*
  14. What if the ninja was carried into Europe by two African swallows? Who do you think the Black Knight was? Thats right, a ninja, and he was the lone survivor of a party of ninja. The french? Pirates, the well known, and formidable nemesis of the ninja. Aye, but did the swallows carried the Knight with or without armor?
  15. I wasn't shrugging it off with a "roleplaying excuse". I understand why people like to control all characters in a party; I don't mind controlling all party members in a party during combat (though its not a prefered option). I only pointed out the roleplaying aspect because in essence, a player only roleplays one character, and controls most or all aspects of said character; controlling 6 people almost as if they were player-created is weird at best (ordering an NPC in Baldurs Gate to kill a kid, then watching as it carried out the task, but then having to listen to him complaining about the reputation drop was surreal, at best). Thats why the roleplaying aspect isn't as intense or as thought-dividing as, say, playing a dungeon crawler like ToEE or Wizardry because you are not actually roleplaying 6 characters, and there isn't also a main character.
  16. What if the ninja was carried into Europe by two African swallows?
  17. Fallout had few combat options but these were somewhat offset by being able to invest in various skills and perks. And while I didn't exactly consider it boring, I can see why someone would, specially by not being able to control party members. For me that made the NPCs feel more like their own selves, not some meat puppets who I could order about (and that would inexplicably obey every command). As for ToEE, I think that it suffered not because it followed the ruleset closely, but because there weren't many occasions where you could actually use other combat options (or they simply weren't worth it).
  18. @MrBrown: Well, trying to take the default PnP approach to combat works, after all. It would be old-fashioned if better ways had actually been invented, but until now, all these so-called improvements barely improve, if at all, and just fall under preferencial categories. If it still works, I'll use it and support it. Also, just because its been around for a long time doesn't actually mean its old-fashioned: if I remember correctly, both TB and RT have been around for somewhat the same time (and if I'm not mistaken - which I can be - the very first D&D CRPGs, at the time nothing more than dungeon crawlers, were RT).
  19. That almost makes it sound as if TB is old-fashioned. Yeah I've noticed I'm really bad at making titles I was thinking along the lines of theres only been 1 TB CRPG in recent times and that was TOEE. If you can think of other ones, by all means, point me towards them... Well there are some, but they weren't exactly great commercial successes (despite garnering good criticism); and it also depends on what you consider "recent". Off the top of my head, you have ToEE, Silent Storm, Geneforge 1 and 2, Devil Whiskey, Paradise Cracked and Wizardry 8. More TB games are in production, too. A pity that only indie developers or low profile companies invest in TB. EDIT: I had forgotten about UFO: Alien Invasion. Its an opensource project, but its also TB.
  20. That's kind of an interesting idea: having the game start out as a traditional party-based RPG, but then as the characters advance in level, having the very nature of the game change to something more like an RPG/strategy hybrid where you're not leading a party of 6, but a "party" of 600. I've always thought of higer level adventurers as taking on more administrative roles in their particular society anyway, as they advance in levels and power; politicians, generals, teachers... that sort of thing. Interesting idea indeed... no idea if it's workable or not, but it's something I haven't seen before, anyway. One could be given the task of defending city walls against an invading army, but you'd need to go out and recruit soldiers and people willing to fight. In the large battlefield, those "600" could be computer-controlled, and you'd only need to control yourself and the party. What you could do however, to make it more manageable, is to set groups within those 600 people, and give them orders in the form of general behaviours: aggressive, tactical, defensive, flanking, etc. That way you'd remove the need to order about 600 + you and your party.
  21. Well, Bioware is primarily judged by their Baldur's Gate saga, which while not their first game, it was basically their first commercial success. NWN was compared to it, so was KoTOR (even if somewhat less). I doubt Jade Empire will get the same treatment (basically because its being targetted exclusivel for console players). But I believe their other IP, for PC, will get the same kind of comparison.
  22. That almost makes it sound as if TB is old-fashioned.
  23. No doubt that a resolution slider would've helped.
  24. While I don't have anything against Jude Law, it seems to be a wrong choice. Looks too young, doesn't exactly have the charm of what is to be expected of a Bond character, and is also a bit of a mannequin (his expressions seem forced). Hugh Jackman, for instance, would be a better choice in my opinion.
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