Everything posted by thelee
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Captain Aeldys and Principi Quests Line Bugged?
thelee replied to jimnms's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)yeah i don't know how you got to that state, but that seems pretty bugged. IIRC, this is what's supposed to happen the first time you meet aeldys, after dealing with benweth. this sounds like what happens when you finish all the pre-act iv faction quests and they're waiting for you to do the critical path, not your first aeldys meeting. i don't have any good advice for you because it looks like things are so tangled up it might be hard to fix with a few console commands.
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Viability of low perception/accuracy builds in solo PoTD?
lol, funnily even with blade cascade and no recovery dexterity still speeds up the action time to land the hit, so it still matters just as much as before, except now probably there are some extreme rounding breakpoints (i don't know how much precision deadfire keeps track off beyond 1/10's fraction).
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Why has PoE2 been sold so badly?
thelee replied to local.man's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i actually consider this a feature, not a cheese. it makes real-time combat a lot more satisfyingly tactical (and makes me feel like an RTS e-sports player with the benefit of pausing to execute such precise actions). it would be extremely bad if enemy AI could abuse it as bad as you could, sure, but i get a nice blast of endorphins every time i manage to dodge an Engwithan Digsite boar's "gore" attack that would have one-hit-knocked-out a level 3 hireling just by stepping out of the way.
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Viability of low perception/accuracy builds in solo PoTD?
to add on to what others said, i've used streetfighter builds that generally are constantly distracted or blinded and so have a perception around what you have (or worse), but the massive speed boost more than makes up for it. back a while ago i ran some simulations and found that dexterity adds about 3% net damage per point, and perception 2% per point (similar with might), so in the long run, even with low accuracy, the trade-off works in dexterity's favor. (and later on, exceptional, superb, etc. enchantments give you higher chance to hit and most enemies' defenses dont' have similar scaling bonuses) (in case it isn't clear, even though might adds +3% to damage, it amounts to only around 2% net damage due to the fact that the damage bonus is additive and the non-linearity of graze and underpenetration damage penalties. dexterity benefits in that there are very few standard ways to interact with action speed, so the +3% action speed is very nearly 1:1 a 3% net damage increase) edit: these are just averages. they do not apply to specific scenarios. these days i prize accuracy hugely on casters and debuffers, because i always fight megabosses, and all the averages in the world don't work if i can't land a spell or debuff consistently in the hardest fights that i absolutely need to land them in. something to consider for solo potd (since unlike with a party you can't swap characters in an out in case you need some extra stats somewhere). but standard critical path and DLCs should probably be fine.
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Wyrmtongue cannons don't set fires?
thelee replied to andargor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)is this hyperbole here? because i honestly find this perplexingly hard to believe, since i've used the magranite flamehtrowers to great effect in multiple runs
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Why has PoE2 been sold so badly?
thelee replied to local.man's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Probably not many players have played Deadfire nearly as much as me, but IME Deadfire has its pathfinding problems as well. In fact, the worst "clever" thing that Deadfire does is that it doesn't re-calculate your path if you click to move in roughly the same area, even if circumstances have changed (e.g. new obstacles); they just try to stick to their path and just do minor adjustments around the obstacles. This can lead to mind-numbingly bad/dumb outcomes (such as constantly running into an enemy and only slightly trying to move around them). I have to consciously press the "stop command" key (x by default) and then click to move, and that will cause the character to re-calculate their path. That being said, Deadfire is much more forgiving of bad pathing. Engagement is not nearly as ubiquitous as in PoE, and you are now allowed to move around (so long as it's in melee range) without breaking engagement. In PoE, one bad step and you suddenly got engaged by a bajillion beetles and then one more wrong step and then you suddenly get hit with a bajillion engagement attacks.
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Wyrmtongue cannons don't set fires?
thelee replied to andargor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To clarify, they only set fires if an event is triggered. At 1 or less starts for a cannoneer, it's a 0% chance of an event. And it's not guaranteed, it is merely a heightened chance. Fire ammo also has the unfortunate effect that you cannot aim it (despite what you pick in the firing menu); it targets randomly. It will avoid attacking things that will have no effect (whereas grapeshot will continue to re-damage sailors who are already damaged, to no effect). Wyrmtongue is a bit of a garbage weapon, its main benefit is that it has no minimum range, but some of the basic cannons have a minimum range that is so low (150m) that it's not that much of an advantage for wyrmtongue to have 0 minimum range, especially since AI will frequently try to charge once you're below 100m. That being said, Magranite Firethrowers on the other hand are pretty OP. They have insane DPS. Put them on your basic ship or a voyager (ones that can turn around in 1 round) and just dance around 100m. Hold steady in between shots for super high accuracy. Even with 2star cannons, the frequency of events will be such that the AI on occasion won't be able to do much other than constantly try to shuffle crewmembers around. For a slower ship (2-turn turn), you can still make use of them, you just have to stay further out around 125m or so to buy yourself time to react if the AI decides to close the distance. Fortunately having more cannon slots (3+) means all the more DPS. Holding in between each shot and having good cannoneers (3+ star) becomes more important.
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Ah, Rymrgand, why do you exist?
Souls can split, but they can also merge and become more powerful (see: Llengrath loopholing something in the wheel to do this), if you just recycle souls there's no mechanism to counterbalance this, so maybe Rymrgand is a check to make sure there's a natural grinding down of stronger souls?
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The DLCs want me me to bin this game
Infinite. It's just on a long timer that happens once Ner gets to a low enough health, by my telling. So very important to interrupt and have decent offense (and/or a cleansing effect), or else Ner will keep trying over and over until it dies. the closest, best solution I can think of is in the vein of Diablo 3, where consumables are "equipped" but then infinitely usable but with a cooldown. That way it's less likely to induce hoarding behavior from players (there's nothing to use up, it's more of a "use it or lose it" per fight), you can balance fights around the existence of consumables, and you can predictably know that a player can't just spam consumables all day long. (By contrast, ahhh the days of playing Diablo 1 or Diablo 2 with an inventory full of potions and just keeping it open while facetanking enemies...)
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How to confuse pc while not being a berserker
if memory serves - everything spreads confusion at that point. it's such that without intellect resistance, perplexing sap one target (friend or enemy) will end up confusing *everyone* in the battle. i reported this a long time ago, and OBS said it was an ability that was top priority for being retooled, but i guess they never had the time to manage that.
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Stalker link
the only downside to stalker's link is that typically your pet can only engage one target at a time, so the +10 acc is limited. however, if you boost your pet's engagement limit, you can spread that +10 acc throughout to more enemies in melee range. sources i can think of: tactical meld (cipher) and champion's boon (priest) both add +3 engagement, chanter's silver knight chant adds +1 engagement. i did maia as a geomancer and it was pretty effective, and i didn't even really try that hard. if i optimized her a bit, she probably would've wrecked house with extremely accurate CC and damage spells. as a completely theoretical example, a beastmaster (druid/ranger) could probably trivially paralyze (via embrace of the earth talon) even dorudugan: +10 stalker's link, +10 marked prey, +20 hunter's claw, +10 survival of the fittest (eventually), +10 helm of the void, +8 inherent embrace of the earth talon plus any perception and other item bonuses and PL scaling.
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Finding the Right Difficulty
i feel it's pretty much required to take out the entirety of gorecci on PotD unless your mainchar is somehow super-optimized. you're fine.
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Release for Stadia
thelee replied to larris's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Since Stadia is operated by Google and Obsidian is purchased by Microsoft presumably as a massive push for Microsoft-specific gaming, I doubt any OBS product will end up on Stadia. More likely to all end up on Game Pass. Even on a relatively new macbook pro with a discrete GPU, I have to tune down Deadfire alot and PoE1 quite a bit. Not a lot of people have dedicated CPUs they can put towards gaming. I'd be a fan of any option that lets me max out settings on modest hardware.
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Suggestions for CRPGs like PoE
thelee replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For historical reminder, this is what PoE1 did. Mostly text, with some key voiced dialogue. As I probably mentioned elsewhere, when Deadfire announced full VO I was pretty ambivalent about it, since I generally read faster than voice actors talk, and having voice actors talk interferes with my ability to read. As a general rule of thumb, I assume that any game with full VO had to sacrifice a lot in terms of dialogue reactivity depth. Generally I've been correct, and Deadfire is probably the first real time I've ever seen full VO *and* extensive dialogue reactivity. Not only was the VO expensive, it was probably disproportionately expensive compared to their budget as a result. Fortunately, the success of Disco Elysium tells me that Josh Sawyer's big concern has not materialized: that OBS had contributed to escalating the indie RPG cost by making it minimum stakes to have full VO for RPGs. I don't think many people complained that Disco Elysium was missing full VO.
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Why has PoE2 been sold so badly?
thelee replied to local.man's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unconsciously is correct as well. It is probably even "more" correct, since that's what Freud termed the thing that everyone casually calls the "subconscious."
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Questions about Legacies and Bonuses
i tried all the pre-built ones, and they mostly happen to pick things advantageously so that you get some neat stuff throughout deadfire even if it doesn't altogether make sense (e.g. on top of the sacrifices everyone mentions, pretty much every single one lets you get whispers or blade of the endless paths), but the one big thing is that most get you get the devil of caroc plate, but at least two don't (rymrgand and "everything bad"), so something to be careful about. that probably matters a lot more to people than a random effigy's resentment buff. i did the "everything bad" background once as a challenge, and it was fairly amusing (though most of the challenge was earlier on since eventually you level/hire your way out of the downsides).
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Almost infinite damage loop with Deltro's and Strand of favour
hilarious how with your current lash you can already one hit pretty much anything. sawbones is another item you can use to erase injuries, but has finite uses; same with the ring of reset. but i like the idea of sacrificing new hirelings to the god of cheese
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Politics... US election edition (2020 almost over, read all about it!)
funny that i learned this first from OBS forums than from my usual doomscrolling. about five years too late, but I guess it's still something.
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PoE II looking for advice on a good chanter tank build.
funnily enough i feel like the game was balanced around players picking eder as a fighter or atleast a swashbuckler. my current run is almost certainly the first time i ever picked eder as a pure rogue, and between eder as a rogue and my mainchar as a caster with no healing, the sea cave became like the hardest part of the game 😄 definitely had to recruit tankier help in port maje.
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Tier 3 Inspirations from item
depending on what they need it for, this might not count. it doesn't grant T3 inspirations, it upgrades existing inspirations, which matters for things like e.g. stacking rules
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QUESTION: WTF does "Sailor Experience" do?
thelee replied to Virtual_Swayy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)the sailor experience after 4 ranks doesn't do anything. there is like one sailor that has 5 stars to start with, and they are a rare exception. for everyone else, sailor experience doesn't do anything past 4. there's also "crew experience" and that levels up your sailors for boarding fights.
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Looking for advice : Tactician/Skald build
i'm not following your math here. for a non-troubadour, the ticks of damage from death and dragon aren't attack rolls so don't interrupt. only the initial application from the start of the chant counts for the interrupt. this means every 6s. edit - dah! ninjaed again by boeroer
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Suggestions for CRPGs like PoE
thelee replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)wasteland 3 was alright. i personally thought the story was pretty dumb, and the mechanics are pretty facile compared to the typical rtwp crpg, but a decent enough way to spend some hours.
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Suggestions for CRPGs like PoE
thelee replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I seem to remember that DA:I did a pretty decent job making each area have a distinct feel. I didn’t play a lot of P:K but there it felt like “forest tile set, underground tileset, etc” whereas in DA:I there was more of a sense (at least in the outdoor environments) of a crafted world. But I did say “nearly.” It has a very MMO-y design (lots of mining, open fields full of identical enemies, etc) nothing’s perfect
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Suggestions for CRPGs like PoE
thelee replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)FWIW, dragon age inquisition very nearly checks off all the crpg boxes for me; it's literally class-based party-based rtwp. so clearly there is some sort of mainstream market for it. (the system is a little simplified compared to games like P:K or deadfire, but maybe that's why it has mainstream appeal, and combos add some tactical depth that P:K and deadfire don't have) whenever the next dragon age comes around, i'll be looking for it and for anyone who's looking and hasn't tried it DA:I can be up your alley. cities: skylines!